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#31
Skins / Re: Style's Comic Style Skins!
Last post by MarvelHero - October 21, 2025, 03:54:37 PM
I tried them already. They are superb. Great job style. :thumbup:
#32
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - October 21, 2025, 06:34:15 AM
TO BEARDED: I would love all the ones I've uploaded, but this one seemed really complicated to me.
You have my gratitude and my contribution with FX, skins and weapons for whatever you decide to undertake. :thumbup:  :thumbup:  :thumbup:

------------------------
TO BENTON:
ARMAGGON SKINS!

https://www.mediafire.com/file/n4r3zknug44strt/SKINS+ARMAGGON.rar/file
#33
Releases / Re: CRANLOX LABORATORY
Last post by bearded - October 21, 2025, 06:29:48 AM
I could do it, but it would take a minute. Daemon keyframes.
#34
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - October 21, 2025, 05:51:57 AM
Randall, without a doubt this would be the most impossible to bring to Freedom

https://www.mediafire.com/file/54nhxntv05m6bpf/RANDALL.rar/file
#35
Releases / Re: landshark or armawatsis
Last post by cranlox - October 21, 2025, 05:11:32 AM
You've managed to improve the animations a lot so that the mouth looks even better.

Besides I recommend that you use it with the new palettes because I corrected what you see inside the mouth with color. It's not much, but it's better. :thumbup:
#36
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - October 21, 2025, 05:07:36 AM
It had an open ending... but it wasn't as bad as they claim.
Regarding the models, when capturing King Cryos, if I marked the two pairs of arms, I interpreted them as wings, which is why I only added one pair. If I did, I'd have to double the pair of arms.
Regarding Femur, he's a bit slimmer in this model and doesn't have a tail; that should be added.
I also want to clarify that each and every one of them's weapons are missing.
Regarding the gray skin, it's on the way and I'll probably upload it tomorrow. :D
#38
Releases / Re: landshark or armawatsis
Last post by BentonGrey - October 21, 2025, 03:28:39 AM
Thanks, Bearded!  Looks like the head deformation is definitely fixed, but the melee_idle still seems to stretch the mouth in a similar fashion.  I also just discovered that the first spike on his left forarm seems to be stretched out oddly.



In terms of other tweaks and additions: I've done some experimentation with him and built a rough draft HF for Armaggon, and I think I was right about his keys giving me some good options.  I think the only other request I'd have is perhaps for his mouth to close more during his run.  I love the scary gaping maw you gave him, but I think if it had more variation in position as he's moving, it would look more intimidating. 
#39
Releases / Re: CRANLOX LABORATORY
Last post by bearded - October 21, 2025, 03:03:20 AM
https://www.youtube.com/watch?v=7TfF3TUFNE8&list=PLvsOAz9o0Yw0ihTL9CMoq0oGQYMhOP2Gv

I'm going to watch this. Apparently it doesn't have a proper ending, according to the comments. Sounds like a season three ff mod to me.
#40
Releases / Re: landshark or armawatsis
Last post by bearded - October 21, 2025, 02:58:26 AM
https://drive.google.com/file/d/1vNaAzecIHyblNrM36Tdf-ZnZFLGorcsz/view?usp=sharing

This should fix the back of the head and the melee idle. Let me know, and let me know if there are any other changes or additions you want.