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#31
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - February 16, 2026, 05:38:08 PM
Quote from: Randomdays on February 16, 2026, 05:22:11 PMSaw them and I'll be downloading them soon. Thank You! I think the Disney Ducks are done for a bit, but Working on Chip and Dale Rescue Rangers at the moment - Conan might be coming up soon.
Let me know if you need any models, and as soon as I sit down at the computer, I'll try to get them! It's great! A few days before my surgery, I was playing with Chip, Judy, Violet & Mallory from Disney. Awesome!
#32
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - February 16, 2026, 05:22:11 PM
Saw them and I'll be downloading them soon. Thank You! I think the Disney Ducks are done for a bit, but Working on Chip and Dale Rescue Rangers at the moment - Conan might be coming up soon.
#33
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - February 16, 2026, 05:15:59 PM
I honestly think it looks good, and it's much further than I thought it would go. There's a whole gallery of Anteojito and Hijitus figures, and they're fantastic. But in the game, I'm not sure if all that effort for such a small detail would be noticeable. I was thinking that Dizzy from Tiny Toon also has a propeller on his hat, and maybe the best solution would always be to use a static, fake spin like Hijitus's, or just make it static. To make things easier.
You did an amazing job with them, thank you so much. They're fantastic, just like everything else you've been doing.
I did some things earlier today that I think I'd been meaning to do, and I thought you'd like them!
#34
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - February 16, 2026, 05:07:33 PM
The flying version of Quisp that I did has a spinning propeller that could probably be skoped on if you wanted to try that
#35
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - February 16, 2026, 04:32:43 PM
SAMSON&GOLIAT HB

It might be easier to cut off the head and ride a feline, but I think the head turned out very well.
https://www.mediafire.com/file/5q6jxmaaoiuavbp/SAMSON&GOLIAT.rar/file

SIMBAD HB
I animated the image and captured it from that video, and the face looks kind of bad, but the body is very accurate. I'm sharing it, but I'm not 100% satisfied.

https://www.mediafire.com/file/i41bdyyyc7080qd/SIMBAD+HB.rar/file

SKULKUR FROM CONAN
(I decided to improve the previous one, which only had the head, since I knew it was one of your favorites, RD.)

https://www.mediafire.com/file/85fqi58t18f4t3d/skulkur.rar/file

BUBBA DUCKTALES

https://www.mediafire.com/file/uqs5cqg4jb6ev6o/BUBBA.rar/file

STEGMUTT - JUSTICE DUCKS

https://www.mediafire.com/file/j5vxu322hyq2s43/STEGOSAUR+JUSTICE+DUCKS.rar/file

NEPTURNIA - JUSTICE DUCKS

The fins of hair that go down like hair on its back should be joined together to make it 100% better.
https://www.mediafire.com/file/96fsbncsxnax1nb/NEPTUNIA+JUSTICE+DUCKS.rar/file

skin for Superhijitus RD

https://www.mediafire.com/file/2jdpkvd6k5ryczu/skins+super+hijitus.rar/file
(Looking at Superhijitus, one might deduce that Funko Pops are an Argentinian invention hahaha)
#36
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - February 16, 2026, 04:22:54 PM
Wow! You've almost finished them all! Thanks!

I think you only have two left: Largirucho, the most famous character who appears in all of García Ferré's productions, and La Bruja Cachavacha. Maybe you could add her to Red Oktober.

I saw them yesterday, but I wasn't feeling well, so I was only able to look at and use them today.

They look great! Hijitus' helicopter is a nightmare, so I didn't mind Synthetik's solution. I'll upload some more things I've made today.
Thanks again! :thumbup:  :thumbup:  :thumbup:  :thumbup:
#37
Freedom Force Discussion / Cone Attacks Don't Damage The ...
Last post by MarvelHero - February 16, 2026, 02:04:41 PM
I know this topic existed before but I can't find it.

Why does Cone attacks don't do any damage on the buildings. But it destroys objects.

:ffvstr:

Are there any fix for this? I really feel that this problem needs to be addressed. As the skills are already limited to melee, projectile, beam, area and cone.
#38
FX / Re: how I can make an ffx last...
Last post by SickAlice - February 16, 2026, 12:59:53 PM
Yeah it's relevant. Again I don't work much with keyframes but in the event of say character keyframes you want every single time value within a keyframe to match other. In that case what happens is bugs if you don't, like parts of the model blinking in and out for example (like two different end time values on a leg node just to visualize this). So you want to match all of that. And I don't know what files but new and newly named files as not to destroy any originals.

It's a lot of stuff I haven't played with (though coming near to looking at leave hand values for TMNT actually). Nor has anyone here I think? Most of us sort of rely on optical illusion in game or "good enough" and FX from character hand to FX is usually not factored in. Notable in your case because you need to figure out the math for those ranged animations in the character as well of course which can get messy.

At any rate I'm not the expert (partly due to a lack of a codex, I wish there was one) and just know those basic functions of Nif formats. You guys who are otherwise testing are the one's figuring out the settings and paving the way. Too busy working on 3d models on my end. Well? Everything is off my drive for awhile and backed up so I can finally upgrade to 11 today (10 support expired) so I'm not even doing that much. My biggest wishes in this community were always that I had lists of settings add for FFX and otherwise just took some more classes on coding. But I didn't so I am not much help for the finer points of this stuff, sorry. I just animated a few textures and manually made an animation or two in my own works.

Though again from what your trying to accomplish I can say the most important thing I learned is the more complicated you make things in settings and including not conforming to the otherwise rigid hardcoded game settings themselves (again, lack of codex for this too) the more likely something breaks at least in game and bugs out. So I generally avoid the mess all together by keeping things simple. Where if one looked at my early stuff a lot of it is buggy. Yet running experiments was always fun too on the other even if the outcome was finding out it won't work. So good luck with that and I do look foreword to what you guys figure out about this.

Just so I didn't bury the point here what I do know for sure is all times in an animation must match exactly. And then times in adjacent files, so character to FX, must much but spatially. So calculator time in other words. But that's the deal in 3d animation.

And? Whatever needed feature might even end up not being there meaning it just can't be done. We have so many discussions on site about that stuff that lead to that. Like there is no implemented North and South proximity value in either game for example. A very basic function I learned in 2d platformer programming long before 3d games existed is just for some reason not even implemented in an otherwise customizable sandbox type game system. But it just isn't so I had to give up on making interactive bridges and floating platforms and such in game levels. I did have fun with the discovery process though but I am saying do mind that these games and have a lot of limitations even as far as most Netimmerse based stuff goes. So you might run into a wall with this.
#39
Sounds / Voices / Marvel Voice Packs For FF1?
Last post by SuperCoopa - February 16, 2026, 12:29:28 PM
Hi, does anyone know where I can find some voice packs of Marvel characters for FF1? Been looking around the interwebz with no luck so far. Thanks y'all!
#40
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - February 15, 2026, 09:41:50 PM
Third Hijitus Pack

All meshes and skins by Cranlox.

All meshes imported to Freedom Force and Rigged to male_dwarf by Randomdays

Super Hijitus - remved the hat as it's not part of his superhero outfit, as far as I can tell.

Trapito

Truku

Uploaded to the "Others" folder