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#31
Promotions and Site Updates / Re: Saturday Morning Adventure...
Last post by Randomdays - February 07, 2026, 08:01:25 PM
Oh no! Benton's gone AI! Is that really you Benton?

:o
:)
#32
Promotions and Site Updates / Re: Saturday Morning Adventure...
Last post by BentonGrey - February 07, 2026, 07:58:01 PM
Howdy folks!  Well, this took way more time and effort than I intended, haha, but here is the preview that I've been hinting at:

Join the Mighty Mutanimals in their first adventure!
https://youtu.be/Wgc72H9cHXo

This video is a sneak peek at the first story mission in my upcoming Mighty Mutanimals campaign, for Saturday Morning Adventures. Join me for a tour of my version of the team's origins, as I try to give this short-lived and underrated group of characters a new lease on life.  Meet the seven central characters and follow along as they try to escape the sinister clutches of the nefarious Nullcorp!  I've been wanting to actually get into the storytelling of the mod and get a start on the campaigns, and this is the first fruits of that.  You can actually see the whole range of the mod in action, not just in the Rumble Room, but in the campaign itself.

I wrote this mission, but then used AI to actually script it, and it also features AI-created voicepacks for several of the characters.  I'll make a blog post soon, providing more information about that process and sharing the guide document I made to train an AI to do FF coding. 
#33
Requests for Skins and Meshes / Re: Saturday Morning Adventure...
Last post by BentonGrey - February 07, 2026, 07:25:59 PM
Cranlox, no worries man; you've clearly been keeping busy!  Thanks, though, I am looking forward to adding Screwloose to the Mutanimals campaign!
#34
Requests for Skins and Meshes / Re: Saturday Morning Adventure...
Last post by cranlox - February 07, 2026, 05:32:40 PM
I think I still owe you a mutant fly! I'll do it this weekend (finally)
#35
Requests for Skins and Meshes / Re: Saturday Morning Adventure...
Last post by BentonGrey - February 07, 2026, 05:12:03 PM
Yeah, this is somethign that really (in theory) just requires messing with the actual terrain nif in Nifskope (copying pieces and moving them around), and then assigning textures for the map and decorating it like I showed in my video tutorial.

I'm afraid you're right, RD.  I think I'm the only one messing with this stuff these days.  Jim has been focused on adding characters and fixing my mistakes in MA, ha!  If I could snap my fingers and conjure someone to help me with my projects, a map maker would be at the top of my list.  It isn't particularly hard and doesn't take any programming or artistic skill, but it's something that does take some time and attention to detail.  And I'm such a perfectionist that when I do work on a map, I take a lot of time with it, which leaves less time for all the other stuff I need to be doing, haha.
#36
Releases / Re: CRANLOX LABORATORY
Last post by deanjo2000 - February 07, 2026, 04:29:12 PM
Really great work :thumbup:
#37
Skins / Re: Style's Comic Style Skins!
Last post by style - February 07, 2026, 02:54:28 PM
Quote from: UnkoMan on February 05, 2026, 05:37:44 PMThe lines on the Mysterio helmet are incredible. How do those look in motion?
Do they move with the globe?

These are all very cool.

Thank you 🙏🏾 It looks great in motion to me but no the lines don't move with globe
#39
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - February 07, 2026, 07:17:23 AM
Quote from: Randomdays on February 07, 2026, 06:43:27 AM:thumbup:



That's great! I think I'll try to catch the dog, haha.
#40
Requests for Skins and Meshes / Re: Saturday Morning Adventure...
Last post by Randomdays - February 07, 2026, 06:47:08 AM
I've done a little map making, like my Star Trek Enterprise and Theme Park maps, but I think that right now you might be the only one doing maps anymore. Is Jim making new maps for Marvel Adventures, or working in other areas?