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#31
Skins / Re: gimp question
Last post by eluvium - March 24, 2026, 09:07:25 PM
Thanks Tomato
#32
Skins / Re: gimp question
Last post by Tomato - March 24, 2026, 08:57:06 AM
https://www.irfanview.com/ -irfanview is a free image viewer software, tl;dr everything RD said is true: nifskope doesn't like certain tga compression software, though it should load fine in CTool and ingame. Simply open the offending tga/dds in Irfanview, CTRL-S to save, save as tga/dds, and you should be fine.

The only thing you should have to fuss with settings is if the file has an alpha channel. If you need it just for refence on a skope and don't want to mess with it, just duplicate the folder and make a version  without the alpha. Again, the file works fine in-game, it just doesn't show up in nifskope.
#33
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - March 23, 2026, 10:21:10 PM
A new fx beam for WeaponHex with Sound and Textures originals
https://www.mediafire.com/file/tb0nnrp3s203qoz/WeaponHex_Beam.rar/file

Other Argentinian comic characters, Chol and Nuba, who aren't famous, are from 2010 and are quite funny.
Pack of all together and below in individual sizes
https://www.mediafire.com/file/qp1qiyly4gf68dt/CHOL+&+NUBA+PACK.rar/file




CONEJOS NARIGONES

https://www.mediafire.com/file/swzhzctt3jauuuc/Conejos_Narigones.rar/file

CHICHON - VILLAIN

https://www.mediafire.com/file/ze2a786s7sesm1e/Chichon.rar/file

MONSTER RABBIT - VILLAIN CONEJOS NARIGONES

https://www.mediafire.com/file/143x5a415jvvuf8/Monster+Rabbit.rar/file

HUESITOS - DINOSAUR FRIEND

https://www.mediafire.com/file/81jupw1zg4guwcv/HUESITOS+DINOSAUR+FRIEND.rar/file
#34
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - March 23, 2026, 03:22:06 PM
Brothers Callisto: Miles and Loretta

https://www.mediafire.com/file/6gf832plaqav4t0/Brothers+Callisto.rar/file

I found a loose Blas comic book page among all the Marvel comics; maybe I'll try to make a model of those robots that criminals use.
#35
Meshes / Re: What could be done?
Last post by cranlox - March 23, 2026, 03:21:06 PM
#36
Meshes / Re: What could be done?
Last post by Randomdays - March 23, 2026, 12:00:23 PM
It might be
#37
Meshes / Re: What could be done?
Last post by deanjo2000 - March 23, 2026, 08:53:47 AM
Would it be possible to rig it to the doc ock mesh?
#38
Meshes / Re: What could be done?
Last post by cranlox - March 23, 2026, 04:38:43 AM
I don't know, it's super complex; we'd have to find some compatible frames. It behaves similarly in Dr. Strange. I also made one in star shape, in addition to this one.
#39
Meshes / Re: What could be done?
Last post by Randomdays - March 23, 2026, 04:30:42 AM
I have a kraken with custom animations from Civ4 that might work, and possibly one of the octupi I imported with custom animations as well, rotated maybe.

It would be difficult though





#40
Meshes / Re: What could be done?
Last post by cranlox - March 23, 2026, 04:22:59 AM
Quote from: DoctorRuina on March 22, 2026, 07:56:10 PMI like a lot this Shuma-Gorath!

I think it would be a nightmare to animate. I was asked to do one and I made two versions of Shumag, but I see it as pretty impossible to pull off without an extremely heavy amount of work. Maybe it could be used as a cameo in a mod, playing the role of a prisoner.