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#31
Mods / Re: Map lighting
Last post by cranlox - April 26, 2026, 02:32:31 AM
Quote from: Randomdays on April 26, 2026, 02:17:33 AMActually not a lot of steps if FFX is already installed

Just extract to your FFvt3R directory and run the link.

step two is just if you want your hero files for those maps.

I have FFvt3r installed on C drive, plus a copy on an SD card as D drive. I experiment on the D drive before trying on the C one just in case.

Same with FF

Not run ffx in my pc 😕
#32
Mods / Re: Map lighting
Last post by Randomdays - April 26, 2026, 02:17:33 AM
Actually not a lot of steps if FFX is already installed

Just extract to your FFvt3R directory and run the link.

step two is just if you want your hero files for those maps.

I have FFvt3r installed on C drive, plus a copy on an SD card as D drive. I experiment on the D drive before trying on the C one just in case.

Same with FF
#33
Mods / Re: Map lighting
Last post by cranlox - April 26, 2026, 01:55:19 AM
Quote from: Randomdays on April 26, 2026, 01:41:13 AM32 bit shouldn't matter since its an old archive.

I just checked and the link is bad.

Tomato?

For now, since I have it, I'll put it in my requests folder to download.

I don't think you need ezscript.

Instructions from the readme;


1. Extract the rar file into your FFvTR directory. There should now be a directory called "ffx3_Mappack." You can extract it to a different location and copy it over manually if you want to be extra cautious.

2. Run the FFX control center on the "ffx3_Mappack" folder to initialize the hero files
So I would say, you do need ffx3 installed (since the title of the rar is "ffx3_Mappack that's kind of assumed.)

2b. (optional) Copy over any hero customizations you have done from your regular ffx3 directory

3. Use the included shortcut to start the game (if you have the game installed somewhere other than "C:\Program Files\Irrational Games\Freedom Force vs The 3rd Reich" you will need to edit it accordingly.)

Hopefully that should be it.


Notes:
----------------------------
There are 5 maps that crash the game. My guess is that its some lone object on the map causing problems. I have included these 5 in a the directory "/missions/!CrashGame/" for those that have an inkling to try and make them work

The problem with the street corner textures appearing dark has been 'partially' fixed. The sidewalks now look correct texturewise, though the street texture now partially overlay the ends of the crosswalk. This was the best compromise of look vs. time spent.

There will probably still be the occasional bug or quirk or error. With this size release some are bound to get through. However all the maps should be playable.

And finally, a big thanks to everyone show showed interest and helped test this latest release (especially Humanton for finding all manner of things that I would have missed)


More - I don't do  lot with maps besides tinkering with my own a while back and installing FFX3 and this map pack a while ago.. I think you need to merge dats to make everything work when doing a single map through the editor.

Benton would probably know more.


Wow, that's a lot of steps! I'm going to try extracting the maps and loading them manually like I did with the DM ones. I'll see if that works. I have too much voice and sound effect customization to risk it for just one map. Thanks for all your dedication, RD, as always. I'll let you know if I succeed!
#34
FX / Re: FX mods
Last post by Randomdays - April 26, 2026, 01:52:19 AM
The most updated version I have if FFX3 3.2 I think, if anyone needs it.

the pack for it I think is named "FFX33setup.exe"
#35
Requests for Skins and Meshes / Re: GI Joe
Last post by BentonGrey - April 26, 2026, 01:44:49 AM
With skopes (which pretty much all of these are), if you don't convert the original meshes BEFORE skoping pieces together, then EZNif won't always work. 
#36
Mods / Re: Map lighting
Last post by Randomdays - April 26, 2026, 01:41:13 AM
32 bit shouldn't matter since its an old archive.

I just checked and the link is bad.

Tomato?

For now, since I have it, I'll put it in my requests folder to download.

I don't think you need ezscript.

Instructions from the readme;


1. Extract the rar file into your FFvTR directory. There should now be a directory called "ffx3_Mappack." You can extract it to a different location and copy it over manually if you want to be extra cautious.

2. Run the FFX control center on the "ffx3_Mappack" folder to initialize the hero files
So I would say, you do need ffx3 installed (since the title of the rar is "ffx3_Mappack that's kind of assumed.)

2b. (optional) Copy over any hero customizations you have done from your regular ffx3 directory

3. Use the included shortcut to start the game (if you have the game installed somewhere other than "C:\Program Files\Irrational Games\Freedom Force vs The 3rd Reich" you will need to edit it accordingly.)

Hopefully that should be it.


Notes:
----------------------------
There are 5 maps that crash the game. My guess is that its some lone object on the map causing problems. I have included these 5 in a the directory "/missions/!CrashGame/" for those that have an inkling to try and make them work

The problem with the street corner textures appearing dark has been 'partially' fixed. The sidewalks now look correct texturewise, though the street texture now partially overlay the ends of the crosswalk. This was the best compromise of look vs. time spent.

There will probably still be the occasional bug or quirk or error. With this size release some are bound to get through. However all the maps should be playable.

And finally, a big thanks to everyone show showed interest and helped test this latest release (especially Humanton for finding all manner of things that I would have missed)


More - I don't do  lot with maps besides tinkering with my own a while back and installing FFX3 and this map pack a while ago.. I think you need to merge dats to make everything work when doing a single map through the editor.

Benton would probably know more.
#37
Mods / Re: Map lighting
Last post by cranlox - April 26, 2026, 01:32:28 AM
Quote from: Randomdays on April 26, 2026, 12:20:28 AMGo to Goggles site on Freedomforce4ever;

https://gpwarehouse.freedomforce4ever.com/

Download his FF1 map pack - it has 160+ maps from FF1 converted to FFvt3R.

Follow the instructions

Have fun!

I've always struggled with it; my PC doesn't use EZScript. I suppose that complicates things, but I'll try anyway. I have a 32-bit architecture.
#38
Mods / Re: Map lighting
Last post by Randomdays - April 26, 2026, 12:20:28 AM
Go to Goggles site on Freedomforce4ever;

https://gpwarehouse.freedomforce4ever.com/

Download his FF1 map pack - it has 160+ maps from FF1 converted to FFvt3R.

Follow the instructions

Have fun!
#39
Mods / Re: Map lighting
Last post by cranlox - April 26, 2026, 12:09:35 AM
I never know out how to install new maps for use in battle. I don't know if it makes sense to ask you then... but your images look really great.
#40
Mods / Re: Map lighting
Last post by RingsOfReznor - April 26, 2026, 12:02:51 AM
Thanks for the feedback!

If you have a favourite scene from the game or a mod, let me know and I can develop a ReShade raytraced preset sometime.

Performance-wise it's not even a fraction of the raytracing in modern games, you will probably get a playable framerate on a GTX 1060 / RX 580.