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#31
General Discussion / Re: hospitalized
Last post by Randomdays - February 13, 2026, 04:51:54 PM
That's terrible! Get well soon. We'll be here when you get back
#32
General Discussion / Re: hospitalized
Last post by deanjo2000 - February 13, 2026, 01:45:42 PM
Oh no :(  I hope you feel better soon.
#33
Hex Editing / Re: What've you skoped lately?
Last post by MarvelHero - February 13, 2026, 01:13:17 PM
ReShade 6.7.1 Comic Fx.



The new version of ReShade comic shader is as good as X-Men Legends 2 celshade.
#34
General Discussion / Re: hospitalized
Last post by Jimaras8 - February 13, 2026, 11:02:40 AM
Get well soon Cranlox! Best of wishes
#35
General Discussion / Re: hospitalized
Last post by WyldFyre - February 13, 2026, 10:56:16 AM
Ouch! Get well soon!
#36
General Discussion / Re: hospitalized
Last post by cranlox - February 13, 2026, 10:05:19 AM
I'm hospitalized again because I had my gallbladder removed and developed gallstones and an infection. I'll be delayed, but I'll check the forum!
#37
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - February 13, 2026, 10:04:11 AM
Quote from: Randomdays on February 12, 2026, 07:48:27 PMSecond and last Ducktales pack. This should cover just about all the main characters with what has previously been done. The characters not done so far are either ones that weren't important or that I didn't like - Bubba the cave duck, Fenton and his mom, Goldie, all the different Beagle Boys, Merlock, or Dijon. Flintheart Glomgold, the Duchess of Swansylvania, or Ma Beagle might be the only other ones that might be nice to have but aren't must haves.

Daisy Duck - model and skin from the models resource. Rigged to male_dwarf

Doofus - model and skin by Cranlox. Added the Junior Woodchucks cap. It should be removable if you don't want it. Rigged to male_dwarf

Duckworth - model and skin by Cranlox. Tilted the head down a bit. Rigged to male_basic

Gyro - model and skin by Cranlox. Adjusted the skin around the beak by changing the mesh, as it wasn't fully covered with yellow. Rigged to male_basic

Mrs Beakley - model and skin by Cranlox. Removed the two "cape" pieces in back as I couldn't find an image of her having them. Adjust the skin around the neck and back by changing the mesh. Rigged to male_dwarf

Rigged and imported to Freedom Force by Randomdays.

I've  got a few Darkwing Duck characters to do and they'll probably be next to finish that show up.

Uploaded to the Dizney Folder



Excellent WORK RD
#38
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - February 12, 2026, 07:48:27 PM
Second and last Ducktales pack. This should cover just about all the main characters with what has previously been done. The characters not done so far are either ones that weren't important or that I didn't like - Bubba the cave duck, Fenton and his mom, Goldie, all the different Beagle Boys, Merlock, or Dijon. Flintheart Glomgold, the Duchess of Swansylvania, or Ma Beagle might be the only other ones that might be nice to have but aren't must haves.

Daisy Duck - model and skin from the models resource. Rigged to male_dwarf

Doofus - model and skin by Cranlox. Added the Junior Woodchucks cap. It should be removable if you don't want it. Rigged to male_dwarf

Duckworth - model and skin by Cranlox. Tilted the head down a bit. Rigged to male_basic

Gyro - model and skin by Cranlox. Adjusted the skin around the beak by changing the mesh, as it wasn't fully covered with yellow. Rigged to male_basic

Mrs Beakley - model and skin by Cranlox. Removed the two "cape" pieces in back as I couldn't find an image of her having them. Adjust the skin around the neck and back by changing the mesh. Rigged to male_dwarf

Rigged and imported to Freedom Force by Randomdays.

I've  got a few Darkwing Duck characters to do and they'll probably be next to finish that show up.

Uploaded to the Dizney Folder

#39
FX / Re: how I can make an ffx last...
Last post by Jimaras8 - February 12, 2026, 04:19:11 PM
So i tried to change the start and stop times in all keyframe nodes and it didn't work. The point is most nifkeyframecontroller have the same start and stop times and one doesn't. For example in the start.nif of aff_xbeam_orange most nkc has a 0.0000/1.5000 start and stop time but one has 0.0000/3.0000. I don't know if that's relevant. I also wanted to ask if i need to change the values of the quatkeys in every nifkeyframadata node below the nifkeyframecontroller node since those have values from 0.0000 to 1.5000 as well.

I'm sorry if this is a lot but i only know very basic things about keyframes and so far nothing has worked
#40
Hex Editing / Re: What've you skoped lately?
Last post by MarvelHero - February 12, 2026, 03:47:56 AM
Comic fx with the latest ReShade. :cool:

(Comic Shader)