News:

Happy Holidays!

Main Menu

Recent posts

#31
Promotions and Site Updates / Re: Marvel Adventures 2.4 Rele...
Last post by Jimaras8 - January 03, 2026, 09:36:22 AM
Thank you Benton, happy new year to everyone! Btw i have updated the readme file and it has the new powers and characters included. I couldn't list all the fx tweaks and changes, they are too many but they are basically all fixes about where an FX should start from so they aren't really balancing tweaks to list.
#32
Releases / Re: Snowman Basic
Last post by BentonGrey - January 03, 2026, 03:22:38 AM
That's a fun addition, SA!
#33
Promotions and Site Updates / Re: Marvel Adventures 2.4 Rele...
Last post by BentonGrey - January 03, 2026, 03:13:40 AM
Thank you for the lovely gift, Jim!  That's a great discovery!  Happy New Year!

I hope that your health will improve, my friend! 

I'm going to try to find some time this weekend or next week to sit down and get the new version of the mod uploaded.
#34
Releases / Re: CRANLOX LABORATORY
Last post by BentonGrey - January 03, 2026, 03:11:18 AM
Wow, that's a lot of cool stuff!

I love the Christmas Turtles in their classic disguises (which would fool nobody)!

#35
Releases / Re: CRANLOX LABORATORY
Last post by Jimaras8 - January 02, 2026, 12:37:30 PM
You can fix the ghosting issue with eznifconvert and python. If you type ghosting fix in the bar you will find the tutorial. If not, i can upload it here.
#36
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 02, 2026, 08:26:29 AM
Today I played with the Cybats girls again, this time against themselves in villain form. I really enjoyed it, but I had to create two folders and redo the entire hero file to play without them ghosting each other. It happens with all the characters; they seem to get stuck when you repeat a character, except for some from Detounme. I don't know why, but it was worth creating new hero files for this match.


I had this robot head in my Terabox, and I mounted it on a body and gave it a colorful, random texture. Surely someone else can put it to better use or find a better body. I tried to make it a similar attempt to the heads of the training robots, from what little I remember of its few pages.

https://www.mediafire.com/file/qy054sfm061nedl/ARG_ROBOTAR.rar/file

I also owed this post; I had lost it among my model folders.

https://www.mediafire.com/file/gk5uvcdkji0qz57/VAN+SIX.rar/file

The detail on his face is pretty weak, but the detail on his outfit and tattoos is quite good. A lot of things turned out badly, but this one came out well for its time. Here's the Mexican wrestler who recently arrived in WWE in 2025, the ZERO FEAR...PENTA!
He's not my favorite, but he's good in the ring.

https://www.mediafire.com/file/bnf4hnra8iflu3n/WWE+PENTA.rar/file
#37
Mods / Re: FF power system that is la...
Last post by Epimethee - January 01, 2026, 11:39:36 PM
Quote from: Jimaras8 on January 01, 2026, 10:03:45 PMRight, so that would change it for every character in the future who has the castle swap right?
Exact.

QuoteThank so much much for you the info, i'm always scared to play around with py files
My pleasure! And don't be afraid to break things; as long as you back up the files you play with first, start small and check script.log for unexpected errors when things don't work, you should be good.
#38
Mods / Re: FF power system that is la...
Last post by Jimaras8 - January 01, 2026, 10:03:45 PM
Right, so that would change it for every character in the future who has the castle swap right? It's good that it's a unique ability not many characters would use  :thumbup:. Thank so much much for you the info, i'm always scared to play around with py files
#39
Scripting Forum / Re: Problem swapping stun for ...
Last post by Epimethee - January 01, 2026, 09:36:00 PM
IIRC, it should work. After exporting to DAT from EZ Hero, if you open FFEdit, the corresponding entries should appear; make sure you have the right mod path in both apps. Opening the FFX Control Centre should register the character and complete the process.

(Hopefully someone with more recent – i.e., less than twenty years ago – experience can probably tell you more. I also cannot test this at the moment, as my FFX Control Centre is having compatibility issues with DLLs, 32- vs 64-bit, and running through a Linux app core on a non-Intel Mac... :blink: At least, the game itself runs fine.)

Quotehis direct or other beam powers don't
Direct powers won't work with swaps, as the game engine doesn't expose them. The usual workaround is to use an invisible beam instead.
#40
Promotions and Site Updates / Re: Marvel Adventures 2.4 Rele...
Last post by Jimaras8 - January 01, 2026, 07:25:14 PM
Happy New Year everyone  :thumbup: . I wish you the best to you and your loved ones and i come with a gift. I managed to find another 30 old meshes in my derelict e-mails from lovely folks like spyder, CyberBurn, Daglob etc and i think it's best to share it in order for them to not be locked in some deleted e-mail address. I also included the latest version of MA 2.6 which has more tweaks and powers (check the Expansion read me file) added that i had planned. I know, i know i have uploaded too many versions of the mod lately :P  :P  but i don't know if my health issues will allow me to work uninterrupted on the mod in the future so i do it now that i have some time.

https://www.mediafire.com/file/hfuca0pkexrf3yj/Meshes_V3%252B_Mod_V2.6.rar/file