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#31
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - February 07, 2026, 07:17:23 AM
Quote from: Randomdays on February 07, 2026, 06:43:27 AM:thumbup:



That's great! I think I'll try to catch the dog, haha.
#32
Requests for Skins and Meshes / Re: Saturday Morning Adventure...
Last post by Randomdays - February 07, 2026, 06:47:08 AM
I've done a little map making, like my Star Trek Enterprise and Theme Park maps, but I think that right now you might be the only one doing maps anymore. Is Jim making new maps for Marvel Adventures, or working in other areas?
#33
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - February 07, 2026, 06:43:27 AM
 :thumbup:


#34
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - February 07, 2026, 06:22:17 AM
Thanks for the size clarification. I thought they were the same size or that Captain Crunch was taller.
Thanks for these three, I'm downloading them! And I'll definitely play with them. You're feeling inspired, doing some really cool stuff. :thumbup:  :thumbup:
#35
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - February 07, 2026, 06:19:49 AM
Quote from: BentonGrey on February 07, 2026, 02:49:57 AMLots of cool stuff!  Those robotic versions of the heroes are neat!
Yes! Luckily, all of these turned out well; I only had to throw away a few.
#36
Requests for Skins and Meshes / Re: Saturday Morning Adventure...
Last post by cranlox - February 07, 2026, 06:18:48 AM
I can't capture maps and I don't know how to make them, but I can capture an exterior facade; I did it with the Tiny Toon Halloween castle. It takes a while, but it's possible.
#37
Requests for Skins and Meshes / Re: Saturday Morning Adventure...
Last post by BentonGrey - February 07, 2026, 04:18:53 AM
Howdy folks, here is a request that I am certain is quite a long shot, but I figure it's worth asking: I'm getting ready to start working on the He-Man campaign for my Saturday Morning Adventures mod, and I'd love to have a set-piece map featuring Castle Grayskull.  Fortunately, RD imported a nice model for the Castle itself, which makes this possible, but the geography of the Castle's setting in the cartoons poses a challenge.  It sits on a pinnacle of rock across a deep chasm from the mainland, and there isn't really an FF map that would capture this.  I could just plop the Castle down on a flat map or on the mountain map, but that wouldn't really capture the feel of the shows. 

I have a notion of how I could do this right, but it would involve some experimentation and some time, and I'd rather be working on character building, story writing, mission scripting, etc in my limited time.  I'm thinking that we can take the End of Time maps with the little floating islands, delete all but one island, and copy another map over piece by piece, replace the various textures, and then put the castle on the little island.  That would give us, essentially, a regular map with a chasm and an "island" of space.  I don't suppose anyone is willing to try the experiment and take a shot at create the map for me?
#38
Releases / Re: CRANLOX LABORATORY
Last post by BentonGrey - February 07, 2026, 02:49:57 AM
Lots of cool stuff!  Those robotic versions of the heroes are neat!
#39
Freedom Force Discussion / Re: Digital Dioramas
Last post by Randomdays - February 06, 2026, 10:00:27 PM
No Soggies here!
#40
Freedom Force Discussion / Re: Digital Dioramas
Last post by WyldFyre - February 06, 2026, 09:29:20 PM
Crunchatize me Captain!