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Happy 20th, FFvT3R!

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#11
Releases / Re: CRANLOX LABORATORY
Last post by WyldFyre - April 25, 2025, 08:42:21 PM
Hey Boo Boo! I.m gonna get me a picinic basket!
#12
Hex Editing / Re: Looking for mesh!!!
Last post by oktokels - April 25, 2025, 08:03:27 PM
Yayy thx !!!!!!! :thumbup:  :thumbup:
#13
Releases / Re: CRANLOX LABORATORY
Last post by Randomdays - April 25, 2025, 04:21:28 PM
Totally awesome
#15
Releases / Re: CRANLOX LABORATORY
Last post by Randomdays - April 25, 2025, 04:01:58 AM
Neat. Elroy and the rest of the family are on my list

 :thumbup:
#16
Hex Editing / Re: Looking for mesh!!!
Last post by Randomdays - April 25, 2025, 03:58:56 AM
I would say that since Pinstripe body is different enough that it wouldn't play well with male suit. Part of wht you're talking bout is above my head.

Now, I just checked my files and I have 3 different Hammerheads;

1) Hammerhead_t, which looks alright, but the one "headbutt" animation for it isn't that great

2) Hammerhead tm_gni_dm, which is the same as 1) but adds a tommygun firing animation that looks good.

3) Hammerhead skope by Thunder, which is also based off of Hammerhead_t, but has some great headbutt animations and a pistol for a ranged weapon

since they all have the same base, you ought to be able to combine the kfs pretty easily. I think the only issue is that they're for both games and you'd have to convert, but that shouldn't be an issue.

I'm zipping them all together so that anyone can take a look at them. They're in my requests folder
#17
Technical Issues / Re: Height Comparison
Last post by oktokels - April 25, 2025, 12:20:32 AM
Hello, now i use minute_man as a reference. I know he is 6,3 ft tall, so everytime i make a custom character, first i go to his wiki and get its height.  Then i open character.nif and copy the scene_root to minute_man mesh. Then i use the handle to tweak the height until i get the correct value.

I also use this page (https://www.heightcomparison.com/)  to get a visual reference about the height the character has in relation to minute man's height.
#18
Hex Editing / Re: Looking for mesh!!!
Last post by oktokels - April 25, 2025, 12:16:20 AM
Funny coincidence—I just came to the forum to ask a couple of questions about animation blending and skeleton distortion, and I found a thread about Hammerhead... which is exactly the character I'm working on right now!  :thumbup: I'm using gren's "Male Suit" modified by detourne_me (i think  :doh: ).

I'm trying to transfer a custom tommy gun shooting animation from PINSTRIPE to hammerhead. The KF file loads and plays without issue on Hammerhead, but as soon as the animation starts, the skeleton distorts and adopts PINSTRIPE skeletal pose.

Is there any tweak within NifSkope to correct this distortion or align the bind pose?Or is retargeting in Blender/3ds Max the only viable solution?

I'd also like to combine two separate hammerhead's KF animations into one animation. My plan is to use the melee_4_A attack animation's upper body (torso, head, arms in headbutt position) and merge it with the running animation's lower body (legs, pelvis) to create a new "headbutt run" animation.

Has somebody done this? Can I reliably do this by copying and replacing the keyframe controllers/data for specific bones in NifSkope? Are there any particular precautions I need to take when aligning interpolators or keyframe data?

THANKS !!!!  :thumbup:
#19
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - April 24, 2025, 09:44:00 PM
great Dean! thanks!
a model that I captured and that I think turned out pretty well

is in fbx with
https://www.mediafire.com/file/2knh25i8ja7nq0s/Boy_in_Overalls_0424213855_texture_fbx.zip/file

These are the heads of some other characters that I'm happy with the results I got, I'll see if I can do these 4 little by little.
#20
Hex Editing / Re: What've you skoped lately?
Last post by SickAlice - April 24, 2025, 03:16:53 PM
Again and I am wordy one but any suggestions you guys which again I probably am already on top  of it (I have a flash drive with well over a GB of TMNT reference material on it) because this stuff is for all of you. So if you want to see something ask and I'll drop it on my list (tons of text docs with orders on them too here so I can make a schedule).

edit: I am making x4 weapon attacks for each individual Turtle (make can switch to T-Rope too) and am done with all of them except Leo. So proud of my progress here. And once his done the keyframe set is finished other than doing Jens later of course. Then more textures and setting up separate nif and keyframe sets. Turtle Van is long finished except keyframe animations.