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Christmas is coming

Started by Randomdays, November 29, 2021, 12:15:16 PM

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cmdrkoenig67

#30
Quote from: Randomdays on November 29, 2021, 07:49:40 PM
Dana, I'm going to try to do the 4 elementals - Earth, Fire , Water and Air, Unless there's something else you'd rather have instead.

Probably these versions, though I may add a red tornado cyclone around the air elemental

Any suggestions on what to rig these onto would be welcome.

https://neverwintervault.org/project/nwn1/model/dd-classic-elementals

RD, Those elementals are cool, I remember them from the game. The modded ones are also pretty cool. I really love the idea of the cyclone-like Air Elemental (maybe with glowing eyes inside) so much, though...it harkens back to 1st/2nd Edition D&D game monsters.
The fellow below is what I think of when I hear fire elemental...
https://images.app.goo.gl/Mhy5GVNWYsD2kJN88

Dana

BentonGrey

For the fire elemental, could you just scale up the  :ffvstr: exploding fire guys?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Randomdays

#32
Dana - I had thought about the eyes for the Air Elelemental - If I can I'll add them

For the fire, if I can't use the NWN1 mesh, I was looking at this - https://3dmixers.com/m/114410-fire-elemental-version-2

If I can rig it to an effects mesh and put a human torch skin on it, it might look good with the effects turned on.

Benton, I'll look at the Irrational mesh and see - it escapes me right now what it looks like.

The HERBIE mesh will probably go on a simple, modified male_swimmer for the bobbing motion.

SuperPoweredYank

Hey, I know you already made a version mapped to Gren's Punisher, but would it be possible to make a version mapped to Beyonder's Male_Basic kfs? I just remembered there was several animations in particular in that set that I'd like Falcon to be able to perform.
http://www.alexff.com/downloads/skinmesh/BYD/Keyframes_male_BYD.zip

Randomdays

I'll take a look - they might be compatible since I think Gren's are off of male_basic.

Randomdays

#35
Yank - Cap Falcon seems to work just fine with Beyonder's "Azrael keyframes for male_basic"

Punisher's 2 pistols and the rifle are no longer hidden, but can easily be skoped off.

I'll be adding 2 other members to the Christmas list - one from a PM sent and one because I found some meshes I think they'd like, and I want to do something nice.

If anyone else wants anything, time's running out, and I can't promise you'd get everything you ask for, but I'll try to get a least one done for everyone who asks.


SuperPoweredYank

Quote from: Randomdays on December 08, 2021, 10:27:02 PM
Yank - Cap Falcon seems to work just fine with Beyonder's "Azrael keyframes for male_basic"

Punisher's 2 pistols and the rifle are no longer hidden, but can easily be skoped off.


Sick. :thumbup: I am familiar enough with NifSkope to do that myself, so no worries.

cranlox

I have already placed my order (Sullivan Lady Bug & Ratchet) but I also trust your good judgment Mr RD

cmdrkoenig67

Quote from: Randomdays on December 08, 2021, 11:55:25 AM
Dana - I had thought about the eyes for the Air Elelemental - If I can I'll add them

For the fire, if I can't use the NWN1 mesh, I was looking at this - https://3dmixers.com/m/114410-fire-elemental-version-2

If I can rig it to an effects mesh and put a human torch skin on it, it might look good with the effects turned on.

He looks cool, RD. Very much like the 80s toy. Maybe I could animate his texture too, to make his skin appear to be burning.

Dana


Randomdays

Cranlox - the "at least one" comment was meant more for any new requests than for those who already have their requests in before.

This weekend I hope to finish the 1st round  - I need to do 3 more, at least 2 of which I think will be quick, and tweak the air elemental and Captain Hawk.

Second round will probably start with Ladybug

RD


cmdrkoenig67

Quote from: Randomdays on December 09, 2021, 11:07:07 AM
Dana, here's an alternate. Let me know which one you prefer

https://www.myminifactory.com/object/3d-print-elementals-60966

I think this second one might be better. He's not as detailed, but the flame FX will help his look. I think with the other mesh, if all of his sculpted flames aren't animated, he might look weird (if you know what I mean).

Dana

Randomdays

Finished up most open projects this weekend. Captain Falcon came with 5 alternate skins where each of the 30 + small textures had to renamed to match the main textures.

HERBIE had a couple of small glitches but seems to be okay.

The special mesh for Benton is done, as well as a surprise gift for a member - both took a bit longer longer than I would have hoped.

Started work on Round 2 with Cranlox's Ladybug request, doing the Cat Noir version. She'll probably go a female_with_tail or Cheetah armature.

Following that will be Dana's Fire Elemental, Hero's Ancient One, Yank's Batman TAS, and General Ross.

cranlox

#43
Have you decided to face Lady Bug and Cat Noir in the end?
My niece and I will use them all the time

Sullivan's arm is like that in the game because it's part of his combat clothing, he uses that arm for cover, and it's like armored cloth.
Do not worry. It is perfect that it looks gray.

thank you for taking the time to make the characters

Randomdays

I hope that these two will be quick and easy and I'm going to try to get both done, but Cat-Noir first.

cranlox

#45
Surely the mirrored version of the Sullivan can be made with a simple skin variation
https://youbentmywookie.com/news/disney-mirrorverse-figures-revealed-by-mcfarlane-toys-62678

I am sending you a video with the transformation of Marinette into Lady Bug, in case you never saw the show.
She is quite similar to SpiderWoman Jessica Drew in movements.
I will comment to you in case it serves as a guide.
And I warn you in case you are not familiar Cat Noir is a boy, he could be similar to Black Panther.

https://www.youtube.com/watch?v=vUsmUCj-zRU

here I send you the transformation of Cat Noir

https://www.youtube.com/watch?v=qWhjrvxkSi4

Its tail is only a leather belt, it is not an anatomical part of its body.

Perhaps these clarifications do not contribute anything at all to your work but I will comment so that you know.

I was looking at some things to make skins of the characters that you are developing to give them something too.

Surely if you make Cat Noir make a Cat Blanc Skin(from 2 min in video link)
https://www.youtube.com/watch?v=1JdC5n28A6g

For the General Ross you chose I would also like to make a subtle white dress uniform oriented skin.
Silly things I may think of when I have to spend a long time in a waiting room to attend to myself.




Randomdays

Thanks for the links....Not something I'd probably watch though. 

Mainly doing them per your request.

Good to know that Cat Noir is a boy though.

Randomdays

As hoped, Cat Noir was quick and easy. Due to his shape, he didn't work well on male_basic, but looked good on male_teen_12.

We'll see how Ladybug goes tomorrow.

The Batman TAS will probably go on Batman Gren 2 if possible, the female Ancient One on the Dr Strange mentioned elsewhere for the floating animation, and the Fire Elemental on male_basic_fx for the fire effect.

For General Ross, does anyone know if there are any kfs with a salute animation in it? It would also need a pistol one as well. Maybe one of Tommyboy's TV or TV lite.

Other suggestions are welcome.


heroidosilencio

Thank you a lot, Randomdays.  I'm looking forward to see the Ancient One.

If you have the time, please, make the Kaecillius character, as well.
It would be a very useful acquisition for Freedom Force, once we'll have more Doctor Strange's enemies to put in the game.

Randomdays

Hero,

If you look back on page 1, Kaecillius is already done.

As hoped, using Cat Noir as a base, Ladybug went quick and only took a few minutes. It has the same teen shape as Cat Noir, so while it was distorted a bit on a normal 'adult' set of kfs, it looks good on the male_teen_12 ones.

Working on the fire elemental at the moment - having a few issues with it not responding to the kfs - might have been due to low memory at the time. May also be due to some special conditions with the fx -mesh - after trying to skope with it, it stopped responding as well. I'll try just male_basic and a few things when I get home.

heroidosilencio

Oh, I'm sorry!

Happy to know Kaecillius will be released.

Thank you again  :thumbup: :thumbup: :thumbup:

cranlox

Amazing news !
Just minutes will I take you?
It is admirable what is achieved effectively with knowledge.
Thanks

Randomdays

#52
Thanks Cranlox

I'm probably in the middle or so on knowledge for Blender - mostly trial and error and web searches.

A lot of credit, of course, goes to the original skin and mesh creators. Importing isn't really as impressive as the work I'm bringing into the game.

Good news on the fire elemental - it animates and has fx activated. I had to convert the mesh to an obj and back, rig it to male basic, and then skope the mesh onto the fx nif. Right now I'm tweaking the vertex groups since the weight transfer wasn't that great.

I should be able to get the second round done by this weekend. The third round, with some possible bonuses, might have to be a "Happy New Year" release. I'll see where I'm at when the weekend is over, and might release what I have then, and the rest the following weekend.

Everything requested should be released, whenever they get finished, and barring any problems I can't overcome.

For information;

The Fire elemental base is a stl file. These are what are used for 3D printing. As such, they are very high poly to start with, and have no texture set up.

The max vertex limit for the FF games is about 11,000 or so. The fire elemental started at a few hundred thousand. Removing vertex doubles brought it down to about 60,000, and poly reducing in Blender brought it down to a workable 5,000. Removing a circular base from it brought it down to 4,600.

Converting it to a obj and putting it in the Milkshape 3D program to set up a basic UV for the mesh. I'll also try setting up a UV in Blender and 3DS Max, as they sometimes give different results.



Randomdays

The Fire Elemental is done with 3 different versions. For walking and running, I personally would rename the hover or melee_idle, and use one of those instead of the normal animation. Since he has no legs, he looks a little strange with his arms swinging

He'll be coming with 3 different nifs - one set to a male_basic skin, one with the FX_chest as the base, and one with FX_chest and the lightmap turned off to remove the glossiness.

Two different UVs - one just has the skin applied to each face, and two with the UV from Blender (Max used the same one when tried)

You'll get a better idea when I post some pics soon.

I think he looks pretty neat - I've got a few skins for it - standard, Human Torch by Aly Cat, Superman Red and Superman Blue by C6, IG Tempest by an unknown, and Dr Spectrum by an unknown(any help identifying these would be great).

These give some different unique looks - possible an ice or lightning elemental variant.

Starting up on the Ancient One tomorrow. Besides the Dr Strange mentioned above, I also have one called "Dr Strange Book VX" that has a large spell book appear in front of him for the hover ranged animations. No readme but I think its by Style, with the base skin by him or Tommyboy.

Randomdays

Dana

Here's a link to the creator of the elementals pack. He's got a lot of nice DnD type monsters. I wouldn't mind bringing some of these in, nut the problem would be that none of these would have a skin or uv setup for them.

https://www.myminifactory.com/users/mz4250

The stls I've done so far just have simple single color min-skins, or with the fire elemental, just a randomly applied skin from the uv that the editors created.

If you know how to create a uv for a mesh, are willing to skin it, and see something you like, let me know. I can add it to the queue of things to work on down the line.

cranlox

I know it has nothing to do with what you have been doing, but I am not going to send private messages.

I came across a topic in the vgresources forum talking about disney models and a code to extract the entire thing as you do.

I do not know if it is something that you can use what they talk there, maybe it will be used for that or other games.

Interesting classic style monsters on that stl site

https://www.vg-resource.com/thread-35676.html

Randomdays

Cranlox - thanks very much for that link. I had been thinking about doing some Disney imports soon and this is very useful. I checked the models resource site and saw that some of the models have already been done there.

Yesterday importing went very well - I finished both the TAS Batman on Gren's Batman 2, and The Ancient One on Gren's Dr Strange Vx. I'm almost done with the second surprise import and should finish that and start on General Ross soon - I think he'll go on the Punisher armature so I can add a holster and pistol animations.

Hopefully Ratchet will start today as well.

Last, I found another interesting page on Deviantart with not only some characters, but some buildings as well - I especially like the Hall of Doom - maybe Benton can use it in the DC mod.

https://www.deviantart.com/honorsoft/gallery




Randomdays

A few more issues, but fairly smooth.

I had to rework the second surprise a lot this morning due to texture reassignment.

With that out of the way, General Ross went on Punisher fine, and the idle1 and rally animations fit well. The only issue with the mesh was a number of holes in it that had to be filled.

Ratchet went on male_basic - Bearded's Joker and Spy vs Spy kept crashing Blender in pose mode. It might be able to be skoped onto Bearded's mesh though.

Dana - the male_basic_effects mesh for FF1 won't run as is for FFvt3R. Going to try taking the male basic version and exporting it to FFvt3R, and then skoping it onto the base fire elemental that I had forgotten about.

If possible, finishing up with Felicia and the NWN Earth Elemental, with the classic Ancient One and a Water Elemental on the outside.

Pics should go up tomorrow I think. I still need to do some in-game testing and readme files before zipping them up for release.


cmdrkoenig67

#58
Those are very neat, especially a lot of the classic D&D monsters. As far as creating a UV map for them, that I don't think I can do or know how to. I can skin them, though.

Best,

Dana

Quote from: Randomdays on December 17, 2021, 01:13:55 PM
Dana

Here's a link to the creator of the elementals pack. He's got a lot of nice DnD type monsters. I wouldn't mind bringing some of these in, nut the problem would be that none of these would have a skin or uv setup for them.

https://www.myminifactory.com/users/mz4250

The stls I've done so far just have simple single color min-skins, or with the fire elemental, just a randomly applied skin from the uv that the editors created.

If you know how to create a uv for a mesh, are willing to skin it, and see something you like, let me know. I can add it to the queue of things to work on down the line.

Randomdays

#59
I'm working on Hero's Felicia at the moment - it will probably be done tonight. The classic Ancient One and Water Elemental are still in queue

Still working on readme's and game testing.

I think all the characters were done for FF, except for the Air Elemental. So far they all seem to work for FFvt3R as well.

As normal, hands are my bane, and there will be some break up in the character viewer

Cranlox - 4 meshes done - Sullivan on male_hulking_brute, Ladybug and Cat Noir on male_teen_12, and Ratchet on male_basic.

For Ratchet, let me know if you want some curl in the tail - it looks a little strange sticking straight out.





For Yank - Batman TAS on Gren's Batman 2, and Captain Falcon of Gren's Punisher - with alternate skins




For Dana - Air Elemental, Earth Elemental and Fire Elemental. Added eyes from the Fire Elemental to the Air and Earth ones - they can be recolored by skinning or just removed by skoping. The Air Elemental is on Tommyboy's Red Tornado 2 TF. The Earth Elemental is on male_hulking_brute.

The fire elemental on the top row is just male_basic. The bottom row is all skoped onto male_basic_fx. The first with Aly Cat's Human Torch with effects off, the second on C6's Superman Blue and the last on a Dr Spectrum by an unknown skinner - both with effects also on.

I was also able to get the mesh skoped onto the FFvt3R Fire Elemental, but the fire effect is damped down for some reason.




Two surprises - For Sick Alice. I've been meaning to do some Disney imports, and I know that Darkwing is a favorite - so here's a friend and an enemy to keep him company - Launchpad from a stl file, and Megavolt - both on male_basic.




For Hero - Kaecillius on Gren's Electra, the Ancient One of Gren's Dr Strange VX, and an almost done Felicia on JIT's Cheetah 2





More pics for the last groups coming soon.