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Sentinels of the Multiverse Game 9

Started by catwhowalksbyhimself, October 18, 2015, 12:07:24 AM

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HarryTrotter

Quote from: Reepicheep on December 11, 2015, 12:43:54 PM
Woah, woah, woah, woah, don't play the crane!
You dont have any other styles out and I think irreducible damage would help us.
''Even our origin stories have gone sour.''
Jon Farmer

Reepicheep

#151
Quote from: Spade on December 11, 2015, 02:02:06 PM
Quote from: Reepicheep on December 11, 2015, 12:43:54 PM
Woah, woah, woah, woah, don't play the crane!
You dont have any other styles out and I think irreducible damage would help us.

Yes I did, I had grease monkey fist.

The irreducible effect only happens if I'm able to actually incur some damage in the first place. I'd still need +2 damage from somewhere to be able to do that at all (bloody knuckles runs out at the start of my turn, and with grease monkey fist gone I only get +1 from the environment card). Until either one of zealots is gone or I'm able to find another damage boost, crane would stop me from doing damage at all.

I think my hand might be a bit misleading, it shows I still have a copy of bloody knuckles. I think I've spent it, otherwise that would have solved the problem.

Believe me, I'm excited to play crane, but it won't help any of us out just yet.

Glitch Girl

QuoteMy appologies, Glitch, but I forgot to remove some cards from your hand list.  You don't have either of the cards you wanted to play.

Well, poop.

Okay, not going to play a card this round, but I am going to activate Razor Ordinance on the Pouch and then activate Infrared Eyepiece.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Quote from: Spade on December 11, 2015, 02:02:06 PM
Quote from: Reepicheep on December 11, 2015, 12:43:54 PM
Woah, woah, woah, woah, don't play the crane!
You dont have any other styles out and I think irreducible damage would help us.

I will allow you to change that particular decision if you wish, as it won't impact anything else.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

Please do. Sorry, Spade. Not sure Mr Fixer is the best target for Timeshift. Building him up is a little awkward.

catwhowalksbyhimself

Quote from: Reepicheep on December 12, 2015, 02:08:46 AM
Please do. Sorry, Spade. Not sure Mr Fixer is the best target for Timeshift. Building him up is a little awkward.

Technically that is Spade's call.  I do agree that Fixer is not a good timeshift target.  The best target is Omni himself.  Wraith is built up, but both Ra and Guise have lots of powerful one shots and ra have plenty of things has hasn't gotten in play yet.
I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

Ok,then retcon that.And I target myself.
''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

Quote from: Spade on December 12, 2015, 06:14:20 AM
Ok,then retcon that.And I target myself.

Sorry, I won't let you retcon the target of the power, as information has already been revealed, I will just let you discard the card instead of playing it.
I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

Quote from: catwhowalksbyhimself on December 12, 2015, 02:06:14 PM
Quote from: Spade on December 12, 2015, 06:14:20 AM
Ok,then retcon that.And I target myself.

Sorry, I won't let you retcon the target of the power, as information has already been revealed, I will just let you discard the card instead of playing it.
then just discard it.
''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

The Eyepiece reveals

Spoiler

Indigo Pin    : 9 hp, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play.At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.
Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Put the priest on top and I'll use Omni's powers via my I Can Do That Too card to make Gloom discard it! Means I'd actually have a move to make this round.
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Quote from: Deaths Jester on December 13, 2015, 05:28:02 AM
Put the priest on top and I'll use Omni's powers via my I Can Do That Too card to make Gloom discard it! Means I'd actually have a move to make this round.

Very clever!  Even experienced players often forget that they can use TimeShift in that way.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

Okay guys, pin or acolyte? The pin will hit Guise, so I really want to hear from him.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

He already weighed in.

Quote from: Deaths Jester on December 13, 2015, 05:28:02 AM
Put the priest on top and I'll use Omni's powers via my I Can Do That Too card to make Gloom discard it! Means I'd actually have a move to make this round.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

Since we still won't know what the top card of the villain deck is, shall we keep the pouch of bones in play the rest of this round, just in case GW plays Vast Following?

Deaths Jester

As I'll be off for a bit..here's my next move:

Spoiler
I'll play I Can Do That Too to use Omni's Timeshift on Gloomweaver discarding whatever card it is that comes up, hit the bag of bones with my power and drawing 2 cards.
Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

Okay, since it doesn't really matter, pin on top.

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Wraith draws
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.

It is now Guise's turn.

Guise does his thing and draws

Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.

That makes it Ra's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochassis)
Increase all damage dealt to and by Mr. Fixer by 2. (Bloody Knuckles)
The next damage dealt to Wraith is reduced by 2(Stealth)

Environment Ongoing Effects
All damage is changed to Melee damage and is increased by 1.(Cramped Quarters Combat)


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 12
Trash: 9
In Play: 4
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 3/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 20/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 7
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 4
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Bloody Knuckles--Ongoing
Spoiler

Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 22/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 6
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 6
In Play: 3
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.



HP: 25/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 31
Hand: 4
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 6
In Play: 3
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 22
Hand: 10
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 8
In Play: 0
Spoiler




HP: 22/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 4
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 9
In Play: 1
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 11
Trash: 3
In Play: 1
Spoiler

Cramped Quarters Combat:Change the type of all damage to Melee Damage. Increase all Damage dealt by 1. At the start of the Environment turn, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Outcast

#168
Quote from: Reepicheep on December 13, 2015, 05:50:34 PM
Since we still won't know what the top card of the villain deck is, shall we keep the pouch of bones in play the rest of this round, just in case GW plays Vast Following?

Copy that. I'll play Staff of Ra. To heal and add 1hp damage to my attacks. Then use the power of Blazing Inferno on the Grimoire of Curses. Draw a card to end my turn.

Lets just hope the next card isn't the relic Drum of Despair or we will be losing more cards/hp than we could afford.

Building up Omnitron-X can be a little tricky too since his Ongoing Plating cards acts just like Mr. Fixer's Ongoing Style cards. Only one of them can be in play at any given time. Not to mention his one shot "Self Sabotage", which like Wraith's "Inventory Barrage" would destroy all components (equipment when it comes to Wraith) that's already in play.

Edit:  :doh: I forgot that Omnitron-X's power has the option to discard a card rather than play it. So it's still a good option to build up Omnitron-X. (Especially now that all of his components are destroyed. :o)

catwhowalksbyhimself

Quote from: Outcast on December 16, 2015, 01:25:21 AM
Quote from: Reepicheep on December 13, 2015, 05:50:34 PM
Since we still won't know what the top card of the villain deck is, shall we keep the pouch of bones in play the rest of this round, just in case GW plays Vast Following?

Copy that. I'll play Staff of Ra. To heal and add 1hp damage to my attacks. Then use the power of Blazing Inferno on the Grimoire of Curses. Draw a card to end my turn.

Lets just hope the next card isn't the relic Drum of Despair or we will be losing more cards/hp than we could afford.

Building up Omnitron-X can be a little tricky too since his Ongoing Plating cards acts just like Mr. Fixer's Ongoing Style cards. Only one of them can be in play at any given time. Not to mention his one shot "Self Sabotage", which like Wraith's "Inventory Barrage" would destroy all components (equipment when it comes to Wraith) that's already in play.

He also has singularity, although he can choose how much to destroy.  Also, he is not limited to just his own cards with Singularity, and it hits everything.  Just the thing to take out a bunch of relics at once should the third one come out.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

Ra draws
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.

It is now the Environment's turn.



Start: Cramped Quarters Combat destroys itself

Play: Traffic Pileup:10 hp--Players cannot draw cards.

End: Nothing

It is now Gloomweaver's turn.

Start: Nothing

Play: Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.

End: Cursed Acolyte hits everyone for 3 and 3. Fixer takes 5 and 5 because of Bloody Knuckles.  Wraith takes 1 and 3 instead.  As Omnitron has taken 5 or more damage in a single turn, all his Components are destroyed.

It is now Fixer's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Increase all damage dealt to and by Mr. Fixer by 2. (Bloody Knuckles)
The next damage dealt to Wraith is reduced by 2(Stealth)

Environment Ongoing Effects
Players cannot draw cards(Traffic Pileup)


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 11
Trash: 9
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Pouch of Bones--Relic, HP: 3/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 6/6

Spoiler

Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 10/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 7
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 4
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Bloody Knuckles--Ongoing
Spoiler

Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 6
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 7
In Play: 2
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.



HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 31
Hand: 4
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 6
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 22
Hand: 10
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 8
In Play: 0
Spoiler




HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 26
Hand: 4
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 9
In Play: 1
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 10
Trash: 4
In Play: 1
-Traffic Pileup--HP: 10/10
Spoiler

Traffic Pileup:10 hp--Players cannot draw cards.
I am the cat that walks by himself, all ways are alike to me.

Outcast

Damn traffic pileup..(grumble grumble)  <_<

Damn damage causing cultist too.  <_<

It's a good thing Cat forgot about us needing to discard a card to avoid being hit by Grimoire of Curses or we'll be in deep...whoops cross that Cat.  :o


catwhowalksbyhimself

Yeah, do the discard thing again.  Please note that the damage penalty to Fixer still counts if the damage to him is 0.
I am the cat that walks by himself, all ways are alike to me.

Outcast

Discard Scorched Earth. Options getting fewer with so little cards left. :P

Flame Barrier seems to be a good counter attack card though.

HarryTrotter

I discard Reactive Plating subrutine.
This is the worst hand I ever had in almost any CG.
''Even our origin stories have gone sour.''
Jon Farmer

Reepicheep

#175
Holy crap, did he just hit me for 12?!?

I'll discard one of my salvage yards.

Since we have a lot of targets out, I'll use Grease Gun to make all the baddies harmless next round. That should give us extra time to knock out the pouch o' bones, two zealots, the traffic pileup, the acolyte and the zombies that emerge as a result. (In that order? Seem wise?)

I then can't do anything else anyway.

(Cat, I think my hand needs updating a little. I shouldn't have bloody knuckles in my hand, and we need to retcon Monkey Fist back in instead of the Crane.)

(Edit 2: Just realised that the zealots don't actually effect the traffic pileup, so it might be worth getting rid of it first.)

Glitch Girl

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

I apparently got lazy and made a lot of errors last round and am still trying to fix them all. So be patient and let me know when you spot in.  I'll correct the ones on Fixer when I update next.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Hmm, Wraith should have drawn an extra card from Eyepiece, so I'll fix that now.

That makes it Omnitron's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Non-Hero Targets cannot deal damage(Grease Gun)

Environment Ongoing Effects
Players cannot draw cards(Traffic Pileup)


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 11
Trash: 9
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Pouch of Bones--Relic, HP: 3/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 6/6

Spoiler

Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 5
Spoiler

Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 6
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Grease Gun--Equipment
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 2
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.



HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 30
Hand: 4
Spoiler

Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trash: 7
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 22
Hand: 9
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 9
In Play: 0
Spoiler




HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 26
Hand: 3
Spoiler

Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 1
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 10
Trash: 4
In Play: 1
-Traffic Pileup--HP: 10/10
Spoiler

Traffic Pileup:10 hp--Players cannot draw cards.
I am the cat that walks by himself, all ways are alike to me.