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Sentinels of the Multiverse Game 9

Started by catwhowalksbyhimself, October 18, 2015, 12:07:24 AM

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Reepicheep

Quote from: Outcast on November 24, 2015, 02:27:02 PM
Keep in mind guys that destroying a cultist, would put a Zombie from the trash in play. And thanks to pouch of bones, every time a zombie comes to play, every villain target will heal 5 hp. 

We also have to watch out for the environment card Targeting Innocents, which can deal 4hp damage to each of us.

In that case I'll change my target to the Grimoire

catwhowalksbyhimself

You draw
Spoiler

Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.

It is now Omnitron's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 1. (Profane Zealot)
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 18
Trash: 3
In Play: 3
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 18/25
-Profane Zealot--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 21/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 28
Hand: 7
Spoiler

Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 2
In Play: 3
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 23/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 29
Hand: 5
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Trash: 2
In Play: 6
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
-Slip Through Time--Ongoing, Limited
Spoiler

Slip Through Time: Ongoing, Limited--At the end of your turn, you may play a card and you may use a Power. At the start of your turn, destroy this card.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.



HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 35
Hand: 4
Spoiler

Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 5
In Play: 1
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 29
Hand: 7
Spoiler

Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 4
In Play: 0
Spoiler




HP: 23/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 5
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.
Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 8
In Play: 0
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.




Deck: 12
Trash: 2
In Play: 1
-Targeting Innocents--HP: 10/10

Spoiler

Targeting Innocents: 10 HP   --At the start of the Environment turn, this card deals each Hero Target (H) minus 1 Fire Damage. Then, look through the Environment trash for Impending Casualty and put it into play.
I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

I target the pouch of bones with plasma cannon.Play Elemental Ex-use my power on myself-draw a card.
''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

Timeshift reveals Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.  As it is already in play, it goes into your hand.

It is now Wraith's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 1. (Profane Zealot)
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochassis)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 18
Trash: 3
In Play: 3
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 16/25
-Profane Zealot--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 21/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 28
Hand: 7
Spoiler

Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 2
In Play: 3
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 23/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 3
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.



HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 35
Hand: 4
Spoiler

Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 5
In Play: 1
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 29
Hand: 7
Spoiler

Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 4
In Play: 0
Spoiler




HP: 23/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 5
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.
Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 8
In Play: 0
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.




Deck: 12
Trash: 2
In Play: 1
-Targeting Innocents--HP: 10/10

Spoiler

Targeting Innocents: 10 HP   --At the start of the Environment turn, this card deals each Hero Target (H) minus 1 Fire Damage. Then, look through the Environment trash for Impending Casualty and put it into play.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

I'll play Impromptu Invention to make a makeshift Utility Belt and put it into play.  I will then play Infrared Eyepiece as well as my first power and then Razor Ordinance the Pouch of Bones for my second power.

(also didn't I get rid of "Suture Self?" earlier?)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Quote from: Glitch Girl on December 01, 2015, 03:52:19 AM
I'll play Impromptu Invention to make a makeshift Utility Belt and put it into play.  I will then play Infrared Eyepiece as well as my first power and then Razor Ordinance the Pouch of Bones for my second power.

(also didn't I get rid of "Suture Self?" earlier?)

You had two copies of it.

Infrared reveals

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Indigo Pin   : 9 HP, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play. At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.

Choose one for the top of the deck and one on the bottom.
I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

Maybe I missed something,but what was my regular draw?
''Even our origin stories have gone sour.''
Jon Farmer

Reepicheep

Quote from: catwhowalksbyhimself on December 01, 2015, 03:59:49 AM
Quote from: Glitch Girl on December 01, 2015, 03:52:19 AM
I'll play Impromptu Invention to make a makeshift Utility Belt and put it into play.  I will then play Infrared Eyepiece as well as my first power and then Razor Ordinance the Pouch of Bones for my second power.

(also didn't I get rid of "Suture Self?" earlier?)

You had two copies of it.

Infrared reveals

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Indigo Pin   : 9 HP, Voodoo Pin--When this card enters play, place it next to the Hero with the fewest cards in play. At the end of that Hero's turn, that Hero's Player discards a card, chosen randomly.

Choose one for the top of the deck and one on the bottom.

Could I suggest you keep the Zealot on top? Once he's active I can hit one of the relics with Riveting Crane active and all damage to it will be irreducible.

Glitch Girl

Sounds like a plan.

Zealot on top of the deck, the Pin to the bottom.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Quote from: Spade on December 01, 2015, 05:37:14 AM
Maybe I missed something,but what was my regular draw?

So sorry, your draw is
Spoiler

Temporal Shielding: Equipment, Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.

Wraith draws
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.

It is now Guise's turn.

Guise plays Best Card Ever.

Best Card Ever draws
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.

Since you drew Retcon, do you still wish to play Where Did I Leave that?
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

You draw
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.

It is now Ra's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 1. (Profane Zealot)
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochassis)
Increase all damage dealt by Ra by 1.(Staff of Ra)

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 18
Trash: 3
In Play: 3
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 13/25
-Profane Zealot--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 21/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 28
Hand: 7
Spoiler

Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 2
In Play: 3
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 23/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 5
Spoiler

Temporal Shielding: Equipment, Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 5
In Play: 3
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.



HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 6
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 5
In Play: 3
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 24/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 24
Hand: 10
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 6
In Play: 0
Spoiler




HP: 23/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 5
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.
Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 8
In Play: 0
Spoiler

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.




Deck: 12
Trash: 3
In Play: 0

Spoiler
0
I am the cat that walks by himself, all ways are alike to me.

Outcast

Play Blazing Tornado. Use it's power on Pouch of Bones. Draw a card to end my turn.

catwhowalksbyhimself

Ra draws

Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.

Its is now the environment's turn



Start: Nothing

Play: Cramped Quarters Combat: Change the type of all damage to Melee Damage. Increase all Damage dealt by 1. At the start of the Environment turn, destroy this card.

End: Nothing

That Makes it Gloomweaver's turn



Start: Who wants to discard a card?
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

I'll discard my extra Razor Ordinance
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Deaths Jester

Avatar picture originally a Brom painting entitled Marionette.

HarryTrotter

''Even our origin stories have gone sour.''
Jon Farmer

Reepicheep


Outcast


catwhowalksbyhimself

That's 0+1 damage to everyone.

Next he plays, to the shock of no one, Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.

That makes it Mr. Fixer's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochassis)

Environment Ongoing Effects
All damage is changed to Melee damage and is increased by 1.(Cramped Quarters Combat)


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 17
Trash: 3
In Play: 4
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 11/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 20/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 28
Hand: 6
Spoiler

Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 3
In Play: 3
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 22/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 6
In Play: 3
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.



HP: 25/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 5
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 6
In Play: 3
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 24
Hand: 9
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 7
In Play: 0
Spoiler




HP: 22/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 4
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 9
In Play: 1
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 11
Trash: 3
In Play: 1
Spoiler

Cramped Quarters Combat:Change the type of all damage to Melee Damage. Increase all Damage dealt by 1. At the start of the Environment turn, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Outcast

You know what i find difficult about Mr. Fixer is that he can't use more than 1 Style or more than 1 Tool at the same time.

Since there are 2 Zealots now providing each Villain Target an "armor" of 2 points, Mr. Fixer would need to have the Tool "Pipe Wrench" and the Ongoing "Harmony" in play to effectively use Riveting Crane Style, so the rest of us can continue to target the Relics of GloomWeaver.

Well at least "Cramped Quarters" is helping increase damage by 1 (to both sides) for this round, so we have that at least.

There is also his Alternating Tiger Claw Style, but only Mr. Fixer's attacks would become irreducible.  And i think the best tool to combine this with, is his Jack Handle Tool enabling him to attack many villain targets per attack. Combine this with his ongoing Harmony, to add at least 1 more damage to his attacks. Bloody Knuckles could help for at least one round to add more if he wants to do more damage.

Reepicheep

#141
Ah, nuts. You're right. I misunderstood the riveting crane card. It's pretty clear that I have to land a few HP's worth of damage before any further attacks are irreducible...

Since my plan clearly won't work this round, i'll play bloody knuckles and land what I think comes to a healthy 3 damage (1+1+1+2-1-1) on the pouch of bones

Even with the zealots alive, it looks to me like we can finish the pouch off this round, so we can safely destroy the zealots after.

catwhowalksbyhimself

You draw

Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.

It is now Omnitron's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochassis)
Increase all damage dealt to and by Mr. Fixer by 2. (Bloody Knuckles)

Environment Ongoing Effects
All damage is changed to Melee damage and is increased by 1.(Cramped Quarters Combat)


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 17
Trash: 3
In Play: 4
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 8/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 20/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 27
Hand: 7
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 3
In Play: 3
-Tire Iron--Equipment, Tool
-Grease Monkey Fist--Ongoing, Style
-Bloody Knuckles--Ongoing
Spoiler

Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 22/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 6
In Play: 3
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.



HP: 25/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 5
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 6
In Play: 3
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 24
Hand: 9
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 7
In Play: 0
Spoiler




HP: 22/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 4
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 9
In Play: 1
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 11
Trash: 3
In Play: 1
Spoiler

Cramped Quarters Combat:Change the type of all damage to Melee Damage. Increase all Damage dealt by 1. At the start of the Environment turn, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

I target pouch with plasma cannon(its irreducible),play ablative coating.Play my power on Mr. Fixer(play the card if possible) and draw a card.
''Even our origin stories have gone sour.''
Jon Farmer

Glitch Girl

I think Cat's gotten distracted again.

To expedite things, I'll post my move since I'm next.

I'm going to Impromptu Invention myself a Micro-Targeting Computer and put it into play.  Then  I want to play trust fund to pack my hand a little more.

For my power phase, I will activate the Infrared Eyepiece, then hit the Pouch of Bones with Razor Ordinance. 

I don't know if the Micro Targeting Computer bonus will be available since all damage is converted to melee - does the MTC kick in before the damage is converted or after?  If after, no problem, I wanted to get it out there at least.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Top card of Mr. Fixer's deck is

Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.

Do you still wish to play it?
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

#146
Quote from: Glitch Girl on December 10, 2015, 06:17:10 PM
I don't know if the Micro Targeting Computer bonus will be available since all damage is converted to melee - does the MTC kick in before the damage is converted or after?  If after, no problem, I wanted to get it out there at least.

For effects tied to damage type, they only apply to whatever the final damage type ends up being.  In a sense, what is happening is that it gets the bonus, then loses it the second the damage type changes.  This is why a certain card that Ra has that turns everyone's damage to fire and ups it by one can be annoying to Wraith.  And REALLY annoying to Absolute Zero, but no one's played him yet.

And one more thing, if two damage type changes are both happening, as in Mr. Fixer's case right now, then the hero decides the order, although that would have made no difference whatsoever in his previous turn.
I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

Yes,play the crane.And I draw a card ofc.
''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

You draw

Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.

My appologies, Glitch, but I forgot to remove some cards from your hand list.  You don't have either of the cards you wanted to play.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)
Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.(Pouch of Bones)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochassis)
Increase all damage dealt to and by Mr. Fixer by 2. (Bloody Knuckles)

Environment Ongoing Effects
All damage is changed to Melee damage and is increased by 1.(Cramped Quarters Combat)


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 17
Trash: 3
In Play: 4
-Grimoire of Curses--Relic, HP: 17/25
-Pouch of Bones--Relic, HP: 5/25
-Profane Zealot(1)--Cultist, HP: 5/5
-Profane Zealot(2)--Cultist, HP: 5/5

Spoiler

Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Pouch of Bones: 25 HP, Relic--Reduce Damage dealt to Zombies by 1. Whenever a Zombie enters play, each Villain Target regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 20/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 7
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 4
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Bloody Knuckles--Ongoing
Spoiler

Bloody Knuckles: Ongoing--Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 22/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 27
Hand: 6
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 6
In Play: 3
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Focused Plasma Cannon--Equipment, Component
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.



HP: 25/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 3
Spoiler

Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Suture Self: One-Shot-The Wraith regains 3 HP.
Trash: 6
In Play: 3
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 24
Hand: 9
Spoiler

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Trash: 7
In Play: 0
Spoiler




HP: 22/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 27
Hand: 4
Spoiler

Scorched Earth: One-Shot--Ra deals each non-Hero Target X Fire Damage, where X = the number of Environment cards in play.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 9
In Play: 1
Spoiler

Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 11
Trash: 3
In Play: 1
Spoiler

Cramped Quarters Combat:Change the type of all damage to Melee Damage. Increase all Damage dealt by 1. At the start of the Environment turn, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

Woah, woah, woah, woah, don't play the crane!