Possible Projects Interest

Started by Randomdays, September 22, 2013, 02:43:31 AM

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Randomdays

#1680
Rath from the Mummies Alive uploaded.

Rigged to Gren's Taskmaster, stripped down to just the sword.

The wrap around tail gave a few issues but came out fairly glitch free.

For FFvt3R only.

Uploaded to the "Others" folder.

Jackal will probably also use Taksmaster and be for FFvt3R as well.


cranlox


Randomdays

Jackal from Mummies Alive

Also a stripped down gren_taskmaster with just the bow.

Still for FFvt3R only. Uploaded to the "Others" folder


cranlox

Thank you so much! I think I'll be short on time today, but I'll upload a few more models.
It's great that you brought that whole Mummy collection to life, thank you!
They were sorely missed.
JACKAL :thumbup: 
RATH :thumbup: 
ARMON :thumbup:
NEFERTINA :thumbup:
SCARAB  :thumbup:
ANUBIS :thumbup: 

Randomdays

I'm glad you're happy with them. The models were all good and low poly enough that they were quick and fairly easy.

I'll look at some of your other work and see which ones I can rig as well.

cranlox

Quote from: Randomdays on November 27, 2025, 03:48:45 PMI'm glad you're happy with them. The models were all good and low poly enough that they were quick and fairly easy.

I'll look at some of your other work and see which ones I can rig as well.

I'm working on keeping everything under 3000 polygons, aiming for a range between 2000 and 3000. Therefore, it shouldn't be too large, although there is some variation between the 3000 polygon model and the one at 2000 or slightly less, around 1800 or 1500. For Dean, I made heads between 1500 and 2500 polygons, and yesterday's Spiderman models are larger, I think they're approaching 3000. I haven't made Crogar's weapon yet; I think I'll upload that soon because I've had the action figure's weapon on my desk for almost a month now, the one I borrowed.

Whatever you decide to do, I'll love it and be grateful. There are complete groups of four individual characters available, and I've already pointed out my favorites. Whatever you feel like doing is very welcome.

cmdrkoenig67


Randomdays

Thanks Dana

Uploaded a new "Jonny Quest" winter pack to go with my JQ diorama.

Jonny and Hadji with winter coats and gloves, and a yeti made for me by Dean.

Uploaded to the Jonny Quest folder








cranlox

Great wardrobe options for these guys!
That jacket looks really good. The monster is very well done too.

Randomdays

Thanks Cranlox. Dean does some good work, and using the Sims3 CAS really helps turn out some nice characters

I'm starting to do some prelim work on a Popeye diorama, so here's some characters tht will be appearing in it;

Bluto, as Sindbad the Sailor, and Wimpy. Sindbad had some minor mesh corrections done to it

Both characters meshes and skins by Cranlox.

Both are rigged to Tommyboy's trek_t, and Wimpy has a burger that can appear, because it would just be wrong if he didn't have one.








cranlox

Quote from: Randomdays on November 29, 2025, 02:07:28 AMThanks Cranlox. Dean does some good work, and using the Sims3 CAS really helps turn out some nice characters

I'm starting to do some prelim work on a Popeye diorama, so here's some characters tht will be appearing in it;

Bluto, as Sindbad the Sailor, and Wimpy. Sindbad had some minor mesh corrections done to it

Both characters meshes and skins by Cranlox.

Both are rigged to Tommyboy's trek_t, and Wimpy has a burger that can appear, because it would just be wrong if he didn't have one.










They were immediately in action; I made Wimpy a little smaller and Bluto a little bigger.
You did a great job again!



Randomdays

Hong Kong Phooey Pack uploaded to the Classic Cartoons folder

Hong Kong Phooey - created and skinned by Cranlox. Rigged to Gren Iron Fist 2 by Randomdays

Spot - imported stl. Skinned by Randomdays. Rigged to big cat versatile by Randomdays

Phooey Mobile - imported stl. Skinned by Randomdays.






cranlox

Quote from: Randomdays on December 04, 2025, 09:52:07 PMHong Kong Phooey Pack uploaded to the Classic Cartoons folder

Hong Kong Phooey - created and skinned by Cranlox. Rigged to Gren Iron Fist 2 by Randomdays

Spot - imported stl. Skinned by Randomdays. Rigged to big cat versatile by Randomdays

Phooey Mobile - imported stl. Skinned by Randomdays.







Hong Kong Phooey Pack is amazing, and I also loved the diorama. I watched an episode to refresh my memory; frankly, I remembered very little.
They turned out great. :thumbup:  :thumbup:  :thumbup:

Randomdays

#1693
Two characters from Cranlox's many uploads

Miah from CB21, and a female gargoyle with multiple skins

both rigged to female basic. As such, the gargoyle's tail and wings aren't animated. A female draconis rig might have worked, but it was a fairly difficult mesh to work with.

Uploaded to the "others" folder




cranlox

#1694
Quote from: Randomdays on December 06, 2025, 10:34:10 PMTwo characters from Cranlox's many uploads

Miah from CB21, and a female gragoyle with multiple skins

both rigged to female basic. As such, the gargoyle's tail and wings aren't animated. A female draconis rig might have worked, but it was a fairly difficult mesh to work with.

Uploaded to the "others" folder





I never thought those gargoyles would be used! They're fantastic, and I know the polygon count and complexity were high! It's great that you were able to do it, and frankly, I didn't expect it at all.
I'm so eager to use them, even though I don't remember all the textures I made. If I'm not mistaken, that was with Meshy, and I must have done it a long time ago. THANK YOU! Miah is a testament to persistence. She got corrupted, I lost her, the texture got corrupted, I had to download her again from Synthetic and then recreate her because she got lost again. It means so much that you added her and brought her back to FFvs3R. Thank you! Huge gesture.
:thumbup:  :thumbup:  :thumbup:
I made the Viking prince and Shining Knight, knowing you wanted them, and I posted them a few days ago!
I'm happy with both of them.

Randomdays

You're welcome.

The gargoyle girl was a bit high at 10,000 polys. I reduced her down to 2,500 and did a shortcut to get the wings rigged to the spine.

She seems to look good but could use a different flying animation

cranlox

#1696
Quote from: Randomdays on December 06, 2025, 11:31:54 PMYou're welcome.

The gargoyle girl was a bit high at 10,000 polys. I reduced her down to 2,500 and did a shortcut to get the wings rigged to the spine.

She seems to look good but could use a different flying animation

Great job with the gargoyle! I was looking at it in the game and knew it had the problem of being extremely heavy for Freedom vs 3.
Miah is still giving me trouble; it might be that a point is loose on one of the legs of the mesh. It's like it's stretched out and misshapen. I'll let you know if it can be fixed, otherwise I still plan to use it!

Randomdays

I'll look at it. She's low poly enough it should be a quick fix.


Fixed - one vertex in the left ankle was tied to the head. Should be fixed and re-uploaded

cranlox

Quote from: Randomdays on December 06, 2025, 11:44:30 PMI'll look at it. She's low poly enough it should be a quick fix.


Fixed - one vertex in the left ankle was tied to the head. Should be fixed and re-uploaded


I figured with your level of efficiency you'd do something like this.
Here are some of boys for you, thanks for your trouble!


https://www.mediafire.com/file/8qg029xtnt2lsv1/simon.rar/file


https://www.mediafire.com/file/5cczfa0sylz4i8m/commander+mcbragg.rar/file

Randomdays

I've probably got enough to keep me busy for months

cranlox