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Sentinels of the Multiverse Game 9

Started by catwhowalksbyhimself, October 18, 2015, 12:07:24 AM

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HarryTrotter

I say we take out Zealots first.BTW whose turn is it?
''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

Quote from: Spade on January 04, 2016, 07:53:50 AM
I say we take out Zealots first.BTW whose turn is it?

It is Ra's turn, which is why he is asking for suggestions.
I am the cat that walks by himself, all ways are alike to me.

Outcast

Keep in mind though that there is still the threat of that acolyte being able to hit all of us with 6hp damage by the 2nd round after this one. So if you guys want to avoid that multiple hit attack, i can target the acolyte instead so we could probably kill him by the next round.

Only there will be a new offensive threat coming which we all know is the sable pin which can still deal considerable damage to one of us.

Reepicheep

Ah, nuts. I was really counting on a Zealot going down by the end of this round. I don't see a better move than what you've suggested.

Bring the second zealot in was my idea, sorry guys - I misunderstood how riveting crane works. I think I really shot us in the foot. Fixer's damage output is a bit lacking.

I'll still play salvage yard next round because I think grease gun is needed again as a matter of urgency, but unfortunately my double strike will be ineffective. Unless the environment happens to raise a card that increases damage again. I have a feeling I'm gonna be slaughtered miserably before the end of this match, but I'll do what I can in the meantime.

The sable pin's damage can be totally reduced by the target removing a card. GW's hand will be able to hit us next round, but as long as I survive then not the round after. That's quite a lot of time to get rid of Zealots, the Acolyte and the Sable Pin before we can carry on busting the Grimoire. I'm glad we didn't opt to heal them.

catwhowalksbyhimself

Quote from: Reepicheep on January 04, 2016, 03:48:26 PMFixer's damage output is a bit lacking.

Most veteran players consider Fixer to be a suport rather than a damage dealer.  His damage output may be on the low side normally, but he is very, very versatile.  He's pretty much the best hero of any of them for clearing out masses of low HP goons.

He does however, take some getting used to.
I am the cat that walks by himself, all ways are alike to me.

Outcast

#215
As of now, i think only DJ, GG and I can get past the damage reductions to deal enough damage to kill the acolyte. So if they agree on that plan, i'll go ahead and target the acolyte using Blazing Inferno. Just after i play Flame Barrier of course.

I'm tempted to use the Staff's power and let it get destroyed since you will be using Salvage yard. But having it still around to give my damage a boost could be handy should i draw a card that lets me attack more than once or attack multiple enemies. Not to mention boosting the damage done by my Flame Barrier.

I think the style that would help Mr. Fixer the most at the moment would be Alternating Tiger Claw, since that helps ignore any damage reductions effects in play. Combine that with tools/equipment that provide some damage boost like Dual Crowbar, Pipe Wrench or Grease Monkey Fist. Dual Crowbar would be the best out of the 3 since you can hit 2 targets in one turn.

Combine those 2 with the ongoing Harmony card to further boost damage and you're set.

So just waiting for GG and DJ if they also agree to hit the acolyte.

As long as the environment doesn't surprise us with something else, i think we should be able to kill the acolyte next round.





catwhowalksbyhimself

Due to a recent ruling, Dual Crowbar is even better than it seems, since the base damage for the second hit, equals the total damage for the first, so any damage bonuses get added a second time.  So if Fixer is dealing +2 damage, the first hit with his power would do 3 damage, the second would deal 5.

It's a neat little combo, if you can get it.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

#217
I could delay my salvage yard for a round and use meditation to put alternating tiger claw in play instead. Then I can help knock
1 hp off the acolyte this round and guarantee my double strike will hit next round.

Would love me some harmony and dual crowbars right now, though. But I think i may be dead before I get to see both.

The environment is our biggest risk, but it can't actually do any damage this round. If it is something mean, both Spade and GG have the means to eliminate it.

An alternative option is that you play Flesh of the Sun God next turn. That way the Acolyte can only deal 3 infernal damage. I'll drop to 5 hp, but I'd still rather use the time I have left to focus on knocking out the zealots. That way we can finish off one zealot by DJ's next turn, then defeat the acolyte with less damage reduced, then onto the other zealot.

(Edit: Maybe even putting Flesh of the Sun God into play now ready for next round, then if you get a good damage dealing one-shot this draw you'll be able to hit with it next round.)

We take some damage, but it'll speed things up. So it's down to whether we want to play it slow and safe or to quickly clear out the zealots at the expense of some damage.

I'm certainly leaning towards clearing quickly, even though it's me at the most risk.

Glitch Girl

I can target my damage at acolyte no problem.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Deaths Jester

I really don't care that much..if you want my damage on the Acolyte fine.  My plan for next round is to come out with Guise the Barbarian followed by my power, then either retcon (if the environment messes with us) or Say Cheese (to cause more damage) and then Blatant Reference and empty my hand for hits each round on stuff.
Avatar picture originally a Brom painting entitled Marionette.

Outcast

Quote from: Reepicheep on January 05, 2016, 11:38:32 AM
I could delay my salvage yard for a round and use meditation to put alternating tiger claw in play instead. Then I can help knock
1 hp off the acolyte this round and guarantee my double strike will hit next round.

Would love me some harmony and dual crowbars right now, though. But I think i may be dead before I get to see both.

The environment is our biggest risk, but it can't actually do any damage this round. If it is something mean, both Spade and GG have the means to eliminate it.

An alternative option is that you play Flesh of the Sun God next turn. That way the Acolyte can only deal 3 infernal damage. I'll drop to 5 hp, but I'd still rather use the time I have left to focus on knocking out the zealots. That way we can finish off one zealot by DJ's next turn, then defeat the acolyte with less damage reduced, then onto the other zealot.

(Edit: Maybe even putting Flesh of the Sun God into play now ready for next round, then if you get a good damage dealing one-shot this draw you'll be able to hit with it next round.)

We take some damage, but it'll speed things up. So it's down to whether we want to play it slow and safe or to quickly clear out the zealots at the expense of some damage.

I'm certainly leaning towards clearing quickly, even though it's me at the most risk.

Quote from: Deaths Jester on January 05, 2016, 09:25:12 PM
.....  My plan for next round is to come out with Guise the Barbarian followed by my power, then either retcon (if the environment messes with us) or Say Cheese (to cause more damage) and then Blatant Reference and empty my hand for hits each round on stuff.

Those ideas sound good to me. Ok then, we'll try to clear things quickly at the expense of some damage.

I'll play Flesh of the Sun God for now. Then use Blazing Inferno's power on a Zealot to start softening him up for you guys to hit later. I won't be able to help you guys deal damage next round if i will be using Flesh of the Sun God to protect everyone.

Draw a card to end my turn.

Reepicheep

#221
DJ's plan actually works wonders. I figure that it will be Guise's Barbarian + Say Cheese that knocks out the Zealot. He can then play the damage from his power on the acolyte (3-1=2) as well as the attack from blatant reference (3-1=2) you'll then have no problem finishing him off with blazing inferno or staff of Ra (3+1-1=3). We'll have the other zealot and the sable pin down in no time after that.

(edit: i just realised knocking out the zealot with say cheese would be counter productive. But, hitting the acolyte with it instead knocks 1hp off, then blatant reference can play, then his power can finish off the zealot. I assume he can play blatant reference at the end of his own turn, if so you'll still be able to finish off the acolyte.)

I think it's still worth playing Flesh of the Sun God now, just in case i'm wrong. It happens a lot.

If the environment does mess us up, both Spade and GG can deal with it.

catwhowalksbyhimself

In other news, my copy of the latest Sentinels expansion, Villains of the Multiverse, just arrived! 5 new Environments, 1 regular Villain, and 10 new team up villains!  And just a few days before that my order of the unofficial fan made expansion Cauldron Experimental came in, so I have new Sentinel stuff everywhere!

Now back to the game at hand, Ra draws
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.

That makes it the environment's turn



Start: Nothing

Play: Rooftop Combat: Increase all Damage dealt by 1. When this card enters play, destroy all other Environment cards. While this card is in play, Environment cards cannot be played.When Hero Targets deal non-Hero Character cards 10 or more Damage in a single round, destroy this card.

End: Nothing

It is now Gloomy's turn

Start: The Grimoire does its thing. Since it can't hurt you, I'm assuming you don't discard cards.

Play: Sable Pin: 9 HP, Voodoo Pin: When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.

End:  Things try to hurt you.  They all slip on grease and fail.  Including a pin somehow.

Everyone but Guise has exactly 3 cards in play, so decide amongst yourselves who gets it.  It can't doing anything just yet, so I'll let you all decide after I finish this turn.

It is now Fixer's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 2. (Profane Zealot)x2
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Non-Hero Targets cannot deal damage(Grease Gun)
Ra is immune to fire damage(Flesh of the Sun God)

Environment Ongoing Effects
All damage increased by 1.(Rooftop Combat)


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 10
Trash: 10
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Profane Zealot(1)--Cultist, HP: 3/5
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 6/6
-Sable Pin--Voodoo Pin, HP: 9/9

Spoiler

Sable Pin: 9 HP, Voodoo Pin: When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 26
Hand: 5
Spoiler

Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 6
In Play: 3
-Tire Iron--Equipment, Tool
-Riveting Crane--Ongoing, Style
-Grease Gun--Equipment
Spoiler

Grease Gun: Equipment--Non-Hero Targets cannot deal Damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 26
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 3
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
Spoiler

Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.



HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 27
Hand: 6
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 8
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 21
Hand: 8
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Trash: 10
In Play: 1
-X-treeeeeeeeme!!!--Ongoing, Limited
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.



HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 25
Hand: 3
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 3
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
Spoiler

Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 9
Trash: 5
In Play: 1

-Rooftop Combat
Spoiler

Rooftop Combat: Increase all Damage dealt by 1. When this card enters play, destroy all other Environment cards. While this card is in play, Environment cards cannot be played.When Hero Targets deal non-Hero Character cards 10 or more Damage in a single round, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

#223
Wow, thanks, the Environment!!!

that means it'll make no difference to my damage if I use my original plan.

I'll play Salvage Yard. I had to double check, but I played overdrive a few rounds ago, so I should be able to use overdrive and hit the same zealot that Ra hit with the first hit. It destroys it thanks to tire iron! Woo! Second hit on the Acolyte.

(I should still have Grease Monkey Fist in play, since we discarded when Omni drew out that riveting crane.)

catwhowalksbyhimself

I just checked, and you did not, in fact, play Overdrive.  You were going to, but changed your mind and played Toolbox instead.

So that plan is not going to work.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

#225
Dagnabbit.

In that case, I'll play the overdrive I have in my hand without salvage yard to the same effect.

In addition, I'll take the sable pin and destroy my tire iron. I'll play salvage yard next round anyway, so can get it back if need be. Nobody else has as expendible equipment.

catwhowalksbyhimself

#226
You draw
Spoiler

Alternating Tiger Claw: Ongoing, Style--Damage dealt by Mr. Fixer is irreducible. When this card enters play, destroy all other Style cards.

It is now Omni-X's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 1. (Profane Zealot)
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)

Environment Ongoing Effects
All damage increased by 1.(Rooftop Combat)


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 12
Trash: 8
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 4/6
-Zombie Servant--Zombie, HP: 2/2

Spoiler

Sable Pin: 9 HP, Voodoo Pin: When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 25
Hand: 5
Spoiler

Alternating Tiger Claw: Ongoing, Style--Damage dealt by Mr. Fixer is irreducible. When this card enters play, destroy all other Style cards.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 9
In Play: 1
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 26
Hand: 5
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 3
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
Spoiler

Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.



HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 27
Hand: 6
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 8
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 21
Hand: 8
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Trash: 10
In Play: 1
-X-treeeeeeeeme!!!--Ongoing, Limited
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.



HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 25
Hand: 3
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 3
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
Spoiler

Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 9
Trash: 5
In Play: 1

-Rooftop Combat
Spoiler

Rooftop Combat: Increase all Damage dealt by 1. When this card enters play, destroy all other Environment cards. While this card is in play, Environment cards cannot be played.When Hero Targets deal non-Hero Character cards 10 or more Damage in a single round, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

#227
Reep was editing his turn while I was posting the updates, so some wires got crossed.  Will edit the above summary to reflect that.

EDIT: Done!
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

I am the cat that walks by himself, all ways are alike to me.

HarryTrotter

I play Elemental Exo,use my power on myself and draw a card.
''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

Your power plays Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.

You draw
Spoiler

Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.

It is now Wraith's turn.

Villain Ongoing Effects
Damage to Villain targets reduced by 1. (Profane Zealot)
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.(Ablative Coating)
Ra is immune to fire damage(Flesh of the Sun God)

Environment Ongoing Effects
All damage increased by 1.(Rooftop Combat)


Side: Nightmare Walker

Spoiler

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.
HP: 79/90
Deck: 12
Trash: 8
In Play: 5
-Grimoire of Curses--Relic, HP: 14/25
-Profane Zealot(2)--Cultist, HP: 5/5
-Cursed Acolyte--Cultist, HP: 4/6
-Zombie Servant--Zombie, HP: 2/2

Spoiler

Sable Pin: 9 HP, Voodoo Pin: When this card enters play, place it next to the Hero with the most cards in play. At the end of that Hero's turn, that Hero's Player destroys 1 of their cards or Gloomweaver deals that Hero (H) Psychic Damage.
Cursed Acolyte: 6 hp, Cultist--At the end of the Villain turn, this card deals each Hero Target (H) minus 2 Fire Damage and (H) minus 2 Infernal Damage.
Profane Zealot: 5 HP, Cultist--Reduce Damage dealt to Villain Targets by 1. Whenever a Target other than this card is destroyed, this card regains (H) HP.
Grimoire of Curses: 25 HP, Relic--At the start of the Villain turn, each Player may discard 1 card. Then, Gloomweaver deals each Hero Target X Infernal Damage, where X = (H) minus the number of cards discarded this way.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.


HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 25
Hand: 5
Spoiler

Alternating Tiger Claw: Ongoing, Style--Damage dealt by Mr. Fixer is irreducible. When this card enters play, destroy all other Style cards.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Meditation: One-Shot--Search your trash or your deck for a Style card and put it either into your hand or into play.
Salvage Yard: One-Shot--Move all Equipment cards from each Hero's trash into their Player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
Trash: 9
In Play: 1
-Grease Monkey Fist--Ongoing, Style
Spoiler

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.



HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 24
Hand: 6
Spoiler

Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Trash: 8
In Play: 4
-Ablative Coating--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
Spoiler

Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.



HP: 21/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 27
Hand: 6
Spoiler

Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Trash: 8
In Play: 3
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
Spoiler

Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.



HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 21
Hand: 8
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Gritty Reboot: Ongoing, Limited--I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Trash: 10
In Play: 1
-X-treeeeeeeeme!!!--Ongoing, Limited
Spoiler

X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.



HP: 25/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 25
Hand: 3
Spoiler

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Trash: 10
In Play: 3
-The Staff of Ra--Equipment, Relic
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
Spoiler

Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.




Deck: 9
Trash: 5
In Play: 1

-Rooftop Combat
Spoiler

Rooftop Combat: Increase all Damage dealt by 1. When this card enters play, destroy all other Environment cards. While this card is in play, Environment cards cannot be played.When Hero Targets deal non-Hero Character cards 10 or more Damage in a single round, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

To help speed this along..here's what I plan on for my turn...

Spoiler
Play Guise the Barbarian, followed by my power on the Acolyte if it's still around...otherwise I'll on of the Zealots, followed by Blatant Reference, discarding all but Retcon and Look What I Found from my hand (so bye bye to both Where'd I leave That, Say Cheese, and Gritty Reboot)  to attack the following until they are gone or I run out of cards: Zealot, Zealot, and Sable Pin.
Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

I'll start by playing Trust Fund, the Use Razor Ordinance on the Acolyte and finally use Infrared Eyepeice.

(I must be channeling DJ, I almost typed "Alchoholyte")
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Trust Fund gets you
Spoiler

Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

Before I decide, can the targeting computers stack?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Reepicheep

Unfortunately not, the 'limited' tag means only one can be in play at once.

catwhowalksbyhimself

Quote from: Reepicheep on January 11, 2016, 06:51:57 PM
Unfortunately not, the 'limited' tag means only one can be in play at once.

This is correct, otherwise it would.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

Then I'll dump a Micro Targeting Computer and a Razor Ordinance.  What did the eyepiece draw?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Had to wait until you discarded, since that might change your choice.

The villain deck reveals.

Chosen Disciple: 7 HP, Cultist--At the end of the Villain turn, move 1 Zombie card from the Villain trash into play. Then, this card deals the Hero Target with the highest HP X Melee Damage, where X = the number of Zombies in play plus 2.
Vast Following: One-Shot--Shuffle the Villain trash and reveal the top (H) cards. Put any revealed Cultists and Relics into play. Put the other revealed cards back in the trash. Play the top card of the Villain deck.

Choose one for the top and one for the bottom.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

Yuck and YUCK! 

What do y'all think?  Disciple on top, Vast Following on bottom?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka