News:

Happy 20th, FFvT3R!

Main Menu

Recent posts

#1
Skins / Re: Dean's stuff.
Last post by deanjo2000 - Today at 09:52:56 AM
Cranlox stepped up and helped me again.

It's skoped over grens glactus so is huge.

Not released yet as i want to try some things.
#2
Skins / Re: Style's Comic Style Skins!
Last post by deanjo2000 - Today at 09:41:06 AM
Brilliant :thumbup:
#3
What about out robot masters?
#5
Hex Editing / Re: What've you skoped lately?
Last post by style - October 13, 2025, 09:38:05 PM
With these 2 I'm now finished the Blue and Gold Team X-Men!!!! :thumbup: Get ready for a release!!!! ;)  :cool:



#6
Skins / Re: Style's Comic Style Skins!
Last post by style - October 13, 2025, 09:37:33 PM
With these 2 I'm now finished the Blue and Gold Team X-Men!!!! :thumbup: Get ready for a release!!!! ;)  :cool:



#7
Promotions and Site Updates / Re: Saturday Morning Adventure...
Last post by BentonGrey - October 13, 2025, 08:17:42 PM
Thanks, folks!  Dean, Cranlox, and the rest of our creators did all the hard work.
#8
Hero File Discussion / Re: Graviton
Last post by mac402 - October 13, 2025, 04:29:07 PM
If you're still struggling with this try to edit ffx.py like that:

under def updateStates(event)
find this line:

            #gravitied characters
            str=Object_GetAttr(char,'strength')
            if str<0:
                FFX_ApplyDamage(char,-str)

and change to:

            #gravitied characters
            str=Object_GetAttr(char,'strength')
            if str<0:
                FFX_ApplyDamage(char,(-str+FFX_ObjectGetAttr(char,'invPoints')))

I haven't tested this solution but it should make gravityincrease bypass invulnerability.
#9
Promotions and Site Updates / Re: Saturday Morning Adventure...
Last post by MarvelHero - October 13, 2025, 01:41:42 PM
Awesome.
#10
Mods / Re: zombie idea
Last post by bearded - October 13, 2025, 01:33:40 PM
Thank you. And yes, I hope to have it finished by Halloween, a full mod.