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#1
The most logical approach would be to create the character designs one at a time. This means finding and/or generating the desired image for each character and positioning it. Then, use a relatively good AI to match them up. Midjourney is generally considered the best, but I've never used it. They always have errors, like Cheetara's bo staff that shoots from the tip, Donatello with a machine gun and sword instead of a bo staff, Leonardo with a sai, Quicksilver in a Silverhawks version, and even a Rocksteady with a turtle torso.

You should generate a prompt (a good one, to give the AI ��instructions that, without specifying the character's identity, ensure it accurately represents each one). That's what I would suggest. If you leave it up to the AI ��to search for and interpret the character's design, even if you tell it which series or cartoon it's from, you'll have design discrepancies. You must ensure the design is consistent regardless of the character. For example, instead of saying, "I want Bebop from TMNT fighting Dakota Dude from Moo Mesa," you should specify the character. To say, I want this attached character model (attached image 1) fighting this attached character model (attached image 2) in the same line work and style, respecting 100% fidelity to the original design, on a background similar to attached image 3. This way, you tie the character design together regardless of whether you created it or it's from 90 years of comics. When using generative image AI, you should always construct the prompt well, based on what you want to achieve, and limit creativity and errors by adhering to the attached models. This way, you'll have less chance of things going creatively wrong.
#2
Howdy guys!  I've been messing around a bit with some various AI programs, trying to see how they might enhance our capabilities in modding, since our community is pretty small these days (though our existing content creators are freaking amazing!).  I've been playing with Elevenlabs to generate voicepacks and such and have had some success, but one of the things that I've really been wanting for my Saturday Morning Adventures mod is an image I can use for the main menu background.  I have in mind a cool, big group shot of some of the heroes and villains from the various shows battling it out, in classic comic crossover fashion. 

I started experimenting with OpenArt, and I made some progress, but I can't manage to get it to produce something that doesn't end up with some hybrids and monstrosities.  And, for some reason, I suppose because of the name in common with the lead Silverhawk, it kept adding Marvel's Quicksilver into the scene, haha.  I was wondering if there is anyone out there in the community who has more skill and experience with this kind of thing than I do and might be willing to give it a try for me.  Alternatively, I wonder if there might be some folks who have enough Photoshop experience that they could weave a whole out of the various broken bits that I managed to produce. 

Here's my (often times unexpectedly hilarious) poor efforts.



#3
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 12, 2026, 07:03:05 AM
I saw a bootleg He-Man with the Venom logo and Venom arms, and it sparked the idea to make a Venom/He-Man hybrid, where the Master of the Universe is somewhat Venomized.

This is what I did right before I started the Tiny Toon Adventures, and it turned out really well. I also made some Masters of the Universe heads that need bodies, but they haven't appeared yet. Today I deleted several bad files looking for things to salvage.

I also found a paper comic from Cybats21 in my old room, which makes me really want to get Synthetic again so I can animate the characters from the comic. First, I can create videos of them animating the panels. I hope I can do that sometime soon. Even so, the gifts RD made are truly amazing and more than I could have achieved on my own.


https://www.mediafire.com/file/kts5vvhle5z3kiy/HEMANOM.rar/file


https://www.mediafire.com/file/t2i72n8ufyn0wo4/CYBATS21+VILLAINS.rar/file
#4
Mods / Re: Comprehensive List of Mods...
Last post by Illustair - January 12, 2026, 05:22:12 AM
I see, I see. But is "Freedom Force for FFv3R" necessary so the original FF campaign would get the benefits of EZFX and FFX 3.3? That's the only workaround I could think of. I'm asking since if I understand it correctly, it seems that FFX 2.6 is supposed to be for FF, whereas FFX 3.3 is for FFv3R, but fundamentzero.com is no longer accessible, and so is FFX 2.6.

And yes, Patriot Tales is a mod by Benton.

Thanks a lot.

EDIT: Oh, nvm. I think I found the solution using Wayback Machine. I now have the FFX 2.6 for FF.
#5
Mods / Re: How create new missions?
Last post by BentonGrey - January 12, 2026, 03:05:36 AM
Howdy Illustair, glad you're enjoying the tutorials!  Don't be intimidated!  Modding can be complex, but it's not nearly as daunting as it seems.  To answer your question, you don't have to have any coding skills at all, thanks to M25's EZScript, which is a plain English scripting language that basically works as an interpreter for actual Python scripting in FF.  You can write simple instructions and use pre-made encounter types to create your own adventures, with zero coding experience or skill. 

I'm a perfect example: I have basically no coding knowledge, but I've got a stable of (fairly massive) mods!

Check out my second tutorial for a breakdown of how this works:
https://www.youtube.com/watch?v=b3iWjqlknsU&t=1866s

As for my VPs, thanks for reminding me!  I need to re-upload those.  (There's never enough time!)

I think you already saw my post about Elevenlabs (and there are others as well).  These give us amazing tools for VPs!  I'm actually toying with the idea of creating fully voiced mods for the first time...eventually!
#6
Skins / Re: Style's Comic Style Skins!
Last post by BentonGrey - January 12, 2026, 02:59:29 AM
Man, I REALLY love the face on your Kingpin!
#7
Sounds / Voices / Re: AI Voice Platform: Tool fo...
Last post by BentonGrey - January 12, 2026, 02:58:38 AM
Illustair, I'm pretty well convinced that AI is going to destroy our civilization by erroding all that makes us human, ha, but I think that using it for mods and the like is pretty much a net good.  A little project like mine is never going to attract actual human voice actors, and I couldn't pay them if it did, so there's no loss of human talent or capacity.  If we were just using these tools for little things like this, I think it would be grand.  :D
#8
Mods / Re: Comprehensive List of Mods...
Last post by Jimaras8 - January 11, 2026, 06:56:39 PM
Is Patriot tales a mod? If yes, it wouldnt hurt to install EZFX 6.1 and FFX3 first. EZFX is a must for everyone since it has hundreds of fx that you can use for your own characters.
#9
Sounds / Voices / Re: AI Voice Platform: Tool fo...
Last post by Illustair - January 11, 2026, 01:08:19 PM
I'm glad to see that accomplished modders do not shy away from good AI tools.
#10
Mods / Re: Comprehensive List of Mods...
Last post by Illustair - January 11, 2026, 01:05:14 PM
In that case, is this installation order correct then: (1) Freedom Force for FFv3R; (2) FFX; (3) EZ FX 6.1 for FFv3R; and (4) Patriot City Tales (although I couldn't find the files yet) to experience the entire campaigns in their full glory?  Thanks!