• Welcome to Freedom Reborn Archive.
 

Twilight Corps RPG

Started by Sword, January 31, 2007, 07:10:09 AM

Previous topic - Next topic
|

Uncle Yuan

Quote from: Sword on February 18, 2007, 12:06:03 PM
Green:
2   5
2   7
12   14
(-3 to 2. Telekinetic Backlash to you. Five points to the head.-1 to all draws until combat ends. 3 turns remain until SAINT arrives.)
Every pebble you toss at her seems to be absorbed into her flames and melts away. Something around must be interfering with your ability. There's another one here somewhere. And what ever he's doing, it's harming you.
Once again, Knightfire tries to burn the vines. Once again the vines resist.  Though for how much longer is anyone's guess.

I stagger, dazed, trying despairately to maintain control of the vines.  As I do so I cast out with my senses trying to get a bead on who and where the other Omega is. 

OOC: How wide is the clearing?  How thick are the trees around it?  And what is the limits of how much matter I can affect with Alchemy and over how large an area?

Sword

Green:(ten foot clearing. Your alchemy can extend to a 30 foot radius.) Before you can do anything,the other Omega makes himself known.
"Such an interesting specimen this Green Man is"
"Pendragon! I coulda handled him."
"Yes and look where that got you, Knightfire." The newcomer easily snaps the roots that bound the centauress and strides across the clearing to you. His mind reaches out to yours.
"You will be quite useful to my needs." He is attempting to erase your past. He has class 4 mind control and due to your head injury, you only get 3 to defend.
(I'll let you do this one. Go here set the numbers to 7,1, 14, 2)

Shadow: You on the left, him on the right.
5   1
5   5
4   3
5   13
9   8
11   4
2 to 4 successes. He shrugs off the blast, not letting anything stop him from the mission.

kkhohoho

Quote from: Sword on February 19, 2007, 04:30:55 PM
Green:(ten foot clearing. Your alchemy can extend to a 30 foot radius.) Before you can do anything,the other Omega makes himself known.
"Such an interesting specimen this Green Man is"
"Pendragon! I coulda handled him."
"Yes and look where that got you, Knightfire." The newcomer easily snaps the roots that bound the centauress and strides across the clearing to you. His mind reaches out to yours.
"You will be quite useful to my needs." He is attempting to erase your past. He has class 4 mind control and due to your head injury, you only get 3 to defend.
(I'll let you do this one. Go here set the numbers to 7,1, 14, 2)

Shadow: You on the left, him on the right.
5   1
5   5
4   3
5   13
9   8
11   4
2 to 4 successes. He shrugs off the blast, not letting anything stop him from the mission.


Heat heard the noise, and took a good luck.  There's two demons?!  And the're fighting each other.  Great.  Etiher one of them could be Morgoth, because as far as I know, they could each disguise themselves.  Heat decides to shoot 'em both.  He breaks an apartment door open, runs as fast he can to the roof, and turns his left magnum back into a hand, and his right hand into a portable missle launcher.  He  adjusts the missle's's explosive power as to not endanger as many innocents as a full powered missle would.  He then adjusts the missle's insides, adding a timer, so that it should explode at point of destinnation.  He then aims for a spot in the middle of the space betwwen the 2 demons, and fires the depowered missle.

OOC:  I'm not being uber or trying to take out a fellow PC or instantly take out the current villain.  I don't think Sword, the GM, would allow for a PC to get killed off.  Nor would he allow Morgoth to be beaten so easily.

Sword

(OOC: your defense is noted. The prosecution has no further questions for the witness.)
By relative position You on left, Shadow in middle, Morgoth on right.
11   11   5
10   1   8
6   14   1
2 for you, 3 for both of them, plus or minus the Joker Shadow drew. It shall cost you though.
The missile gets caught in a crosswind and flies well off course. If not for intervention from Garrison above you, it would have struck the parade.
Garrison lands in front of you, his eyes locked on yours. "Gunkata works. Rocketkata, not so much. You have five seconds to explain before I pound you into shrapnel."

Shadow and Umbral: There was no way to miss that.Someone fired a rocket at you, but Garrison diverted it harmlessly into the river. Sure, a great number of you are soaking wet, but that's all the damage you took. Still, who would launch a rocket at civilians?

Morgoth draws the people into the base of the dam. There is a strange machine set up, with transcievers like frankenstein lighting rods on all four sides. Yet as you look up, you see that most foreboding shape. The Omega Symbol, pulsating with a strange energy.

Morgoth looks at the both of you. "You,like myself, have already experienced the evolution. I do not wish harm upon you. There is no telling what a second exposure will do to any of us. Once I complete the preparations, step outside with me. For your own safety.

kkhohoho

Quote from: Sword on February 19, 2007, 05:16:32 PM
(OOC: your defense is noted. The prosecution has no further questions for the witness.)
By relative position You on left, Shadow in middle, Morgoth on right.
11   11   5
10   1   8
6   14   1
2 for you, 3 for both of them, plus or minus the Joker Shadow drew. It shall cost you though.
The missile gets caught in a crosswind and flies well off course. If not for intervention from Garrison above you, it would have struck the parade.
Garrison lands in front of you, his eyes locked on yours. "Gunkata works. Rocketkata, not so much. You have five seconds to explain before I pound you into shrapnel."

"Look buddy, I wasn't trying to blow up the crowd.  I aimed only at the 2 demons, and I even depowered the missle, but an unexpected wind blew it off course."  "Why were you aiming at them?" asks the man who seems like he wants to kill you and splatter your gutsover the floor.  "Morgoth is a demon, and I was aiming at him.  I didn't know who of the 2 demons was the bad guy, and since I was in a rush, I decided to blow up them both."  The man looks less threating now.  "Why were you aiming at that demon?"  "Because he wants to do another Omega Project.  He's got the power source, and he's going to turn even more people into superhumans, and plenty of them will most likely be freaks.  Some may even die!"  The man holds his words for a moment.  "...Name's Garrison.  If you're right about this, we have to head down to the dam right now.  That's were the troops were headed."

Uncle Yuan

Quote from: Sword on February 19, 2007, 04:30:55 PM
Green:(ten foot clearing. Your alchemy can extend to a 30 foot radius.) Before you can do anything,the other Omega makes himself known.
"Such an interesting specimen this Green Man is"
"Pendragon! I coulda handled him."
"Yes and look where that got you, Knightfire." The newcomer easily snaps the roots that bound the centauress and strides across the clearing to you. His mind reaches out to yours.
"You will be quite useful to my needs." He is attempting to erase your past. He has class 4 mind control and due to your head injury, you only get 3 to defend.
(I'll let you do this one. Go here set the numbers to 7,1, 14, 2)

I'm not sure why two columns - unless I'm drawing both for him and me.  If that's the case, I'm toast:

10    14
3      1
4      1
14

Do I also get another action, or am I only able to defend at this point?

By the way, if this is designed to recreate playing card statistics it gives too great a chance of drawing a joker.  Since there are only 2 jokers in a deck the actual chances would be half of that of drawing any other value - this system give the same chances.

Sword

(Nope. Two columns are for both. But you just screwed him up big time. He drew 10 and Joker. you drew Two Aces and a Joker. To put it in the words of the bard of hammer  "Can't touch this!" In game terms: It doesn't matter even if he spends his joker to sabotage you, you still have 4 success to his one.)

Pendragon is very much stunned. Ordinarily, he wouldn't expect anyone's mind to be this strong. "I'll be keeping an eye on you."
At that moment, SAINT arrives and Pendragon flees.
(Because of the ability to keep a pyro locked down so long, and to so perfectly evade the mind control, I'll give you 30 points)
(Oh, and tying this together with the rest of the plot) A blast of light emanates from the other side of town, possibly the dam. It engulfs the city for a few moments before passing.

Heat: You and garrison get to the dam as a huge flash of light engulfs the area. From inside you can hear hundreds of voices crying out in agony.
The door opens up, and a swarm of demons fly out. This is not going to end well.

Uncle Yuan

OOC: Um . . . OK.  So what is the success/failure rubrik again?  And obviously aces are high despite using the value of 1 to indicate them.   And 14s are Jokers. . .

Augh.  It's a long haul to the dam and I don't have any real transportation powers, just things that can ease my passage.  Does it look like SAINT has extra capacity to help get me there, or are they going to be too busy with Knightfire?

Dweomer Knight

OOC: Yuan: for what it's worth, as Omega's we can all run at about 50 mph.
        Sword: did Morgoth activate the device; is that what the flash of light was?

DK

Sword


Dweomer Knight

Are these demons filled with madness or do they seem to be acting with purpose?  Is Morgoth still visible?  Is he controlling the demons in any noticeable way?

DK

Sword

Morgoth stands among his newly formed minions, most of whom look like him. "my children, tonight you have experienced the evolution. Fly free, for the city is yours."
Though many of them are unsure, they eventually gain their air legs and fly off en masse. It's going to be  a long night.
(UY:Success Failure works this way. When using the randomizer, the numbers on the left are the attacker, and the right the defender. 2 is double failure, Ace is double success 3-7 is failure, and 8-King Success. Joker is either an automatic double for you, or a double failure  for the enemy.)

kkhohoho

Many demons fly out of the dam area.  There's one who stands out, who doesn't look the rest.  He must have been the demon attacking Morgoth.  "Garrison, we should ask him for help."  "Don't worry.  I've worked with him before."  "Oh.  Sorry about the missle."  "You were trying to beat Morgoth.  It didn't get him.  Just let me do the talking."  The two then run over to the lone demon.

OOC: I'm not implying that Shadow's standing.  He could be running over to the city for all I know.

Sword

As the demons fly out, Garrison triggers an AOA(All-out Alert) This signal goes out to the whole city. Civilians are to stay inside, while heroes come from all over to fight.

Heat, Umbral, Shadow, he calls you over. "Tonight is going to be the hardest night you've ever faced. There's at least two hundred recent Omegas  flying around, panicked and mad. The amount of carnage they'll unleash is off the charts. I'm going to very quickly give you assignments to stop them."

As you look back, you notice that Morgoth has vanished into the night.

Back to Garrison. "You with the guns. Get to the Island and help any heroes who might be there. You(umbral) Don't think I can't tell you're there. Industrial District. You should find Dr. Wyvern and several others there." he turns to Shadow. "I can sense you're not like them. Voice told me how you helped Midas. I need you to join up with the Supernaturals down by the graveyard."

(OK brief breather time for some explanations: At the very least, all these Morgothics have Umbrakinetic and Flame powers. Some will have anything from Alchemy to Future Sight. For the duration of this brawl, when you face one of Morgoth's disciples, I will tell you what they can do.
Note also: These guys are remarkably new to their powers. Nothing over level 3.
Note the third: Madness is the name of the game. You can try to talk these guys down, but I can't guarantee success
Note the fourth: No killing. These are humans still.)

kkhohoho

Quote from: Sword on February 20, 2007, 06:49:11 PM
As the demons fly out, Garrison triggers an AOA(All-out Alert) This signal goes out to the whole city. Civilians are to stay inside, while heroes come from all over to fight.

Heat, Umbral, Shadow, he calls you over. "Tonight is going to be the hardest night you've ever faced. There's at least two hundred recent Omegas  flying around, panicked and mad. The amount of carnage they'll unleash is off the charts. I'm going to very quickly give you assignments to stop them."

As you look back, you notice that Morgoth has vanished into the night.

Back to Garrison. "You with the guns. Get to the Island and help any heroes who might be there. You(umbral) Don't think I can't tell you're there. Industrial District. You should find Dr. Wyvern and several others there." he turns to Shadow. "I can sense you're not like them. Voice told me how you helped Midas. I need you to join up with the Supernaturals down by the graveyard."

(OK brief breather time for some explanations: At the very least, all these Morgothics have Umbrakinetic and Flame powers. Some will have anything from Alchemy to Future Sight. For the duration of this brawl, when you face one of Morgoth's disciples, I will tell you what they can do.
Note also: These guys are remarkably new to their powers. Nothing over level 3.
Note the third: Madness is the name of the game. You can try to talk these guys down, but I can't guarantee success
Note the fourth: No killing. These are humans still.)

Heat rushes over to the only island in Sunset City.  Several heroes are fighting off the demons.  The're putting up a fair fight, but they could use some extra firepower.  Heat doesn't want to kill them, so he turns his hands into magnums, but doesn't aim for killing spots: He plans to only subdue them.  He fires his right magnum at one demon, and his left magnum at another.

Uncle Yuan

As I'm standing there deciding the quickest way to get to the dam, I see the swarm of demons leave the area.

What do you know, dawdle long enough and the problem solves itself.  Why don't I think that will work when it comes to subduing them?

The park is large, hopefully a few of them will come this way.  I concentrate briefly on a large oak tree near by.  There's a brief shimmer and it's form becomes much more anthropomorphic - two long legs emerge from the trunk, two large lower branches thicken and shorten into arms while the crown dwindles into a large leafy head with crude facial features.  (Plant construct)  With a shower of earth my tree soldier pulls it's feet out of the earth and strides off through the park. (Animate)   A couple more of these and we set off to patroll for demons.

OOC: My animate power will allow me to make up to five puppets (I believe).  I'm going to shoot for three in hopes that fewer numbers will trade off for more animation time.

Sword

Green: Several Elemental type supers have entered the clearing, intent on helping you out. One seems to be made of Sand, the other Water. They introduce themselves as Atacama and Atlantis and get to business themselves. Soon your Tree Golems are joined by earth and water golems as the first wave of demons descend upon you.
(First three have the following:
Level 2 Flame
Level 2 Sound
Level 1 Phasing
Level 1 Limit)

Heat: You find yourself working with Armada of the Icecaps and Trickshot. Armada can do the weapon thing like you, while Trickshot has high grade psionic weaponry. The Island prison stands behind you, as your first wave of demons descends.
(First Three:
Level 3 Umbrakinetic
Level 2 Limit
Level 2 Iron Will
Level 1 Animate)

Dweomer Knight

I'll head over to the Industrial District at top speed.  Once there, I'll see if I can locate Dr. Wyvern.

DK

Sword

Umbral: When you arrive, you see a 6 foot tall skeleton slinging lightning bolts. This must be the Doc. Backing him up is a faintly human shape that's flinging demons to the ground with telekinetic power. You catch the name PK as they tag team, animating a burst of telekinetic power.

Dweomer Knight

Lacking flight or any type of ranged attack, I try to see how I can best help.  If the demons are zipping close enough to the ground (or any that have been knocked to the ground by TK but still kicking) I'll attack them with Snake style.  If not, then I'll move up a fire escape or get to the top of a warehouse to better reach the demons.  If nothing else presents itself, I'll start throwing heavy objects at the demons (I'll rip out the sidewalk slabs if I have to and use those).

DK

Uncle Yuan

Quote from: Sword on February 21, 2007, 06:03:06 AM
Green: Several Elemental type supers have entered the clearing, intent on helping you out. One seems to be made of Sand, the other Water. They introduce themselves as Atacama and Atlantis and get to business themselves. Soon your Tree Golems are joined by earth and water golems as the first wave of demons descend upon you.
(First three have the following:
Level 2 Flame
Level 2 Sound
Level 1 Phasing
Level 1 Limit)

I spare a grim smile and a nod to my new compatriots, then turn my attention to the task at hand.  My tree soldiers are pretty tall and I'll set two of them to grabbing or knocking down any demon that gets low enough.  The third gets a quick remodification enabling it to throw wooden spears formed from it's own body.  Any demon injured or knocked to the ground I've got other plans for . . .

Lord Elcorion

((sorry for massive delays.. was running errands like crazy this weekend and couldn't get on to check things out here.)) shadow nods and makes to meet with the supernaturals, gathering shadow stuff to form into a large winged warrior ((shadow constuct)) and then useing my sculpt power to form a couple of massive clubs out of concrete for the two of us. ((i presume the shadow construct can wield physical weapons with the same skill as myself?)) we're not supposed to kill the new omegas, but they didn't say we couldn't give them a long nap and a splitting headache if need be. as i approach my erst-while allies, i'll access their situation and try to determine thew best course of action.

kkhohoho

Quote from: Sword on February 21, 2007, 06:03:06 AM
Heat: You find yourself working with Armada of the Icecaps and Trickshot. Armada can do the weapon thing like you, while Trickshot has high grade psionic weaponry. The Island prison stands behind you, as your first wave of demons descends.
(First Three:
Level 3 Umbrakinetic
Level 2 Limit
Level 2 Iron Will
Level 1 Animate)
Heat attempts to clone himself.

Sword

Umbral:
(Making a draw for perception:4 No Fire escapes near your position.)
You begin ripping chunks of concrete out to knock down all these fliers. The first two chunks burst to life, latching on with stubby tarmac arms to the demons wings before exploding. Dr. Wyvern has noticed you and calls you over.
Heat:
4
11
13
4. You get two dupes out of the deal. Together, you start firing into the demons, most of whom swoop down to meet you.
Green: The tree giants, dust dervishes and water sprites are working well together, knocking down a lot of demons. One lands very close to you.
Shadow: The supernaturals are a unique bunch to be sure. An angel, a sorceress, a cybertech viking, a knight,a hobgoblin, a genie and what seems to be some kind of ghost archer. They seem to handling things well but the demons keep coming.

Lord Elcorion

shadow will dive into the fray, he and his shadow construct laying about themselves with the massive concrete clubs. he'll also attempt to use shadow puppet to tangle as many of the demons as he can in their own shadows.

Dweomer Knight

I head over to where the Doc is standing keeping an eye out for any demon that might try to kamikaze me.

DK

Sword

Shadow: Your construct are batting these demons away. As you descend, the angel gives you a knowing glance and goes right back to kicking demons around.
Umbral: Your back is to the doc's as the demons swirl around. Every so often you can smell ozone.
A demon swoops towards you from the side
(Draws:
10  6
9    8
Jack 3
3     9) He manages to bash you against the nearest brickwall, before being scorched by the doctor.

Lord Elcorion

batters up. set, swing, repeat. my construct and i will continue beating away until something happens to require a change in tactics.

Sword

Shadow:your strategy needs no changing. You, like the supernaturals, are fully capable of rational thought and the Morgothics are not.

(And...cutscene)

You all wake up the next morning tired and somewhat dizzy. The battle had gone on until midnight, when the major telepathic players joined forces for one shot at taking the morgothics out. They unleashed a psionic pulse that swept over the city, giving everyone a round trip ticket to slumberland. The pulse was carefully timed so that any morgothics in flight would descend slowly before passing out.

Heat, you wake up in a room at Skyshine towers. There's a whiteboard nearby with the number seven on it. Trickshot is looking down at you. "Morning sunshine. When you're feeling well enough, they want to see us at City Hall." Your gaze falls on the whiteboard. "That's right. you took out seven before the pulse."
(35 points for you)
Umbral:For some reason, you wake up on a cot in a small hallway. To one side, you can hear the sound of two people arguing.
You walk out to the sound and see Dr Wyvern arguing with one of the demons from last night. Before you can assume a fighting stance, Wyvern waves you off.
"Just Chill, don't worry about him.He and three others are making penance for last night by working in my Joke Shop. You'll be happy to know that you took out 10 morgothics before midnight. Every registered Omega and Morgothic is to appear at City Hall later today"
(50 points for you)
Shadow: Waking up to an angel staring you in the face is enough to cause even the strongest to have a heart attack. "You handled yourself well out there.You knocked out six. The mayor wants to see all of us later today"
(30 Points)
Green: Somehow, you wound up in the boughs of a mighty oak tree. Your two partners are looking for you. They're saying something about twelve and city hall.
(60 Points)

Lord Elcorion

"allright.. but first i need to go look after my cat.. she'll be wanting breakfast soon.." from there i move to fly back to my apartment, then i'll make my way to city hall once it's a bit closer to the meeting time.

OOG: btw, how do we make use of the points we're rewarded? are they pretty much like twilight points from charecter creation, ie, can we apply them to skills and powers, or do they have a different function?

|