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Sentinels of the Multiverse Game 5

Started by catwhowalksbyhimself, December 26, 2014, 11:34:15 PM

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Uncle Yuan

#240
OK, I just got a fairly useful card for taking out Trueshot and I can take her out on turn after next since it'll take me a card play to get it set up.  Durasteel Chains will boost Mainstay's damage by 1.  So if he is the one to deal the initial damage from Fling into Darkness he'll deal 4 melee damage.  That means as long as Trueshot comes to my turn at 4 HP I can take her.  And to do that I see Tempest playing Chain Lightening and assigning Trueshot the first instance of 4 damage.   Squall will deal Trueshot another 1 damage.  She'll come into my turn with 4 HP, heal back to 8 when I play Fling into Darkness and then take 4 from Mainstay and at 4 HP she is vulnerable to destruction by Writhe.

Simple.  :blink:

But I'll need two card plays to pull that off so unless someone else has a way to take her out before then I say ignore her and focus on La Cap.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Reepicheep

Sounds reasonable, Yuan. Happy to accommodate.

Are we on course to lose any ongoings on the villain's next turn?

Deaths Jester

As it will be my turn coming up, here's the actions:

Spoiler
Noticing the little targets Parse just posted across La Cap's body, a wicked grin springs across Expat's face.  "Hmmm....a little target practice, eh Parse?  I think I can oblige."  With that she aims her tactical shotgun at La Cap's weakest area and takes the shot.  (Using Tactical Shotgun against La Cap)  "Hope this stay up longer because I need to check the aim on Pride." (Play "Pride, draw a card, and end turn)
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Sorry I'm a bit late with this.

That's a total of 4 damage to La Cap from Parse.  She draws
Spoiler
Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.

Expat does 5 points of damage to La cap and draws
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card.  Increase the Damage of that card's Power by 2.  After that Power is used, destroy this card.

It is now Unity's turn.

Effects in play:
At the end of the Sentinels' turn, Dr. Medico may heal 3 hero targets for 1 hp each.
Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Damaged to La Capitan Increased by 1.


Side: Split Across Time
Spoiler

Side A--The Corsair
At the start of the Villain turn, if there are 3 or more cards under this card, flip La Capitán's Villain Character card.Whenever a Hero card is destroyed by a Villain card, put it under this card.At the end of the Villain turn, La Capitán deals the Hero Target with the highest HP (H) minus 1 Projectile Damage.

Side B--Split Across Time
At the start of the Villain turn, each Villain Target regains X HP, where X = the number of cards under this card. Whenever La Capitán would be dealt Damage, move a card from under this card to the appropriate trash. If you do, prevent that damage. At the end of the Villain turn, if there are no cards under this card, flip La Capitán's Villain Character card.
HP: 49/75 Highest Villain Target
Cards in Play:
Trueshot--9/9
Spoiler

Trueshot: 9 hp, Crew, Amazon--At the end of the Villain turn, this card deals the Hero Target with the highest HP (H) minus 1 Projectile Damage.Whenever a Hero card is played, this card regains (H) minus 1 HP.


HP: 19/26
Available Powers:
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.
Cleansing Downpour: Each Hero Target regains 2 HP.


In Play: Cleansing Downpour, Shielding Winds
Spoiler

Shielding Winds:Ongoing, Limited--Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Cleansing Downpour: Ongoing--Power: Each Hero Target regains 2 HP.

Hand:
Spoiler

Localized Hurricane   : Ongoing--Increase Damage dealt to Tempest by 1. Power: Tempest deals up to 2 Targets 3 Projectile Damage each. You may draw 2 cards.  Power: Destroy this card.
Ball Lightning: One-Shot   Tempest deals 1 Target 4 Lightning Damage. You may destroy up to 2 Ongoing cards.
Chain Lightning:One-Shot--Tempest deals 1 Target 4 Lightning Damage. Tempest may deal a second Target 3 Lightning Damage. Tempest may deal a third Target 2 Lightning Damage.
Reclaim from the Deep: One-Shot--Each player may take a card from their trash and put it on top of their Hero deck. You may draw a card.



Writhe
HP: 14/14
Power: Extract--Power: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Doctor Medico
HP: 13/13
Power: M.D.--1 Hero Target regains 3 HP.

Mainstay
HP: 14/14
Power: Block--Power: Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.

Idealist
HP: 11/11 Lowest Hero Target
Power: Telekinetic Jab--Power: The Idealist deals 1 Target 2 Psychic Damage.

In Play: Hippocratic Oath
Spoiler

Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.

Hand:
Spoiler

Durasteel Chains: Equipment, Signature--Increase Damage dealt by Mainstay by 1. Reduce Damage dealt to Mainstay by 1.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Restorative Burst: One-Shot--If Dr. Medico is active, you may flip one of your incapacitated Heroes and restore it to 3 HP.Each Hero Target regains 1 HP.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.


HP: 20/26Highest Hero Target

Available Powers
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.
Gauge: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.
Segmentation Fault: Discard a card. If you do, you may destroy an Ongoing or Environment Card.


In Play: Gauge
Spoiler

Segmentation Fault: Ongoing--Power: Discard a card. If you do, you may destroy an Ongoing or Environment Card.
Gauge: Ongoing--Power: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.

Hand
Spoiler

Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Exploit Vulnerability: Ongoing--Whenever a non-hero target enters play, increase damage dealt to that target by 1 until the start of the environment turn.
Impossible Shot: One-Shot--Parse deals 1 target 3 irreducible projectile damage. Draw 1 card.
Quick Calculation: One-Shot--Reveal the top 3 cards of your deck. Put 1 on the bottom of your deck and the other 2 in your hand.


HP: 18/29

Available Powers
Load: Play a card.
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each.
Tactical Shotgun: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
"Pride": Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.


In Play:  Assault Rifle, Tactical Shotgun, Pride
Spoiler

"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Tactical Shotgun:Equipment, Limited, Gun--Power: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.

Hand:
Spoiler

Hollow Points: Equipment, Ammo--Play this card next to a Gun card.  Increase the Damage of that card's Power by 2.  After that Power is used, destroy this card.


HP: 19/26

Available Powers
Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.

Ongoings and Equipment In Play: None
Spoiler


Active Golems:
Raptor Bot 2/2
Spoiler

Raptor Bot: 2 hp, Mechanical Golem--This card cannot be played during your play phase. At the end of your turn, this card deals 1 Target X Melee Damage, where X = the number of Mechanical Golems in play plus 1.

Hand
Spoiler

Construction Pylon: Equipment--Power: Put up to 2 Mechanical Golems from hand into play and destroy this card.
Robot Reclamation: One-Shot--Move up to 5 Mechanical Golems from your trash to the top of your deck.Draw a card.
Champion Bot: 8 hp, Mechanical Golem--This card cannot be played during your play phase. Increase Damage dealt by Unity and by Mechanical Golems by 1.
Flash Forge: One-Shot--Discard any number of cards. Search your deck for X Mechanical Golems and/or Equipment cards and put them into your hand, where X = the number of cards you discarded. Shuffle your deck.
Inspired Repair: One-Shot--You may draw a card.You may play a card.Each Mechanical Golem regains 3 HP.
Powered Shock Wave: One-Shot--Unity deals each Villain Target X Lightning Damage, where X = the number of Mechanical Golems in play plus 1.



Cards in Play: Security Station, Medical Ward

Spoiler

Medical Ward: Room--At the start of the Environment turn, each target regains 1 HP.
Security Station: Room--At the start of the Environment turn, a player may discard their hand to destroy an Environment card.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

I modified my play post on the previous page for those interested.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Outcast

Quote from: Reepicheep on January 30, 2015, 03:49:00 PM
Sounds reasonable, Yuan. Happy to accommodate.

Are we on course to lose any ongoings on the villain's next turn?

Well, i'm willing and ready to lose one of my ongoings cards. Right now, i'm leaning on Segmentation Fault as the one i'll be sacrificing.

Uncle Yuan

So, we are waiting for GG to play her turn?
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

#248
Sorry guys, RL has been hammering me both at work and at home time.  Will get caught up and do my turn ASAP.  Not dead, just swamped.

EDIT: I'll use Construction Pylon to put Champion Bot into play  Raptor will target La Capitan for 4.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Uncle Yuan

I think the damage would actually be five - Raptor does #bots +1 (2+1=3), +1 for Champion Bot (4) +1 for Targeting Arrow (5).
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

#250
UY is correct, it's 5 damage.

You draw
Spoiler
Supply Crate: Equipment--When this card enters play, draw a card. At the start of your turn, you may destroy this card to draw 2 cards.

The Medical Ward heals everyone (bad guys included) for 1 hp.

Freedom Tower then plays Dr. Stinson's Secondary Lab: Room--At the end of the Environment turn, reveal the top card of each Hero deck and either discard it or replace it.

The top card of each hero's deck is as follows.  Before you take your turn (or even sooner) let me know whether you wish to discard it or leave it on top of your deck.

Tempest
Spoiler
Aquatic Correspondence: One-Shot--Draw 3 cards.

Sentinels
Spoiler
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side. Restore it to 6 HP.

Parse
Spoiler
Critical Multiplier: Ongoing--Whenever you discard a card from hand, select a Hero target. Increase the next damage dealt by that target by 1.

Expatriette
Spoiler
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.

Unity
Spoiler
Platform Bot: 3 hp, Mechanical Golem--This card cannot be played during your play phase.Reduce Damage dealt to this card by 1. At the end of your turn, this card deals 1 Target 3 Energy Damage.

It is now La Capitan's turn.  She plays Raiding Party: One-Shot--Reveal cards from the top of the Villain deck until (H) minus 1 Crew cards are revealed. Put them into play. Discard the other revealed cards. Destroy a Hero Ongoing or Equipment card.

There are no cards in her deck, so no Crew cards come out.  I'll need someone to lose an Ongoing or Equipment card.  I can't remember if you already decided on something.  La Cap then flips back to her front side and deals Parse 4 points of damage. Trueshot shoots either tempest or Unity for 4 more.

Let me know what gets destroyed and who takes the damage, then  it is Tempest's turn.  Don't forget to decide whether you want to discard the top card of your deck or not.

Effects in play:
At the end of the Sentinels' turn, Dr. Medico may heal 3 hero targets for 1 hp each.
Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Damaged to La Capitan Increased by 1.


Side: The Corsair
Spoiler

Side A--The Corsair
At the start of the Villain turn, if there are 3 or more cards under this card, flip La Capitán's Villain Character card.Whenever a Hero card is destroyed by a Villain card, put it under this card.At the end of the Villain turn, La Capitán deals the Hero Target with the highest HP (H) minus 1 Projectile Damage.

Side B--Split Across Time
At the start of the Villain turn, each Villain Target regains X HP, where X = the number of cards under this card. Whenever La Capitán would be dealt Damage, move a card from under this card to the appropriate trash. If you do, prevent that damage. At the end of the Villain turn, if there are no cards under this card, flip La Capitán's Villain Character card.
HP: 45/75 Highest Villain Target
Cards in Play:
Trueshot--9/9
Spoiler

Trueshot: 9 hp, Crew, Amazon--At the end of the Villain turn, this card deals the Hero Target with the highest HP (H) minus 1 Projectile Damage.Whenever a Hero card is played, this card regains (H) minus 1 HP.


HP: 20/26
Available Powers:
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.
Cleansing Downpour: Each Hero Target regains 2 HP.


In Play: Cleansing Downpour, Shielding Winds
Spoiler

Shielding Winds:Ongoing, Limited--Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Cleansing Downpour: Ongoing--Power: Each Hero Target regains 2 HP.

Hand:
Spoiler

Localized Hurricane   : Ongoing--Increase Damage dealt to Tempest by 1. Power: Tempest deals up to 2 Targets 3 Projectile Damage each. You may draw 2 cards.  Power: Destroy this card.
Ball Lightning: One-Shot   Tempest deals 1 Target 4 Lightning Damage. You may destroy up to 2 Ongoing cards.
Chain Lightning:One-Shot--Tempest deals 1 Target 4 Lightning Damage. Tempest may deal a second Target 3 Lightning Damage. Tempest may deal a third Target 2 Lightning Damage.
Reclaim from the Deep: One-Shot--Each player may take a card from their trash and put it on top of their Hero deck. You may draw a card.



Writhe
HP: 14/14
Power: Extract--Power: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Doctor Medico
HP: 13/13
Power: M.D.--1 Hero Target regains 3 HP.

Mainstay
HP: 14/14
Power: Block--Power: Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.

Idealist
HP: 11/11 Lowest Hero Target
Power: Telekinetic Jab--Power: The Idealist deals 1 Target 2 Psychic Damage.

In Play: Hippocratic Oath
Spoiler

Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.

Hand:
Spoiler

Durasteel Chains: Equipment, Signature--Increase Damage dealt by Mainstay by 1. Reduce Damage dealt to Mainstay by 1.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Restorative Burst: One-Shot--If Dr. Medico is active, you may flip one of your incapacitated Heroes and restore it to 3 HP.Each Hero Target regains 1 HP.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.


HP: 17/26Highest Hero Target

Available Powers
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.
Gauge: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.
Segmentation Fault: Discard a card. If you do, you may destroy an Ongoing or Environment Card.


In Play: Gauge
Spoiler

Segmentation Fault: Ongoing--Power: Discard a card. If you do, you may destroy an Ongoing or Environment Card.
Gauge: Ongoing--Power: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.

Hand
Spoiler

Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Exploit Vulnerability: Ongoing--Whenever a non-hero target enters play, increase damage dealt to that target by 1 until the start of the environment turn.
Impossible Shot: One-Shot--Parse deals 1 target 3 irreducible projectile damage. Draw 1 card.
Quick Calculation: One-Shot--Reveal the top 3 cards of your deck. Put 1 on the bottom of your deck and the other 2 in your hand.


HP: 19/29

Available Powers
Load: Play a card.
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each.
Tactical Shotgun: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
"Pride": Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.


In Play:  Assault Rifle, Tactical Shotgun, Pride
Spoiler

"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Tactical Shotgun:Equipment, Limited, Gun--Power: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.

Hand:
Spoiler

Hollow Points: Equipment, Ammo--Play this card next to a Gun card.  Increase the Damage of that card's Power by 2.  After that Power is used, destroy this card.


HP: 20/26

Available Powers
Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.

Ongoings and Equipment In Play: None
Spoiler


Active Golems:
Raptor Bot 2/2
Champion Bot 8/8
Spoiler

Champion Bot: 8 hp, Mechanical Golem--This card cannot be played during your play phase. Increase Damage dealt by Unity and by Mechanical Golems by 1.
Raptor Bot: 2 hp, Mechanical Golem--This card cannot be played during your play phase. At the end of your turn, this card deals 1 Target X Melee Damage, where X = the number of Mechanical Golems in play plus 1.

Hand
Spoiler

Supply Crate: Equipment--When this card enters play, draw a card. At the start of your turn, you may destroy this card to draw 2 cards.
Robot Reclamation: One-Shot--Move up to 5 Mechanical Golems from your trash to the top of your deck.Draw a card.
Flash Forge: One-Shot--Discard any number of cards. Search your deck for X Mechanical Golems and/or Equipment cards and put them into your hand, where X = the number of cards you discarded. Shuffle your deck.
Inspired Repair: One-Shot--You may draw a card.You may play a card.Each Mechanical Golem regains 3 HP.
Powered Shock Wave: One-Shot--Unity deals each Villain Target X Lightning Damage, where X = the number of Mechanical Golems in play plus 1.



Cards in Play: Security Station, Medical Ward, Dr. Stinson's Secondary Lab

Spoiler

Dr. Stinson's Secondary Lab: Room--At the end of the Environment turn, reveal the top card of each Hero deck and either discard it or replace it.
Medical Ward: Room--At the start of the Environment turn, each target regains 1 HP.
Security Station: Room--At the start of the Environment turn, a player may discard their hand to destroy an Environment card.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

Quote from: Uncle Yuan on February 07, 2015, 09:59:12 PM
Sentinels will discard.

Do you mean you want Hippocratic Oath to be destroyed?
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

Heck no.  Discard the revealed card..
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

Quote from: Uncle Yuan on February 07, 2015, 11:29:24 PM
Heck no.  Discard the revealed card..

Sorry, forgot about that for some reason.  Done.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

Happy to take the hit.

Hm, I played Shielding Winds so that playing Localised Hurricane would actually be beneficial in terms of damage, but I'm happy to discard it and take the extra damage if nobody else wants to lose anything.

Yuan - I'm correct in saying we were waiting for you to play Durasteel Chains before we knock Trueshot out of the park?

If so, meanwhile I'll play Localized Hurricane. If I can instantly use the power, I will. Otherwise, I'll play cleansing downpour.

Uncle Yuan

Until the start of Parse's next turn there's still a +1 damage bonus on LaCap, so damage is nice.  You can use a power the turn you put it into play, so Localized Hurricane is GTG.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Outcast

I'll let Raiding Party destroy Segmentation Fault. And i'll just replace Critical Multiplier.

Deaths Jester

As I don't know how long I'll be able to get online before getting cut open...am posting play now"

Spoiler
I'll keep Submachine Gun on the top of my deck.  I'll play Hollow Points on Pride, hit La Cap with my Tactical Shotgun, and draw my card.  If GG has a bot she needs to bring out, she can use Hollow Points to do so, otherwise if there is a need to discard someone's card it's there for that.
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

#259
Quote from: Reepicheep on February 08, 2015, 10:27:41 AM
If so, meanwhile I'll play Localized Hurricane. If I can instantly use the power, I will. Otherwise, I'll play cleansing downpour.

First you need to decide whether to keep the card at the top of your deck or discard it.  Then it is your turn.

Effects in play:
At the end of the Sentinels' turn, Dr. Medico may heal 3 hero targets for 1 hp each.
Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Damaged to La Capitan Increased by 1.


Side: The Corsair
Spoiler

Side A--The Corsair
At the start of the Villain turn, if there are 3 or more cards under this card, flip La Capitán's Villain Character card.Whenever a Hero card is destroyed by a Villain card, put it under this card.At the end of the Villain turn, La Capitán deals the Hero Target with the highest HP (H) minus 1 Projectile Damage.

Side B--Split Across Time
At the start of the Villain turn, each Villain Target regains X HP, where X = the number of cards under this card. Whenever La Capitán would be dealt Damage, move a card from under this card to the appropriate trash. If you do, prevent that damage. At the end of the Villain turn, if there are no cards under this card, flip La Capitán's Villain Character card.
HP: 45/75 Highest Villain Target
Cards in Play:
Trueshot--9/9
Spoiler

Trueshot: 9 hp, Crew, Amazon--At the end of the Villain turn, this card deals the Hero Target with the highest HP (H) minus 1 Projectile Damage.Whenever a Hero card is played, this card regains (H) minus 1 HP.


HP: 16/26
Available Powers:
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.
Cleansing Downpour: Each Hero Target regains 2 HP.


In Play: Cleansing Downpour, Shielding Winds
Spoiler

Shielding Winds:Ongoing, Limited--Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Cleansing Downpour: Ongoing--Power: Each Hero Target regains 2 HP.

Hand:
Spoiler

Localized Hurricane   : Ongoing--Increase Damage dealt to Tempest by 1. Power: Tempest deals up to 2 Targets 3 Projectile Damage each. You may draw 2 cards.  Power: Destroy this card.
Ball Lightning: One-Shot   Tempest deals 1 Target 4 Lightning Damage. You may destroy up to 2 Ongoing cards.
Chain Lightning:One-Shot--Tempest deals 1 Target 4 Lightning Damage. Tempest may deal a second Target 3 Lightning Damage. Tempest may deal a third Target 2 Lightning Damage.
Reclaim from the Deep: One-Shot--Each player may take a card from their trash and put it on top of their Hero deck. You may draw a card.



Writhe
HP: 14/14
Power: Extract--Power: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Doctor Medico
HP: 13/13
Power: M.D.--1 Hero Target regains 3 HP.

Mainstay
HP: 14/14
Power: Block--Power: Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.

Idealist
HP: 11/11 Lowest Hero Target
Power: Telekinetic Jab--Power: The Idealist deals 1 Target 2 Psychic Damage.

In Play: Hippocratic Oath
Spoiler

Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.

Hand:
Spoiler

Durasteel Chains: Equipment, Signature--Increase Damage dealt by Mainstay by 1. Reduce Damage dealt to Mainstay by 1.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Restorative Burst: One-Shot--If Dr. Medico is active, you may flip one of your incapacitated Heroes and restore it to 3 HP.Each Hero Target regains 1 HP.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.


HP: 17/26

Available Powers
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.
Gauge: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.

In Play: Gauge
Spoiler

Segmentation Fault: Ongoing--Power: Discard a card. If you do, you may destroy an Ongoing or Environment Card.
Gauge: Ongoing--Power: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.

Hand
Spoiler

Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Exploit Vulnerability: Ongoing--Whenever a non-hero target enters play, increase damage dealt to that target by 1 until the start of the environment turn.
Impossible Shot: One-Shot--Parse deals 1 target 3 irreducible projectile damage. Draw 1 card.
Quick Calculation: One-Shot--Reveal the top 3 cards of your deck. Put 1 on the bottom of your deck and the other 2 in your hand.


HP: 19/29

Available Powers
Load: Play a card.
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each.
Tactical Shotgun: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
"Pride": Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.


In Play:  Assault Rifle, Tactical Shotgun, Pride
Spoiler

"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Tactical Shotgun:Equipment, Limited, Gun--Power: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.

Hand:
Spoiler

Hollow Points: Equipment, Ammo--Play this card next to a Gun card.  Increase the Damage of that card's Power by 2.  After that Power is used, destroy this card.


HP: 20/26Highest Hero Target

Available Powers
Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.

Ongoings and Equipment In Play: None
Spoiler


Active Golems:
Raptor Bot 2/2
Champion Bot 8/8
Spoiler

Champion Bot: 8 hp, Mechanical Golem--This card cannot be played during your play phase. Increase Damage dealt by Unity and by Mechanical Golems by 1.
Raptor Bot: 2 hp, Mechanical Golem--This card cannot be played during your play phase. At the end of your turn, this card deals 1 Target X Melee Damage, where X = the number of Mechanical Golems in play plus 1.

Hand
Spoiler

Supply Crate: Equipment--When this card enters play, draw a card. At the start of your turn, you may destroy this card to draw 2 cards.
Robot Reclamation: One-Shot--Move up to 5 Mechanical Golems from your trash to the top of your deck.Draw a card.
Flash Forge: One-Shot--Discard any number of cards. Search your deck for X Mechanical Golems and/or Equipment cards and put them into your hand, where X = the number of cards you discarded. Shuffle your deck.
Inspired Repair: One-Shot--You may draw a card.You may play a card.Each Mechanical Golem regains 3 HP.
Powered Shock Wave: One-Shot--Unity deals each Villain Target X Lightning Damage, where X = the number of Mechanical Golems in play plus 1.



Cards in Play: Security Station, Medical Ward, Dr. Stinson's Secondary Lab

Spoiler

Dr. Stinson's Secondary Lab: Room--At the end of the Environment turn, reveal the top card of each Hero deck and either discard it or replace it.
Medical Ward: Room--At the start of the Environment turn, each target regains 1 HP.
Security Station: Room--At the start of the Environment turn, a player may discard their hand to destroy an Environment card.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep


catwhowalksbyhimself

As you already know, you draw
Spoiler
Aquatic Correspondence: One-Shot--Draw 3 cards.

It is now the Sentinel's turn.

Effects in play:
At the end of the Sentinels' turn, Dr. Medico may heal 3 hero targets for 1 hp each.
Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Damaged to La Capitan Increased by 1.


Side: The Corsair
Spoiler

Side A--The Corsair
At the start of the Villain turn, if there are 3 or more cards under this card, flip La Capitán's Villain Character card.Whenever a Hero card is destroyed by a Villain card, put it under this card.At the end of the Villain turn, La Capitán deals the Hero Target with the highest HP (H) minus 1 Projectile Damage.

Side B--Split Across Time
At the start of the Villain turn, each Villain Target regains X HP, where X = the number of cards under this card. Whenever La Capitán would be dealt Damage, move a card from under this card to the appropriate trash. If you do, prevent that damage. At the end of the Villain turn, if there are no cards under this card, flip La Capitán's Villain Character card.
HP: 42/75 Highest Villain Target
Cards in Play:
Trueshot--6/9
Spoiler

Trueshot: 9 hp, Crew, Amazon--At the end of the Villain turn, this card deals the Hero Target with the highest HP (H) minus 1 Projectile Damage.Whenever a Hero card is played, this card regains (H) minus 1 HP.


HP: 16/26
Available Powers:
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.
Cleansing Downpour: Each Hero Target regains 2 HP.
Localized Hurricane: Increase Damage dealt to Tempest by 1. Power: Tempest deals up to 2 Targets 3 Projectile Damage each. You may draw 2 cards.  Power: Destroy this card.



In Play: Cleansing Downpour, Shielding Winds
Spoiler

Localized Hurricane   : Ongoing--Increase Damage dealt to Tempest by 1. Power: Tempest deals up to 2 Targets 3 Projectile Damage each. You may draw 2 cards.  Power: Destroy this card.
Shielding Winds:Ongoing, Limited--Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Cleansing Downpour: Ongoing--Power: Each Hero Target regains 2 HP.

Hand:
Spoiler

Aquatic Correspondence: One-Shot--Draw 3 cards.
Ball Lightning: One-Shot   Tempest deals 1 Target 4 Lightning Damage. You may destroy up to 2 Ongoing cards.
Chain Lightning:One-Shot--Tempest deals 1 Target 4 Lightning Damage. Tempest may deal a second Target 3 Lightning Damage. Tempest may deal a third Target 2 Lightning Damage.
Reclaim from the Deep: One-Shot--Each player may take a card from their trash and put it on top of their Hero deck. You may draw a card.



Writhe
HP: 14/14
Power: Extract--Power: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Doctor Medico
HP: 13/13
Power: M.D.--1 Hero Target regains 3 HP.

Mainstay
HP: 14/14
Power: Block--Power: Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.

Idealist
HP: 11/11 Lowest Hero Target
Power: Telekinetic Jab--Power: The Idealist deals 1 Target 2 Psychic Damage.

In Play: Hippocratic Oath
Spoiler

Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.

Hand:
Spoiler

Durasteel Chains: Equipment, Signature--Increase Damage dealt by Mainstay by 1. Reduce Damage dealt to Mainstay by 1.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Restorative Burst: One-Shot--If Dr. Medico is active, you may flip one of your incapacitated Heroes and restore it to 3 HP.Each Hero Target regains 1 HP.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.


HP: 17/26

Available Powers
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.
Gauge: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.

In Play: Gauge
Spoiler

Segmentation Fault: Ongoing--Power: Discard a card. If you do, you may destroy an Ongoing or Environment Card.
Gauge: Ongoing--Power: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.

Hand
Spoiler

Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Exploit Vulnerability: Ongoing--Whenever a non-hero target enters play, increase damage dealt to that target by 1 until the start of the environment turn.
Impossible Shot: One-Shot--Parse deals 1 target 3 irreducible projectile damage. Draw 1 card.
Quick Calculation: One-Shot--Reveal the top 3 cards of your deck. Put 1 on the bottom of your deck and the other 2 in your hand.


HP: 19/29

Available Powers
Load: Play a card.
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each.
Tactical Shotgun: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
"Pride": Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.


In Play:  Assault Rifle, Tactical Shotgun, Pride
Spoiler

"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Tactical Shotgun:Equipment, Limited, Gun--Power: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.

Hand:
Spoiler

Hollow Points: Equipment, Ammo--Play this card next to a Gun card.  Increase the Damage of that card's Power by 2.  After that Power is used, destroy this card.


HP: 20/26Highest Hero Target

Available Powers
Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.

Ongoings and Equipment In Play: None
Spoiler


Active Golems:
Raptor Bot 2/2
Champion Bot 8/8
Spoiler

Champion Bot: 8 hp, Mechanical Golem--This card cannot be played during your play phase. Increase Damage dealt by Unity and by Mechanical Golems by 1.
Raptor Bot: 2 hp, Mechanical Golem--This card cannot be played during your play phase. At the end of your turn, this card deals 1 Target X Melee Damage, where X = the number of Mechanical Golems in play plus 1.

Hand
Spoiler

Supply Crate: Equipment--When this card enters play, draw a card. At the start of your turn, you may destroy this card to draw 2 cards.
Robot Reclamation: One-Shot--Move up to 5 Mechanical Golems from your trash to the top of your deck.Draw a card.
Flash Forge: One-Shot--Discard any number of cards. Search your deck for X Mechanical Golems and/or Equipment cards and put them into your hand, where X = the number of cards you discarded. Shuffle your deck.
Inspired Repair: One-Shot--You may draw a card.You may play a card.Each Mechanical Golem regains 3 HP.
Powered Shock Wave: One-Shot--Unity deals each Villain Target X Lightning Damage, where X = the number of Mechanical Golems in play plus 1.



Cards in Play: Security Station, Medical Ward, Dr. Stinson's Secondary Lab

Spoiler

Dr. Stinson's Secondary Lab: Room--At the end of the Environment turn, reveal the top card of each Hero deck and either discard it or replace it.
Medical Ward: Room--At the start of the Environment turn, each target regains 1 HP.
Security Station: Room--At the start of the Environment turn, a player may discard their hand to destroy an Environment card.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

I forgot to add in the targeting arrow bonus.  I'll add that in my next update.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

#263
Mainstay reaches over his shoulder and unhooks the massive alloy chain crossing his chest like a bandoleer.  With a cascade of chimes it unravels into his massive hands.  Releasing one end he begins to twirl the chain, gradually feeding length and spinning it faster and faster.  Soon Mainstay is protected by a humming shield of spinning chain twirled at propeller-like speed by his superhuman strength.  (Play Durasteel Chains).

Almost reflexively the Idealist steps partially behind the new cover provided by her massive team mate and from that cover forms a telekinetic tractor-trailer the size of a small pony.  The glowing truck veers around several pieces of debris, accelerating towards the reeling La Capitan.  She sluggishly tries to get out of the way, but is not fast enough and is clipped by the apparition, knocking her to the ground. (Telekinetic Jab for La Capitan)

Watching this unfolding scene Dr. Medico gestures almost absently, and three more bubbles of glowing gold energy streak unerringly towards Tempest, Parse and Expatriette.  Each pops just before reaching their target, bathing the three in healing energy.

OK, if we really want to take out Trueshot, Tempest will need to inflict at least 5 damage on her on his next turn.  (He has two cards which could do 4, he would then need to follow with Squall or Localized Hurricane.)  This will leave her vulnerable to Fling into Darkness even after her heal.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

The Sentinels draw

Spoiler

Team Communications: One-Shot--Draw 4 cards. You may play a card.

It is now Parse's turn.

Effects in play:
At the end of the Sentinels' turn, Dr. Medico may heal 3 hero targets for 1 hp each.
Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Damaged to La Capitan Increased by 1.


Side: The Corsair
Spoiler

Side A--The Corsair
At the start of the Villain turn, if there are 3 or more cards under this card, flip La Capitán's Villain Character card.Whenever a Hero card is destroyed by a Villain card, put it under this card.At the end of the Villain turn, La Capitán deals the Hero Target with the highest HP (H) minus 1 Projectile Damage.

Side B--Split Across Time
At the start of the Villain turn, each Villain Target regains X HP, where X = the number of cards under this card. Whenever La Capitán would be dealt Damage, move a card from under this card to the appropriate trash. If you do, prevent that damage. At the end of the Villain turn, if there are no cards under this card, flip La Capitán's Villain Character card.
HP: 39/75 Highest Villain Target
Cards in Play:
Trueshot--9/9
Spoiler

Trueshot: 9 hp, Crew, Amazon--At the end of the Villain turn, this card deals the Hero Target with the highest HP (H) minus 1 Projectile Damage.Whenever a Hero card is played, this card regains (H) minus 1 HP.


HP: 17/26
Available Powers:
Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.
Cleansing Downpour: Each Hero Target regains 2 HP.
Localized Hurricane: Increase Damage dealt to Tempest by 1. Power: Tempest deals up to 2 Targets 3 Projectile Damage each. You may draw 2 cards.  Power: Destroy this card.



In Play: Cleansing Downpour, Shielding Winds
Spoiler

Localized Hurricane   : Ongoing--Increase Damage dealt to Tempest by 1. Power: Tempest deals up to 2 Targets 3 Projectile Damage each. You may draw 2 cards.  Power: Destroy this card.
Shielding Winds:Ongoing, Limited--Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Cleansing Downpour: Ongoing--Power: Each Hero Target regains 2 HP.

Hand:
Spoiler

Aquatic Correspondence: One-Shot--Draw 3 cards.
Ball Lightning: One-Shot   Tempest deals 1 Target 4 Lightning Damage. You may destroy up to 2 Ongoing cards.
Chain Lightning:One-Shot--Tempest deals 1 Target 4 Lightning Damage. Tempest may deal a second Target 3 Lightning Damage. Tempest may deal a third Target 2 Lightning Damage.
Reclaim from the Deep: One-Shot--Each player may take a card from their trash and put it on top of their Hero deck. You may draw a card.



Writhe
HP: 14/14
Power: Extract--Power: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Doctor Medico
HP: 13/13
Power: M.D.--1 Hero Target regains 3 HP.

Mainstay
HP: 14/14
Power: Block--Power: Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.

Idealist
HP: 11/11 Lowest Hero Target
Power: Telekinetic Jab--Power: The Idealist deals 1 Target 2 Psychic Damage.

In Play: Hippocratic Oath, Durasteel Chains
Spoiler

Durasteel Chains: Equipment, Signature--Increase Damage dealt by Mainstay by 1. Reduce Damage dealt to Mainstay by 1.
Hippocratic Oath: Ongoing, Signature--Whenever Dr. Medico would deal Damage, prevent that Damage and instead 1 Hero Target regains that much HP. At the end of your turn, if Dr. Medico is active, up to 3 Targets regain 1 HP each.

Hand:
Spoiler

Team Communications: One-Shot--Draw 4 cards.You may play a card.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Restorative Burst: One-Shot--If Dr. Medico is active, you may flip one of your incapacitated Heroes and restore it to 3 HP.Each Hero Target regains 1 HP.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.


HP: 18/26

Available Powers
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.
Gauge: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.

In Play: Gauge
Spoiler

Segmentation Fault: Ongoing--Power: Discard a card. If you do, you may destroy an Ongoing or Environment Card.
Gauge: Ongoing--Power: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.

Hand
Spoiler

Reveal the Flaws: Ongoing--Damage dealt by Hero Targets is irreducible. At the start of your turn, destroy this card.
Exploit Vulnerability: Ongoing--Whenever a non-hero target enters play, increase damage dealt to that target by 1 until the start of the environment turn.
Impossible Shot: One-Shot--Parse deals 1 target 3 irreducible projectile damage. Draw 1 card.
Quick Calculation: One-Shot--Reveal the top 3 cards of your deck. Put 1 on the bottom of your deck and the other 2 in your hand.


HP: 20/29 Highest Hero Target

Available Powers
Load: Play a card.
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each.
Tactical Shotgun: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
"Pride": Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.


In Play:  Assault Rifle, Tactical Shotgun, Pride
Spoiler

"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Tactical Shotgun:Equipment, Limited, Gun--Power: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.

Hand:
Spoiler

Hollow Points: Equipment, Ammo--Play this card next to a Gun card.  Increase the Damage of that card's Power by 2.  After that Power is used, destroy this card.


HP: 20/26 Highest Hero Target

Available Powers
Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.

Ongoings and Equipment In Play: None
Spoiler


Active Golems:
Raptor Bot 2/2
Champion Bot 8/8
Spoiler

Champion Bot: 8 hp, Mechanical Golem--This card cannot be played during your play phase. Increase Damage dealt by Unity and by Mechanical Golems by 1.
Raptor Bot: 2 hp, Mechanical Golem--This card cannot be played during your play phase. At the end of your turn, this card deals 1 Target X Melee Damage, where X = the number of Mechanical Golems in play plus 1.

Hand
Spoiler

Supply Crate: Equipment--When this card enters play, draw a card. At the start of your turn, you may destroy this card to draw 2 cards.
Robot Reclamation: One-Shot--Move up to 5 Mechanical Golems from your trash to the top of your deck.Draw a card.
Flash Forge: One-Shot--Discard any number of cards. Search your deck for X Mechanical Golems and/or Equipment cards and put them into your hand, where X = the number of cards you discarded. Shuffle your deck.
Inspired Repair: One-Shot--You may draw a card.You may play a card.Each Mechanical Golem regains 3 HP.
Powered Shock Wave: One-Shot--Unity deals each Villain Target X Lightning Damage, where X = the number of Mechanical Golems in play plus 1.



Cards in Play: Security Station, Medical Ward, Dr. Stinson's Secondary Lab

Spoiler

Dr. Stinson's Secondary Lab: Room--At the end of the Environment turn, reveal the top card of each Hero deck and either discard it or replace it.
Medical Ward: Room--At the start of the Environment turn, each target regains 1 HP.
Security Station: Room--At the start of the Environment turn, a player may discard their hand to destroy an Environment card.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

#265
With the missed Targeting Arrow bonus from Tempest, and the one from our turn, and the 2 from TK Jab,  LaCap should be at 38 right now.

Excellent draw!  Team Communication was #1 on the list of cards I most want wanted to draw.  My hand was getting pretty blah.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

Quote from: Uncle Yuan on February 12, 2015, 03:25:52 AM
Um, it still says 39 . . .

My master copy is what counts and it says 38.  Next update it will be correct.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."