Lokking for bugbear kf for Drax_annihilation

Started by Jimaras8, June 20, 2013, 02:00:09 PM

Previous topic - Next topic

Jimaras8

I am looking for TJ bugbear keyframes so ican make Drax_annihilation work.

spydermann93

Quote from: Jimaras8 on June 20, 2013, 02:00:09 PM
I am looking for TJ bugbear keyframes so ican make Drax_annihilation work.

Could you send me a copy of Drax?

Also, I sent you a copy of TJ's Bugbear mesh. :)

Jimaras8

Done. Oh spyder i know it is off topic but with that mod you mentioned could it be possible to create scenarios?

spydermann93

Quote from: Jimaras8 on June 20, 2013, 06:07:39 PM
Done. Oh spyder i know it is off topic but with that mod you mentioned could it be possible to create scenarios?

It should; I don't see why not.

I remember even looking at the Iron Man scripts and such and it seems to be easy to replicate.  As for anything different from the built-in scenario types, I'd have to learn how to use EZScript, but I'm optimistic about this endeavor.

Jimaras8

I have faith in you. Um have you made the drax mesh to work cause i took bugbear kf pasted in the mesh folder and stilol in game drax has no animations. Does it work for you or havent i done something right?

spydermann93

#5
Quote from: Jimaras8 on June 20, 2013, 06:41:22 PM
I have faith in you. Um have you made the drax mesh to work cause i took bugbear kf pasted in the mesh folder and stilol in game drax has no animations. Does it work for you or havent i done something right?

I'll have to check really quick.

EDIT: Looking at the mesh, it definitely resembles Syn's Warpath mesh's keyframes to operate.

EDIT: Yeah, Warpath's keyframes work.