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Longest Civ game ever?

Started by captmorgan72, June 18, 2012, 03:25:34 PM

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captmorgan72

http://www.cnn.com/2012/06/18/tech/gaming-gadgets/civilization-ii-ten-years/index.html?hpt=hp_c2

When I used to play this game, peace was totally impossible. Another nation would always declare war on me eventually for no reason. I assumed the game was designed to just wage war constantly. After awhile, it lost its civilization simulation feel and just felt like a war simulation.

lugaru

#1
Read about it on the PC gamer website... really love this story. It kind of transcends Civilization itself and posts a really interesting apocalyptic scenario. Kind of makes you think about where things are headed, not that I'm worried about the Celts and Barbarians going to war with us.  ;)

Panther_Gunn

I just don't understand how he let it get that far.  Between spies, stealth bombers, artillery, and nukes, he should be able to take down the Viking capitol.  Fill it with troops to fortify it (paratroopers, stealth bombers, alpine troops, etc), and start subverting their cities while their government is in turmoil.  I wonder what difficulty setting he's been playing at.
The Best There Is At What I Do......when I have the time.

catwhowalksbyhimself

From what I understand, the problem is all the cities of the world are completely surrounded by poluted squares, the ones that aren't under water that is, so there is no production to speak of, and the AIs throw what little they have into building more nukes, so any city that starts to get builtup promptly gets nuked back into the stone age.
I am the cat that walks by himself, all ways are alike to me.

lugaru

Quote from: Panther_Gunn on July 18, 2012, 11:33:38 PM
I just don't understand how he let it get that far.  Between spies, stealth bombers, artillery, and nukes, he should be able to take down the Viking capitol.  Fill it with troops to fortify it (paratroopers, stealth bombers, alpine troops, etc), and start subverting their cities while their government is in turmoil.  I wonder what difficulty setting he's been playing at.

http://www.pcgamer.com/2012/07/17/community-heroes-we-talk-to-the-man-behind-civilization-iis-eternal-war/

They interviewed him on PC gamer... he gets into an interesting subject... that there are "Romantic" players and "Mathematic" players, in other words this guy and I am the Romantic sort... you want to tell a story, you want to choose goverment types and actions that make sense... and then there are Mathematic players who you can tell them a bonus and they will guess what wonder or civic you are talking about. These are the guys who say stuff like "god mode is too easy". So yeah, he was actively avoiding conquering the world, because for him that was not really a victory.