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Nemesis

Started by ghazkul, October 09, 2010, 06:21:36 PM

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ghazkul

Hey guys, does anyone know of any mesh that I could use for Mark Millar's Nemesis? I was thinking of a male_basic_cape with handgun, rifle, machine gun and rocket launcher animations? If there is one I'm dieing to skin him!
Spoiler

Cyber Burn

You could probably get by with adding a cape to one of the Punisher meshes, maybe.

daglob

I tried that-cape doesn't move.

Cyber Burn

I'm used to skoping with Tommyboy's meshes. Anytime I want to add a cape to a mesh that doesn't have one, I always have to make sure the mesh has a bone(?) for the cape. Off the top of my head, this is the only thing that I can think of here.

Spoiler

So far, I havent had any trouble when these pieces are accounted for.

tommyboy

Cyber Burn is right, the mesh will need the cape bones.
However, the keyframes also need to move those capebones around for the cape to move, and it's likely the punisher mesh and keyframes have neither capebones, nor the movement thereof in the keyframes.
I cannot guarantee it, but I think my Comedian_tf mesh will have capebones in it, and these might be properly animated in the keyframes.
If not, then I'm afraid that I cannot think of a suitable candidate with all the weapons you want. There are a few caped pistol wielding meshes, but the other weapons mentioned...dunno.
It may be a matter of creative skoping combined with some keyframe copying, and living with the cape not moving in some of the ranged anims.

Cyber Burn



A stripped down Comedian_TF mesh with the weapons hidden. Weapons will still appear in the animations.

Cyber Burn

Skope sent your way via e-mail. Unfortunately, It doesn't have the machine gun or rocket launchers though. But this should at least be a decent start.

ghazkul


Cyber Burn

E-mail glitched so I uploaded it to my yahoo group into the skopes section. Sorry about that.