Multiple Projectile Keyframes

Started by crimsonquill, June 11, 2010, 01:07:17 AM

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crimsonquill

I've been experimenting with nifskope alot to make various custom meshes but two characters I have been unable to get exactly the way I want them. Both of these characters need a few ranged attacks changed from a single projectile attack to a multiple projectile but I have been unable to make heads or tales of nifskoping the keyframes to do what I want. I usually just end up trashing the keyframes and default back to the originals.

What do I need to do?

1. Archangel_VX - I want to modify one or two of his ranged and flying_ranged attacks so he can throw multiple blades at various targets.

2. Riptide_Skope - I want to change his ranged_5 and flying_ranged_5 attacks so he can throw multiple blades at targets as well.

Now I have seen some basic tutorials to change the leave_hand settings but I just can't make it work successfully at all.  :banghead:

Anyone willing to take a moment and help me with this?

- CQ
"He said let there be light... CLICK! It was a lightbulb. And It was good."

detourne_me