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Editing the UV on Relf's

Started by area34, March 16, 2010, 07:41:21 PM

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area34

I'm using a part that has had it's UV edited and now the reflect and glow don't match with the original texture. Is there a way to edit the UV on the Refl and glow to match?

NomadX

I was just going to do a tutorial on this but wasn't sure if it was needed. Click on the NiTexturingProperty part of the piece you want to adjust the UV map for and under the block details look for the Gloss Texture and Glow Texture trees. Expand the trees and where it says "UV Set" change the value to 0 for both. This will align the refl and glow to match the changed UV.

area34

Thank you. This was something that always affected my ability to combine pieces into fewer TGA's.

Symon

Just a note, that the latest Nifskope has improved UV editing and handling facilities, which expands what you can do without having to resort to a 3D software package.
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