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Maps from Freedom Reborn Productions

Started by Checkmate, November 11, 2009, 05:08:54 PM

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Checkmate

I downloaded three of the maps at http://www.frpmods.com/maps2.html and installed them on my Win2K PC, following the instructions in the readme files. I tried out each one in the Danger Room.

The Sunken City map works beautifully.

The Sewer Tunnels map looks great, but my hero materializes with his legs embedded in the floor up to his knees. He can't move or respond to any commands, and the villain just wanders around and ignores him.

The Star Trek Enterprise Bridge just gives me a lot of objects suspended in a black space with no walls, floors, or ceilings. The hero materializes upside-down, and won't respond to any commands. The villain is nowhere to be seen.

The website said to post any comments or questions to this Mods forum, so that's what I'm doing. Any advice?

cmdrkoenig67

Hi Checkmate!

Quote from: Checkmate on November 11, 2009, 05:08:54 PM
I downloaded three of the maps at http://www.frpmods.com/maps2.html and installed them on my Win2K PC, following the instructions in the readme files. I tried out each one in the Danger Room.

The Sunken City map works beautifully.

Thank you.

Quote from: Checkmate on November 11, 2009, 05:08:54 PM
The Sewer Tunnels map looks great, but my hero materializes with his legs embedded in the floor up to his knees. He can't move or respond to any commands, and the villain just wanders around and ignores him.

I'm not sure what the issue is here...I unfortunately, can't open the maps for  :ff: any longer (thanks ever so much, Vista!), so I can't even open it and take a look at it.

Quote from: Checkmate on November 11, 2009, 05:08:54 PM
The Star Trek Enterprise Bridge just gives me a lot of objects suspended in a black space with no walls, floors, or ceilings. The hero materializes upside-down, and won't respond to any commands. The villain is nowhere to be seen.

The website said to post any comments or questions to this Mods forum, so that's what I'm doing. Any advice?

It sounds like the Star Trek map can't find it's terrain file, did you place the map's terrain folder in your games' terrain section?  I'm not sure why the hero would appear upside down, though.

Dana

Checkmate

That did it! For some reason, the terrain folder wasn't created when I unzipped the file the first time.

It works now, but...

1) The hero starts out in the transporter room, appearing as a leg sticking out of the floor. When I issue a command, he emerges from the floor and behaves normally after that.

2) There seems to be no way to get into or out of a room without smashing the doors. Is this how it's supposed to work, or is there an Open Door command that I'm not seeing?

Checkmate

The Sewer Tunnels map seems to be working fine for me now. The ambient sound effects are great.

The Enterprise map is working well, too, except for the startup:



It looks like they were involved in some sort of horrific transporter accident.
As soon as I issue a Move To command, though, they emerge from the floor unscathed:



When they make their way to the bridge, the Captain's chair appears to be missing. Is this intentional?


cmdrkoenig67

Quote from: Checkmate on December 02, 2009, 06:46:41 AM
The Sewer Tunnels map seems to be working fine for me now. The ambient sound effects are great.

The Enterprise map is working well, too, except for the startup:

It looks like they were involved in some sort of horrific transporter accident.
As soon as I issue a Move To command, though, they emerge from the floor unscathed:

Sorry about that...I'm not sure why the characters show up on the map like that, but at least they right themselves.  I'm glad you like the sound fx (did you get the sounds to work for the Enterprise too?  I included the sounds and a read me text file on how to do it with the map).

Quote from: Checkmate on December 02, 2009, 06:46:41 AM
When they make their way to the bridge, the Captain's chair appears to be missing. Is this intentional?

You have to make the chairs appear, via the read me text file (as mentioned above)...I believe I included the hexed chairs too.  As for your question about smashing through the doors...Unfortunately, that's the only way (without coding) to get through them.

Dana

freegentile

...and how does one "merge" 2 object.dat files?


Readme on the maps @ FRP 2, for instance, shows...

"Merge the objects.dat
file in the dat folder with the original file in your Data folder."


I take it there's an app that does this for you. I searched the posts & found something about EZScripts, but not where to download it.

hoss20

You would use FFEdit to merge dat files. On the Options tab, click on the Merge DATs button. Select the DAT file you want to write to, then you select the DAT file you are writing from.

freegentile

Thank you, hoss. I did use FFEdit for FFVTTR, merged the dat's fine...I chose the original dat as the one to write to & the new map dat as the one to write from. I had already unzipped the Carrier map zip file contents into FFVTTR>Data. However, when I open the game, I don't show the new Carrier map I downloaded in the list for FFVTTR or any of its mods. I'm sure I'm missing something simple here.

Previsionary

The carrier maps aren't set up for danger room play. They're missing essential group/spawn markers.
Disappear when you least expe--

freegentile

10-4. So, are any of the maps on the FRP 2 site...or anywhere else in the FF community just plug in & play after merging the objects.dat files? Anything else I need to do in FFEdit?

Previsionary

Most maps don't require you to merge dats UNLESS they use custom objects. Conduit's map just happened to do so. Hopefully, in the future, he or someone else will get around to adding the missing spawn markers to those maps so non-modders can use them correctly. :P

As for your question about ffedit, you'll rarely use that for installing maps.
Disappear when you least expe--

herodad1


freegentile

Hey, herodad, I really appreciate that. Wow, that's an amazing # of maps. I did run the install, ran FFX against that mod, & I can open & play them. I note 2 things right off the bat, common to all maps.

1. All maps are darkened
2. Most maps play a scenario where you're helping Minuteman fight Pinstripe & his gang.

I noted that in the FFX manual, it said I needed to merge all my dat's in my mod w/ my original dat's, so I did that before installing. That may be my issue, of course.

I'm now replacing all of those dat's in my original FFVTTR directory to see if that helps.

OK, that worked for the lighting & perhaps it's just the FFX-prefixed maps that do the Minuteman & Pinstrips thing (Rumble Room appears to work fine), but looks like some of my custom characters got lost in the fray; i.e. they don't show in the characters in the game, like it doesn't see the NIF anymore. I'll work on that. I did try choosing each character in FFX & saving it in that mod, as well, as using EZHero to pull the character back up & save it & save to DAT, but that didn't work, either. Big happy fun.

freegentile

OK, a few of the maps still look "dark". Most are fine, though. Wow, what a great pack of maps...and ready to use! Is the "Autumn" map in this pack supposed to look like it's @ dusk?