For Asgard and the Marvel Universe!

Started by BentonGrey, December 31, 2011, 06:21:21 PM

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spydermann93

Quote from: BentonGrey on July 17, 2016, 11:39:23 PM
Okay, I have been screwing with the animations of Mr Fantastic, and I think I've got everything just about where I want it.  The only niggling thing left is the run animation.  I like the stretchy one, but it is a bit too much.  I think I'd rather just a regular run animation.  The default one is a bit awkward.  Is there any mesh I can import animations in from?

Maybe male_basic's run animation will work? I tried plopping the Plastic_Man_TJ run animation in, but no dice. There will have to be some bone adjustments for it to work.

detourne_me

Using any rstandardun animation from a  male_basic keyframe set will work with tommyboy's Mr F. The problem is there may be some visual glitches if a player makes the character do something immediately after running, instead of waiting for an idle or melee_idle animation to play, 'reseting' the mesh.
The run from Plas definitely wouldn work as it requires a whole other set of nodes to call upon.

I think the best way to get what you want BG is to take a standard run animation, then add the niKeyframe Controllers from all of the other nodes mr. F. uses in his normal run animation to the standard run animation.

hoss20

I believe the same adjustment I made to fix the default idle animation can be used on the run animation as well. I'll give it a shot and let you know. The problem is that the mesh does not end up in the same position it started and because the animation is looping; it causes a flicker when the animation starts over again.

BentonGrey

Howdy guys, can anyone send me the keys for vx_sunfire?  They apparently didn't make it into my Marvel Adventures folder...somehow, and I deleted the originals.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
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Cyber Burn

Quote from: BentonGrey on August 11, 2016, 11:50:05 PM
Howdy guys, can anyone send me the keys for vx_sunfire?  They apparently didn't make it into my Marvel Adventures folder...somehow, and I deleted the originals.

https://groups.yahoo.com/neo/groups/Vertex_Meshes_06/info

The Sunfire mesh doesn't come with Keyframes, but any VX Keys should work.

BentonGrey

Thanks CB.

Curses...what I need are the same keys I had in that mesh...and I'm not sure which they were.  I don't want to have to mess with his character build that much.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Cyber Burn

What if you drop a set of Keys in the Folder and see whether or not the Character's Point Value changes? If it does, then switch to another set of Keys. Would something like that work?

WyldFyre

Try the vx energy projector kf. I think those are the right ones.
For Freedom!

FF Museum Website: http://ffmuseum.org/

BentonGrey

Thanks guys, I figured it out.  I couldn't find the keys he had, but I managed to find some close enough that I could make them work by adjusting.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/