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Looking for mesh!!!

Started by style, March 31, 2025, 06:43:25 PM

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style

Is there a mesh out there (and I feel like I've seen one) that has a charging attack and head butting attack and that also shoots a gun? 🤔 Maybe yall know who I'm trying to do! Lol
The Ultimate Fan!

Randomdays

Maybe the marvel Spider-Man villain Hammerhead? I know there's a few out there including a hammerhead_t somewhere.

if not, maybe merges a couple of kfs together.

oktokels

Funny coincidence—I just came to the forum to ask a couple of questions about animation blending and skeleton distortion, and I found a thread about Hammerhead... which is exactly the character I'm working on right now!  :thumbup: I'm using gren's "Male Suit" modified by detourne_me (i think  :doh: ).

I'm trying to transfer a custom tommy gun shooting animation from PINSTRIPE to hammerhead. The KF file loads and plays without issue on Hammerhead, but as soon as the animation starts, the skeleton distorts and adopts PINSTRIPE skeletal pose.

Is there any tweak within NifSkope to correct this distortion or align the bind pose?Or is retargeting in Blender/3ds Max the only viable solution?

I'd also like to combine two separate hammerhead's KF animations into one animation. My plan is to use the melee_4_A attack animation's upper body (torso, head, arms in headbutt position) and merge it with the running animation's lower body (legs, pelvis) to create a new "headbutt run" animation.

Has somebody done this? Can I reliably do this by copying and replacing the keyframe controllers/data for specific bones in NifSkope? Are there any particular precautions I need to take when aligning interpolators or keyframe data?

THANKS !!!!  :thumbup:

Randomdays

I would say that since Pinstripe body is different enough that it wouldn't play well with male suit. Part of wht you're talking bout is above my head.

Now, I just checked my files and I have 3 different Hammerheads;

1) Hammerhead_t, which looks alright, but the one "headbutt" animation for it isn't that great

2) Hammerhead tm_gni_dm, which is the same as 1) but adds a tommygun firing animation that looks good.

3) Hammerhead skope by Thunder, which is also based off of Hammerhead_t, but has some great headbutt animations and a pistol for a ranged weapon

since they all have the same base, you ought to be able to combine the kfs pretty easily. I think the only issue is that they're for both games and you'd have to convert, but that shouldn't be an issue.

I'm zipping them all together so that anyone can take a look at them. They're in my requests folder


Randomdays

Now, lets see what the final output looks like