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DEINOTOR, or dinoman

Started by bearded, October 26, 2025, 07:22:20 AM

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bearded

Seriously, DinoMan. That's a good name, has there ever been a character?



Do you see the problem? I can change the basic skeleton (the blue and green blocks), but when I turn the animations back on, his legs will snap into male basic. And then there's the tail. I feel like daemon would be a good fit, that's my go to for tails. I also have the raptor mesh, that would work also, but it's more animal than person.

Oh, and another trick I have is to use anyone with a cape. I simply move the cape bones down to the hip level and rig the tail to it.

cranlox

#1
I understand what's complicating things for you, I thought you wanted your arms in a T position, I'm going to try to correct your legs to what suits you best and have them come out straight from now on and confirm if you want your arms in a T or A shape. :thumbup:

Just for your information, this model that I sent you in the attached image would fulfill the "ideal" position.

(I'm just giving an example, would this pose be the most useful for you?)


here the new model with new position is more big DINOMAN MODEL 2
https://www.mediafire.com/file/1vj0ojzcntpf0dx/dinoman+model+2.rar/file

bearded

Dinoman was great! it's the male basic keyframes that isn't working for him.

bearded

But I've actually got an idea for that now...

cranlox

I hope it comes out soon!I hope it comes out soon! :thumbup:
I'm having problems with my computer, but I'm trying to fix them for the time being.