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kuertee's mods - SkX2 for FFvTTR

Started by kuertee, March 29, 2014, 02:55:40 AM

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kuertee

Hey guys,

I've released Beta v 0.78g: http://kuertee.zymichost.com/ffvttr/

Unfortunately, it's only for non-FFX3 set-ups.

Characters and powers that use the base game's architecture should be supported. These are characters created in-game, the Freedom Force Editor or via an external editor. If Alex's EZ Hero work for FFVTTR, then characters built with that should be supported?

If you have a mod that doesn't use FFX3 and you'd like to see SkX2 AI working in it, the best way to add SkX2 AI is:

  • Duplicate that mod folder and rename it appropriately. For e.g., myModWithSkX2.
  • Download the skX2 files and extract it to a temporary folder away from the game folders.
  • Copy the skX2 files from the extracted folder in step 2 into the folder created in step 1.
  • Change the line "ffvt3r.exe -log -game skX2" in the "startSkX2.bat" file to point to the folder created in 1. For e.g., if the folder in 1 is named "myModWithSkX2", change this line to "ffvt3r.exe -log -game myModWithSkX2".
  • Change the line "cd skX2" near the bottom of the "startSkX2.bat" file to point to the folder created in 1. For e.g., "cd myModWithSkX2"

I think that would work anyway. SkX2, like the mod it was derived from, SkX for the first Freedom Force game, is designed to automatically query the files in its folder and create the characters and powers data profiles that the AI in the mod uses.

If it doesn't work, SkX2 works on its own with the characters and powers from the base game. But it should work. If you try it and it doesn't, please let me know.

I'd like to return to extend this mod further. I know it still has a ways to go - especially in regards to optimising it for larger battles (e.g. later stages of a Team Gauntlet Rumble Room session). And, of course, the work required to get it to understand FFX3.3 powers. But I'm a bit busy with my Skyrim mods.

Maybe, someday.

Cheers!
skX2 AI for FF v TTR: beta v0.78f read-me
skX AI for FF: beta 0.8 read-me

Epimethee

How DARE you mod for another game! For shame, Kuertee! ;)

Thank you for the hard work, hoping to see further updates to this very interesting project.

P.S.: You might want to announce your new version in the releases forum.
FFX add-on for FFvsTTR at ffx.freedomforce4ever.com

kuertee

Hahah! I started modding for the TES games when my FFvTTR modding slowed down back in 2006 (or 2007?). Back then it was Oblivion. It was natural to translate my mods from Oblivion to Skyrim. Interestingly, the flight or fly behaviour of my Skyrim mod, Fight or Fly, (and my Oblivion mod, NPCs Yield) uses the same logic as the fight or fly behaviour in SkX.

Anyway, can a moderator move this post to the Releases Forum? I totally forgot about that forum.
skX2 AI for FF v TTR: beta v0.78f read-me
skX AI for FF: beta 0.8 read-me

Xenolith

I can't get your webpage to load.  Down?

kuertee

Yeah. It looks down. Message I received about it:
"...The MySQL database is currently offline, we are aware of the issue and are aiming to resolve this issue as expediently as possible. Please be patient. There are no further details at this time, this is a temporary outage..."

I'll check again tomorrow. If it's still down, I'll set-up a mirror.
skX2 AI for FF v TTR: beta v0.78f read-me
skX AI for FF: beta 0.8 read-me

Xenolith


kuertee

Ok. My host is back up: http://kuertee.zymichost.com/ffvttr/

Also, I got my local version to work with the current version of FFX3.3. But the AI only uses powers up to FFX3.1.2a. (E.g. Eve uses her plant control powers. Slowball, the sample character included in FFX3.3, works ok.) Newer FFX powers introduced after 3.1.2a are ignored.

Apart from getting the new FFX powers to work (if there are any. I don't know really know the status of FFX3.3.), there are other work I'd like to do on it.

I'll keep playing with this version and release it in a couple of weeks or so.

But as I've previously mentioned, this mod doesn't need FFX. It should work with any non-FFX mods. Are there any?

Another thing, do people still play the first Freedom Force game?
skX2 AI for FF v TTR: beta v0.78f read-me
skX AI for FF: beta 0.8 read-me

Epimethee

Quote from: kuertee on April 09, 2014, 01:44:01 AM
Also, I got my local version to work with the current version of FFX3.3.
Good news!

QuoteBut as I've previously mentioned, this mod doesn't need FFX. It should work with any non-FFX mods. Are there any?
Hmm... From memory, IIRC the Freedom Force for FFvsTTR mod would be one. Obviously, there are quite a few for FF1.

QuoteAnother thing, do people still play the first Freedom Force game?
For one, I am, after a long hiatus. I'm in the middle of replaying The Strangers. After that, I'll probably re-do the default campaign, Tales of the Navigator and The Amazonauts.
FFX add-on for FFvsTTR at ffx.freedomforce4ever.com