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FX Suggestions for Blue Marvel.

Started by Jimaras8, January 22, 2014, 05:11:12 PM

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Jimaras8

So, in light of recent LP's release of Blue Marvel i would like to ask suggestions on which fx to use in his anti-matter energy powers. Since the character is new and i haven't read any comic featuring him i would love some fx suggestions on beam projectile and area attacks. I was thinking blue could be the core colour of his powers.

AfghanAnt

I know he has anti-matter manipulation but I dont remember ever seeing him do anything but have glowing hands which are usually blue. So I would choose blue fxs.

Jimaras8

I had the same thought AA. So, since i haven't read any comic with him, he hasn't shown anything else than glowing hands. He hasn't fired a anti-matter beam once?

Second question: I am trying to make an apocalypse hero file these days and i would like your thoughts on his defenses and esepcially what method of invulnerability is more accurate. I was thinking maybe PR and inv 5 or 10.

spydermann93

Quote from: Jimaras8 on January 25, 2014, 01:11:13 PMSecond question: I am trying to make an apocalypse hero file these days and i would like your thoughts on his defenses and esepcially what method of invulnerability is more accurate. I was thinking maybe PR and inv 5 or 10.

For Apocalypse, giving him Physical Resistance and a regenerative ability makes him nice and solid.  It isn't his incredible armor that saves his hide so much as his blasted healing and immortality.

Jimaras8

#4
Apocalypse goes like this until this moment: PR, fast healing, density control, flier and immortal. I am thinking og making a combo attribute so i can put some tk and maybe some level headed since he has vast psionic abilities too. What do you think spyder? Also, i am unsure of whether should i put 8 and 8 in strength and endurance. With the celestial enhancements his strength is equal to a calm hulk so i thought 8 is good.

spydermann93

Quote from: Jimaras8 on January 25, 2014, 02:35:56 PM
Apocalypse goes like this until this moment: PR, fast healing, density control, flier and immortal. I am thinking og making a combo attribute so i can put some tk and maybe some level headed since he has vast psionic abilities too. What do you think spyder? Also, i am unsure of whether should i put 8 and 8 in strength and endurance. With the celestial enhancements his strength is equal to a calm hulk so i thought 8 is good.

Is he made up of a more durable material like Stone or Concrete?  Honestly, I'd give him something like Regenerative rather than Fast Healing, but that's just me.  I also do combo attributes for my characters as they often have plenty of attributes to go along with the original attributes (i.e. Solid Skeleton, Cosmic Chump, etc.).

And 8/8 sounds good to me.  That's actually what I had for my Apocalypse hero file.

Jimaras8

Yep, i have given him stone. Well i don't you regeneration so much since it heals the character really fast and beings with endurance 8 and beyond make the battle drag a lotttt. But as you said it's just me  :P :P! I will probably make him a combo that guy has so many powers, i want to be a real menace for the x-men. Oh, spyder would you mind send me gren's Dormammu if you have him with the converted image files?

spydermann93


Jimaras8


laughing paradox

I just wanted to respond, regarding Blue Marvel. His power looks a lot like Silver Surfer's power (with the Kirby dots) but with blue energy.

Spoiler

(It's under a cut because it's a large image.)

Jimaras8

Thx for the res LP. My main question is whether BM actually has used some energy projection like beam, projectile or just uses his energy to glow his hands  :D.

laughing paradox

I say go for the beams, why not?!

It'll just look cooler in the game when he's blasting away bad guys.

Jimaras8

Oh, boy i am always going for the beams  :D :D. I will give him a shot when i finish warriors orochi. Keep it rolling LP!