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weapons packs

Started by deano_ue, January 16, 2014, 10:19:01 PM

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Cyber Burn

These are awesome Random.

Randomdays

#31
Did a little testing in game to see if they worked as they should.

Branch swapping the new weapons onto the Punisher mesh, the new weapons appeared exactly where they should and worked perfectly. It looks like the skin only partially appears on the new weapon for some reason.

Branch swapping onto male basic_boots, the weapon appears off of where it should be and position had to be adjusted. Weapon skin appears normal. On the plus side, before adding the weapons, the mesh appeared broken in the character viewer. Adding the weapons settled it down and it appeared normal afterwards

I'm assuming the skin problem on the Punisher has something to do with the glow and reflect tgas that the rest of the skins have and the new weapon doesn't. Someone with more skinning knowledge would have to give some input.

Edit - looks like it might be the lightmap.tga - removing this the new gun appears to have no skin at all.


Cyber Burn

Did you get the skin issue fixed? if you need help, I would be glad to take a look at it.

detourne_me

You should give the guns a completely black lightmap file. That should fix it. But that also remove all reflections too.

Randomdays

Not fixed as yet. I was trying a few more things out with positioning before bed last night. I'll try DM's suggestion when I get home and see if that works.

Rifles are well on the way, adding a few more things like crossbows to it if I can since they'd use the same animations.

Will probably look at swords next.

Podmark

Get my skins at:
HeroForce
my Google page

Randomdays

#36
Giving the guns a black lightmap didn't work, but changing the male_basic_lightmap to black did.

Doing some more experimenting, assigning the vertexes of the gun to a specific bone isn't necessary so only one gun for each nif is needed, and moving it the center axis and then moving it and rotating it a bit works with the right hand. Assigning it to the left hand or elsewhere would work but would need additional tweaking.

Redoing the pistols at the moment before going back to rifles.

Edit;

Pistols done and uploading.

11 pistols from "The Movies Game"

Silenced pistol from the Bond mesh rigged earlier by me and skoped by DM.

Crossbow from "Fist of the North Star - Ken's Rage"downloaded from TF3DM.com - http://tf3dm.com/3d-model/mamiya-weapons-84499.html

I half sized the crossbow to make it similar to a hand crossbow like DC's Huntress carries.

Flintlock pistol - 3d model with textures from "Assassin's Creed III" downloaded from TF3DM.com - http://tf3dm.com/3d-model/flintlock-pistol-66797.html

Check release thread for location when upload complete.

Randomdays

Rifle pack released with 20 rifles - see the release thread for more info and link. Going to start looking at the swords next.

Cyber Burn

You ROCK Random, it's been a while since I've done any Skoping, so I'm really looking forward to getting back into it. I'm also really looking forward to trying these weapon packs out.

A HUGE THANK YOU FOR ALL THE WORK, TIME, AND EFFORT THAT YOU'VE PUT INTO THIS PROJECT!!!


:thumbup:    :thumbup:    :thumbup:

ElijahSnowFan

Quote from: Cyber Burn on January 24, 2014, 02:13:36 AM
You ROCK Random, it's been a while since I've done any Skoping, so I'm really looking forward to getting back into it. I'm also really looking forward to trying these weapon packs out.

A HUGE THANK YOU FOR ALL THE WORK, TIME, AND EFFORT THAT YOU'VE PUT INTO THIS PROJECT!!!


:thumbup:    :thumbup:    :thumbup:

Agreed -- nice work, RD!

Randomdays

Thanks guys. Very much.

I started on swords but looking at things, I 've got a lot of themed groups from Civ 4/5 and EE 2/3 with swords, weapons, shields, helmets, etc. As I do each group I'll be doing the items to the side as well. You'll get a wide variety of items, but it might be a while before you see them.

Cyber Burn

As eager as I always am to see new content, take your time, I would hate to see you burn yourself out trying to get these things done. Too many of our content creators have left the community because of burnout, I would really hate to see you follow suit.

I don't know when I'm going to get my new External HD back with all my FF stuff, so I will probably have to re-download everything and start from scratch. Between Family, work, and school, my time has been a little more restrictive as of late, but I can at least try to get one or two Skopes done a week in between my other projects.

BentonGrey

What a great idea, guys!  Of course, being completely artistically inept, there isn't much I can do to help, but I can see this being a tremendous boon to us mod-makers!

Ohh my gosh, that is so neat RD!  I LOVE the rayguns!  Such weapons packs would make it so much easier to bring specific ideas to life.  If I want a particular type of soldier or character, I could have a more accurate pick of weapons.  That's really cool.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

daglob

I wonder how hard these would be to add to the Weapons Master Attribute?