News:

Happy 20th, FFvT3R!

Main Menu

Of Wreckers and Crews

Started by BentonGrey, December 13, 2010, 07:14:00 PM

Previous topic - Next topic

BentonGrey

Howdy guys, I'm working on the Wrecking Crew, and I was wondering what insights y'all might have for their builds.  I like to make my herofiles distinct, and I'm having a bit of trouble with these guys.  Their powers are relatively easy, but their attributes give me pause.  Here's what I've got at the moment.  What do y'all think?

The Wrecker:
Spoiler
Stats:
     Strength:     6    Extremely Strong
     Speed:        4    Fast
     Agility:      5    Very Agile
     Endurance:    6    Extremely Hardy
     Energy:       6    Extremely Powerful

Attributes:
     Temperature Control           
     Radioactive                   
     Hot Tempered                 
     Physical Resistance           
     Disciplined                   

Powers:
     Wreckers toughness (Passive Defense):
             Block Type:         
             Success Rating:      Rare
             Level:               4
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

     Crowbar cruelty (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Minor
             Stun:                Medium
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_8                       
             Attached FX Name:    manbot_punch                 

     crowbar crunch (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    manbot_punch                 

     crowbar hurl (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_crowbar               
             Attached FX Name:    crowbar_throw2               

     steel uppercut (Melee):
             DamageType:          Crushing
             Magnitude:           Very High
             Energy Point Cost:   Minor
             Stun:                None
             Knockback:           Extreme
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee_3                       
             Attached FX Name:    manbot_punch                 

     stabbing crowbar (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Trace
             Stun:                High
             Knockback:           Low
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee_7                       
             Attached FX Name:    legionnaire_melee             

Thunderball: (trying to keep in mind what Prev. has kept saying about his intelligence)
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\Thunderball_Heavy\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:        TG

Stats:
     Strength:     6    Extremely Strong
     Speed:        4    Fast
     Agility:      5    Very Agile
     Endurance:    6    Extremely Hardy
     Energy:       5    Very Powerful

Attributes:
     Temperature Control           
     Level Headed                 
     
     
     

Powers:
     steel hardened skin (Passive Defense):
             Block Type:         
             Success Rating:      Rare
             Level:               4
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                  Crushing
                                  Piercing
                                  Energy
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

     wrecking spin (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Minor
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 360 Degrees
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    bullet_chainedpunches         

     wreckingball blow (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Swiftness:           Slow
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    minuteman_patriotswing       

     thunderous smash (Melee):
             DamageType:          Crushing
             Magnitude:           Very High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           High
             Swiftness:           Slow
             Arc:                 90 Degrees
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    manbot_punch                 

     wrecking ball hurl (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    ballandchain2                 

     thunderous combo (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Minor
             Stun:                Low
             Knockback:           Low
             Swiftness:           Slow
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    default_punch                 

     brains over brawn (Direct):
             DamageType:          Genetic Damage
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               2
             Animation Name:      ranged                       
             Attached FX Name:    mentor_cerebralnormalisation 

     tangling chain (Ranged - Projectile):
             DamageType:          Density Max
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               2
             Animation Name:      ranged_2                     
             Attached FX Name:    ballandchain             

Piledriver:
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\Piledriver_Heavy\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:        TB

Stats:
     Strength:     6    Extremely Strong
     Speed:        4    Fast
     Agility:      3    Normal
     Endurance:    6    Extremely Hardy
     Energy:       4    Powerful

Attributes:
     Temperature Control           
     Physical Resistance           
     
     
     

Powers:
     toughened skin (Passive Defense):
             Block Type:         
             Success Rating:      Rare
             Level:               4
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                  Crushing
                                  Piercing
                                  Energy
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

     wrecking punch (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    theant_punch                 

     piledrive (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                Very High
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    supercollider_massivepunch   

     driving blows (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Minor
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    bullet_chainedpunches         

     spinning piledriver (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Minor
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 360 Degrees
             Level:               2
             Animation Name:      melee_2                       
             Attached FX Name:    minuteman_patriotswing       

Bulldozer:
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\Bulldozer_Heavy\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:        TG

Stats:
     Strength:     6    Extremely Strong
     Speed:        5    Very Fast
     Agility:      3    Normal
     Endurance:    6    Extremely Hardy
     Energy:       5    Very Powerful

Attributes:
     Temperature Control           
     Grim Resolve                 
     Physical Resistance           
     
     

Powers:
     dozer Charge (Special):
             Special Type:        Speeding Bullet     
             Energy Point Cost:   High
             Level:               2
             Animation Name:      run                           
             Attached FX Name:    bullet_speeding_bullet       

     dozers hide (Passive Defense):
             Block Type:         
             Success Rating:      Rare
             Level:               4
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                  Crushing
                                  Piercing
                                  Energy
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

     dozer HeadButt (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Very Low
             Stun:                Very High
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    supercollider_headbutt       

     bulldozing blow (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Minor
             Stun:                None
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    nazi_soldiers_melee           

     bulldoze (Melee):
             DamageType:          Crushing
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_6                       
             Attached FX Name:    mechanical_smash             

     bulldozing carnage (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    default_punch                 

What do y'all think?  As they are right now they give my Thor a serious challenge.  I have to use a heropoint as often as not.

God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

freegentile

One of our fine friends, can't remember if it was herodad, usagent, or hoss...had a slew of herofiles he had made available to me & others. He distinctly had all the Wrecking Crew on there. I've used them & they behave pretty accurately. That's odd that you mention them vs. Thor since that was the match-up that was recently in the Thor mini-episode of that newest cartoon take on the Avengers...World's Mightiest Heroes, I believe is part of the title. Anyway, I can send you those if you're interested in test-driving, but I think your take...as always...is spot-on & will work just fine.

BentonGrey

Quote from: freegentile on December 13, 2010, 07:23:54 PM
One of our fine friends, can't remember if it was herodad, usagent, or hoss...had a slew of herofiles he had made available to me & others. He distinctly had all the Wrecking Crew on there. I've used them & they behave pretty accurately. That's odd that you mention them vs. Thor since that was the match-up that was recently in the Thor mini-episode of that newest cartoon take on the Avengers...World's Mightiest Heroes, I believe is part of the title. Anyway, I can send you those if you're interested in test-driving, but I think your take...as always...is spot-on & will work just fine.

Well thank you FG, both for your compliments and for offering to send me those herofiles, but I actually used USAgents files as the basis for my builds. ^_^  I do that whenever I can because he does such great work.  However, I usually like to rename and rebalance powers, and I almost always add several new powers and attributes.  I actually decided to pick these guys back up after having watched their appearance in the new Avengers cartoon.  They did a great job of portraying both the Crew and Thor, and that made me want throw them together in FF. 
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

herodad1

i gave my wrecking crew a level 6 strength level also. as far as the marvel universe goes the wrecker by himself is 40 ton strength but when he's shared his power with the crew, him and them are only 10 ton strength. i try to give my characters strength levels in game according to the MU stats. my thor is a level 10 in game. :)

Xenolith

Physical Resistance is a good trait to use.  I don't like Invulnerablity.  Good to see it PR in there, Benton.

My guys only have one or two powers at most, unless they need more, so I don't have anything constructive to add about your power selection.

I'm curious why you chose Radioactive and Temperature Control for the Wrecker?  Stan and Jack were pretty creative with powers way back when, and I usually avoid replicating one use powers (like Thor's magnetic/gravity control powers) or Reed Richard's 'master of the martial arts' power.

Scorpion13mk2

I dont have much problem with the magnetic-gravity powers for Thor, and that kinda all ties in with the whole storm god thing, and even if it didnt, he is a hero who's powers come from magic.

As for the WC, when I did them in  :ff:, I just gave the Wrecker a 6 in strength, everyone else gets a 5. They really are just overgrown thugs who are only really dangerous to powered heroes when they drastically overpower them or outnumber them. They have low agility, and the Weak Mind attribute. One on one with my Thor, they got no chance in hell. All of them together, they have a good chance to knock him down, and keep him down for the count.

BentonGrey

Quote from: herodad1 on December 13, 2010, 08:48:15 PM
i gave my wrecking crew a level 6 strength level also. as far as the marvel universe goes the wrecker by himself is 40 ton strength but when he's shared his power with the crew, him and them are only 10 ton strength. i try to give my characters strength levels in game according to the MU stats. my thor is a level 10 in game. :)

Yeah, I try and match my characters to their RPG stats too.  I make heavy use of Ben Riley's Marvel RPG page when I'm creating herofiles.  I often have to tweak that for balance reasons (especially at the top and bottom of the scale), but it provides a great starting point for building.

Quote from: Xenolith on December 13, 2010, 09:21:29 PM
Physical Resistance is a good trait to use.  I don't like Invulnerablity.  Good to see it PR in there, Benton.

My guys only have one or two powers at most, unless they need more, so I don't have anything constructive to add about your power selection.

I'm curious why you chose Radioactive and Temperature Control for the Wrecker?  Stan and Jack were pretty creative with powers way back when, and I usually avoid replicating one use powers (like Thor's magnetic/gravity control powers) or Reed Richard's 'master of the martial arts' power.

I have really come to love physical resistance.  It's just a great attribute for making characters tough, but not so tough that nothing can hurt them.  In the DCUG I used a mix of both, a few points of invulnerability and PS (which made for a really excellent Superman, in my opinion), but I'm trying for a different feel in my Marvel builds.  After all, Thor is very tough, but he doesn't seem to have the clear-cut invulnerability of Superman.  The same goes for the Thing.  As for the Wrecker's attributes, USAgent had those in his herofile, and I just kept them.  I wasn't sure about it, but I trusted his judgment.  Rapsheet does have this to say about the Crew:
QuoteThe Asgardian enchantments have provided Thunderball with some resistance to cold, heat, fire, corrosives and toxins.

Quote from: Scorpion13mk2 on December 13, 2010, 10:00:06 PM
I dont have much problem with the magnetic-gravity powers for Thor, and that kinda all ties in with the whole storm god thing, and even if it didnt, he is a hero who's powers come from magic.

As for the WC, when I did them in  :ff:, I just gave the Wrecker a 6 in strength, everyone else gets a 5. They really are just overgrown thugs who are only really dangerous to powered heroes when they drastically overpower them or outnumber them. They have low agility, and the Weak Mind attribute. One on one with my Thor, they got no chance in hell. All of them together, they have a good chance to knock him down, and keep him down for the count.

Hmm...do you think I should lower their agility?  Yeah, Thor could clean any one of their clocks, but all together they can dog-pile him and hurt him.  I think I'll give a few of them Weak Minded...maybe Piledriver and Bulldozer?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Shogunn2517

I have similar stats for the Wrecking Crew.  Bulldozer, Piledriver and Thunderball all have 5(str), 5(spd), 4(agl), 7(end), 5(engy).  The Wrecker is a little higher 7, 7, 5, 7, 7.  All have Physical Resistance, which all-in-all makes them pretty tough.  Like Scorpion, one on one against Thor, they don't stand much of a chance, but four on one and they're able to take him out.

But it's always interesting to find that balance between being really durable and being practically invulnerable and of course being Invulnerable.  Though Thor isn't as invulnerable as a Superman(or more accurately the Hulk), he still should be able to go toe-to-toe with them.  But yet, weak enough not be able to take on all of the Wrecking Crew.