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Hawkman mesh

Started by The Raven, November 05, 2010, 07:56:40 PM

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The Raven

I'm looking for a Hawkman mesh, with muscular body, more weapons like mace, axe, shield... a modern Hawkman.
Master of Shadows

daglob

http://tommyboymeshes.freedomforceforever.com/index.html

Tommy's meshes usually have weapons and shields hidden in the mesh.

The Raven

The tommyboy mesh is good, but is sly... no mace... only a ballchain... no extra weapons...
The Beyonder mesh is better, came with a mace but have the same problems... no extra weapons...
I looking for a modern Hawkman with more weapons...
Master of Shadows

tommyboy

Quote from: The Raven on November 06, 2010, 10:14:21 PM
The tommyboy mesh is good, but is sly... no mace... only a ballchain... no extra weapons...
The Beyonder mesh is better, came with a mace but have the same problems... no extra weapons...
I looking for a modern Hawkman with more weapons...
The _tv version has various hidden weapons, learn nifskope to reveal them.
The _tf version has a spiked mace, visible in the preview pic.
But it seems like you want a mesh that magically pulls out lots of different weapons in different animations, and I'm not sure that exists..

daglob

You do what I did with the old Harvey character Golden Gladiator (in a red and blue suit?): you do versions of him with different weapons visible and give the main character Shape-Shift.

The Raven

Quote from: tommyboy on November 06, 2010, 10:39:11 PM
Quote from: The Raven on November 06, 2010, 10:14:21 PM
The tommyboy mesh is good, but is sly... no mace... only a ballchain... no extra weapons...
The Beyonder mesh is better, came with a mace but have the same problems... no extra weapons...
I looking for a modern Hawkman with more weapons...
The _tv version has various hidden weapons, learn nifskope to reveal them.
The _tf version has a spiked mace, visible in the preview pic.
But it seems like you want a mesh that magically pulls out lots of different weapons in different animations, and I'm not sure that exists..
Hi, Tommy!!
I'm a brazilian fan of Freedom Force, don't speak english... I had dificult to understand words like "nifskope"... How I learn this?
I have the _tv and _tf Hawkman meshes.
The _tf had a hawk "beak", Golden Age version... and i looking for a modern version.
Master of Shadows

The Raven

Quote from: daglob on November 07, 2010, 06:18:50 AM
You do what I did with the old Harvey character Golden Gladiator (in a red and blue suit?): you do versions of him with different weapons visible and give the main character Shape-Shift.
I don't know this character...
Yes... diferent wapons visible...
This mesh is released for download?
Master of Shadows

daglob

Shape Shift is one of the FFX attributes. It allows a character to have more than one form. It takes a little time to set up, but when you get it working, it is worth it.

FFX is here (FF1):

http://www.mike.va.com.au/

and here (FFv3R):

http://ffx.freedomforceforever.com/downloads.htm

Nifscope lets you hide and un-hide parts of a mesh. It is fairly easy to use and is located here:

http://niftools.sourceforge.net/wiki/NifSkope

The Glowing Gladiator (Oops!) is here:

http://games.groups.yahoo.com/group/characterobscura4/files/

He's in the Harvey Hang Out. There are several versions of him, each with a different weapon; the main one has the sword. The original character's sword could change into other weapons, so I did different nif files with different weapons visible.

I'm pretty sure that I did versions for both games.

Questions about FFX are handled in the Mods forum. Questions about Nifscope are answered in the Hex-Editing forum.

bearded

this got me thinking. take a melee animation with the sword and then copy it and rename it melee_2. replace the shrinking and growing sword with an axe.
you could use m25's keyframe editor to rename and copy the animation set as many times as you want, and then use nifskope to replace the weapons.
alternately, remove the weapons entirely, so the hands swing an invisible weapon. then create an fx with the sword.nif as the core.nif and a slash fx as the end.nif. repeat for different weapons. maybe a start.nif could be a glow around the hands. sometimes with this type of weapon changing, the weapon fx stays with the character for a while, he carries it around. i think it depends on if the animation is interrupted before the set completes.
a third and clumsy method is to replace streetlamps with a lot of different weapons.

The Raven

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The Raven

#10
daglob, thanks for Niftools... is fantastic!

Tommy, the hawkman_tv is amazing!! With niftools, Hawkman battle with sword and shield!!!

Bearded, thanks... !

Thank you, guys!!!
Master of Shadows

The Raven

I 'm looking for a hawkman skin for Vertex hawkman_VX.
Anyone?
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darkknight92

I may be wrong, but I remember that Revenant was working on a Hawkman skope/skin. I think it had gloves, a mace, chest straps, etc. It was a while ago and I don't know if was ever released...

The Raven

Quote from: darkknight92 on November 12, 2010, 08:38:33 PM
I may be wrong, but I remember that Revenant was working on a Hawkman skope/skin. I think it had gloves, a mace, chest straps, etc. It was a while ago and I don't know if was ever released...
Hi! In the Revenat's yahoo group I find the VX_Hawkgirl... very beautifull mesh... but her wings don't move in flyng animations...
But don't find a hawkman mesh...

I'm looking for a hawkman skin for Vertex VX_Hawkman....
Anyone can help me?
Master of Shadows