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back to the 80's again

Started by deano_ue, July 11, 2010, 08:26:57 PM

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deano_ue

blame benton for this, after finally skinning one great 80's i got the old urge to skin another.just chancing my arm for MY holy grail.


Scorpion13mk2

Seconded. There are meshes for lots of He-Man characters, but none for Skeletor. Why? He's the coolest looking one outta all of em.

spydermann93


BentonGrey

TUE, if you ever get the He-Man characters skinned, meshed, or skoped to your satisfaction, let me know.  I'll help you put together a small, simple mod for them.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Courtnall6

Clothes make the man and colourful tights make the Super-Hero.

spydermann93

#5
Quote from: BentonGrey on July 11, 2010, 09:27:14 PM
TUE, if you ever get the He-Man characters skinned, meshed, or skoped to your satisfaction, let me know.  I'll help you put together a small, simple mod for them.

That would be awesome! I would like to help out with this. I could make the hero files (I have most of the meshes) and convert them in game. I could also edit the text files. I know that may not sound all that helpful, but He-Man is the greatest!

BentonGrey

Actually, that would be very helpful.  My knowledge of He-Man, as I was saying to TUE the other day, isn't exactly extensive.  With someone else to handle that type of detail work, it would be a big help.  I was thinking that I might put together the bones of a few EZScript missions for TUE if he were interested one day.  Nothing fancy, and I would like to leave it up to someone else to do the dialog, but I could handle some simple EZScripting if there was interest.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

deano_ue

hero files can be tricky depending on which continuity you go with, it's something i'm working on basing the powers and levels on the new classics line( essentially all the past versions merged and streamlined) comparing them to other comic characters.

eg superman has more powers and is slightly stronger, but he-man has the upper hand due to his powers being magic based and anyone disagrees i've comic evidence to prove it :P

the main problem with a mod apart from you know meshes,skins, fx's and voices would be maps

herodad1

UE, i'm not disagreeing but i'd love to see the superman/he-man info.

spydermann93

#9
Quote from: the_ultimate_evil on July 11, 2010, 10:21:00 PM
hero files can be tricky depending on which continuity you go with, it's something i'm working on basing the powers and levels on the new classics line( essentially all the past versions merged and streamlined) comparing them to other comic characters.

eg superman has more powers and is slightly stronger, but he-man has the upper hand due to his powers being magic based and anyone disagrees i've comic evidence to prove it :P

the main problem with a mod apart from you know meshes,skins, fx's and voices would be maps

Well, I have most of the he-man meshes (save for Skeletor, Teela, Battle Cat/Cringer), so it's a pretty good selection. My mom (believe it or not) was a He-man fan when she was a girl, so if I get stuck, I can just ask her what to use. I don't know of many FX's or voices that will fit them, but I can try. I mean, I give all my characters voices (albeit, they're all from the original game), but I won't give them voices until you two are content with it.

As for the maps, imagination is key my friend. Don't forget this is Eternia, a place with all sorts of environments and technology, so there is a lot of room to make our maps.

As for He-man being stronger than Supermman, I'd have to agree. He is, after all, the strongest man in the universe :P

@herodad1: Looks like He-Man did fight Superman after all :P

Spoiler
I mean, look at the first one. Superman is worried that He-Man IS going to kill him if he fights him

http://www.toyark.com/news/attach/1/9/9/9/HE-MAN-vs-SUPERMAN_1265811789.jpg

http://media.photobucket.com/image/he-man%20vs%20superman/acideyes_photos/Sha%2520Art/He-Man_vs_Superman_light_final_2a1.jpg

cmdrkoenig67

I should make a Castle Grayskull map.

Dana

spydermann93

That would be awesome! :thumbup:

You are the master of maps! If anyone could do it, it'd be you.

BentonGrey

Hmm, maps would be an issue, but with the variety that are available, I'm sure there would be some things that would work.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

ow_tiobe_sb

I came across this WIP picture in my Photobucket account recently:
Spoiler

Now I simply need to locate the .max file (although, something tells me I used this subject to demonstrate an exercise in gmax many moons ago) ... :blush:

ow_tiobe_sb
Phantom Bunburyist and Whirled Braker
Two words: Moog.

deano_ue

#14
damn and here i thought i was alone in this, i'm hopefully going to be releasing HF with new skins once i get round to them, been batting ideas on power levels over at he-man.org, going to base them off something like this




as for maps, depending on the story most custom you need is maybe grayskull, snake mountain and royal courtyard the rest could be forests, deserts old village most of which are in game.

i always thought of doing a mod i would have done it in parts, start with skeletors origin, secret of the sword mayeb a few others.

but i'm getting ahead of myself, first things first i need to get the characters meshed(updates)/skoped and skinned. then maybe see if there is interest

spydermann93

Well, here was the one I made a few weeks ago (it's surprisingly similar to that :P)

Spoiler
------------------------------------------------------------
Hero File: he-man he-man
------------------------------------------------------------

Info:
     File Type:    FFv3R
     Mesh:         library\characters\he-man He-man\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       220  lbs
     AI:           CGenericHero
     Voice:        GM

Stats:
     Strength:     8    Incredibly Strong
     Speed:        4    Fast
     Agility:      5    Very Agile
     Endurance:    8    Incredibly Hardy
     Energy:       5    Very Powerful

Attributes:
     Physical Resistance           
     Blitzkrieg                   
     Heavy Lifter                 
     Level Headed                 
     

Powers:
     power sword (Melee):
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee_7                       
             Attached FX Name:    icequeen_slash               

     punch (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch                 

     heroic combo (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Minor
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_5                       
             Attached FX Name:    theant_punch                 

     hack and slash (Melee):
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_8                       
             Attached FX Name:    icequeen_slash               

     call of eternia (Ranged - Beam):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Very Low
             Stun:                Extreme
             Knockback:           None
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               2
             Animation Name:      ranged_4                     
             Attached FX Name:    legionnaire_war_cry           

     mystical strength (Passive Defense):
             Block Type:          Normal
             Success Rating:      Occasional
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:                                 
             Damage Blocked:      Mystical
                                  Crushing
                                  Piercing
                                  Energy
             Attacks Blocked:     Melee
                                  Ranged
                                  Area

     by the power of greyskull! (Special):
             Special Type:        300 Percenter       
             Energy Point Cost:   Medium
             Level:               2
             Animation Name:      area_3                       
             Attached FX Name:    dejavu_cloneself             

------------------------------------------------------------
generated by EZHERO
------------------------------------------------------------

deano_ue

interesting take, attributes is something thats been holding me back, it's trying to transfer the characters across without under or over powering them

BentonGrey

I love physical resistance, it makes a character really tough without the troubles associated with invulnerability.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Xenolith

I agree.  I've pretty much thrown out Invulnerability except for a few guys like the Destroyer or Defensor, who's armor wouldn't be covered by the Body Armor attribute.

spydermann93

And oddly enough, he can actually stand up against my Superman character, but he isn't that over-powered since my Thor can beat him. They all pose a nice challenge to eachother.

It's kind of like Rock-Paper-Scissors, except it's Thor-Superman-He-man :P

deano_ue

hmm no takers on old bone head.


ahh well at least i learnt i'm not alone in this transfer process

BentonGrey

Just let me know if you ever decide you've got enough to tackle a mod, TUE, and good luck!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

daglob

Quote from: the_ultimate_evil on July 15, 2010, 04:47:58 PM
hmm no takers on old bone head.


ahh well at least i learnt i'm not alone in this transfer process

Before you give up, didn't Bearded start a skull mask? I think he might have considered doing a little more. I know he did a sword. You might check.

cmdrkoenig67

#23
I'm kind of surprised none of our meshers (Fusion included) haven't tried a MOTU versatile mesh...The characters share a lot of the same weapons (many of them have the same type of sword), clothing (loincloth and belt, boots) and even sometimes the same armor (arm bands, harnesses, etc...)?

Actually, even Teela and Evilyn (sp?) had the almost same outfits.

Dana

Scorpion13mk2

Yeah, thats a good point. I mean, all the toys kinda had the same legs and pelvis.

spydermann93

Quote from: cmdrkoenig67 on July 15, 2010, 08:54:30 PMEvilyn (sp?)

Don't mean to be a spelling nazi here, but it's Evil Lyn :P

cmdrkoenig67

Quote from: spydermann93 on July 15, 2010, 11:18:32 PM
Quote from: cmdrkoenig67 on July 15, 2010, 08:54:30 PMEvilyn (sp?)

Don't mean to be a spelling nazi here, but it's Evil Lyn :P

Yeah...That's what the (sp?) was for.

Dana

spydermann93


deano_ue

it would be to large a file i think, yeah most used the same basic shape but when you break it down the ones that matches parts armour and weapons varied so much it wouldn't be worth a versatile mesh

eg skeletor and zodac, or jistu and king randor

deano_ue

i'll give murs first born, going once going twice