Minions are overpowering their attacks

Started by spydermann93, July 08, 2010, 05:17:12 PM

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spydermann93

I need help.

My custom made minions keep overpowering their attacks and they have no energy. I set their energy attribute to 1, but they start with all 3 bars filled. How can I fix this?

AfghanAnt


spydermann93

I'll try that, but I don't want my minions to have any energy at all. But if that's the best way to do it, then I have no complaints.

spydermann93

I tried what you said and they are still overpowering their attacks :(

daglob

Stupid question: They don't have the Hot Headed attribute, do they?

Also: what AI do they have? Maybe that's standard for it.

spydermann93

I just deleted their M25AI files, and now they don't overpower anymore. It's kind of odd since I know I deleted the UseRemedy line, but I guess that's what M25AI files do, make the AI smarter :P

And no, none of my minions have the hot headed attribute.

Anyways, thanks for the help AA and daglob. I appreciate it.

TrajkLogik

To make M25AI not use overpowering, add the parameter overpower=0 to the tactic(s) you don't want overpowered.

"TMelee('punch',overpower=0)",

spydermann93