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Trying to set up Iron Man

Started by freegentile, December 19, 2009, 06:07:17 PM

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freegentile

Hey, guys. Sorry to have to be so general, but I'm a whole lot confused. I've been pretty good @ setting up AlexFF's hero files, skins, meshes, etc. from his site. I'm trying to get Iron Man into the Crisis mod for FFVTTR. I found Tommyboy's numerous Iron Man files & downloaded the Iron_man_MK20_tvlite pack & the IronmanMK20_Rev. I plugged them into the Crisis mod in the appropriate places & no Iron Man in the character list. I checked out the readme in the tvlite folder & there appear to be a bazillion different meshes needed, like tom_basic, etc. Do I truly need to find & install all those meshes to make this work & show up in the character list in FFVTTR? I tried to use NifViewer to check out the nif in the MK20 files, but it just closes the program when I try to do so. Odd. Are those MK20 meshes for the original FF & not FFVTTR? You guys & your knowledge are always a blessing...I have FF & FFVTTR & all the DC mods & Crisis & really really enjoy them. Just realized that Stark is missing, so was trying to add him & all his cool powers to the mix. Thank you for your guidance.

Outcast

Most if not all of Tommyboy's meshes works for  :ff:.

So they'll need to be converted first using the EZNifConvert before you can use them in  :ffvstr::)

freegentile

OK, way cool. I finally got him going. 2 skins, lookin' great. Only issue is that I can't get him to fly! Do you all know if the keyframes on that Mk20 bundle allow flight? And if the keyframes ARE there for flight, don't I have to choose Flier or Fast Flier or both for attributes to actually make him fly. Finally, I noted that I can't get but 3 powers to show up for him. I may just start over from scratch w/ the MK20tvlite package & see how that goes.

Outcast

You must be really used to setting up hero files. :huh:

Every mesh has a flying animation in their keyframes. Yes, and they need at least the Flier attribute to actually use them. :)

Don't know why you can't add more than 3 powers for him though. :blink:

freegentile

OK, I'm finding that the character behaves differently if I create him via EZHero vs. w/in the game. I was building him inside the game, which gives me 2 skins, & running NifConverter after putting the directories in place. However, that kept him from flying & I couldn't add but a couple of powers. Now, I'm running NifConverter outside the game directory & creating him via EZHero, which gives me all the powers I want & flight, but only 1 skin & no picture showing @ bottom left when I play him in the game...the latter making sense since I didn't see a picture of him when I picked the mesh in EZHero. Interesting. I also have found that in either config, I get weapons firing multiple times...all of them, not just the projectiles. Very interesting stuff! Lemme know if you all have any ideers here.