Quickie question- Exp points if hero KO'd

Started by splunge, March 15, 2009, 02:09:21 PM

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splunge

In FF, does a hero lose out on exprience points if he/she's KO'd in the level?  Thanks!

catwhowalksbyhimself

No, I'm positive that as long as you took the hero on the mission, he or she gets the full experience bonus.
I am the cat that walks by himself, all ways are alike to me.

splunge

Thanks!  After a few years on my shelf, I've restarted playing-this time developing the "loser" heroes

Uncle Yuan

Quote from: splunge on March 15, 2009, 09:58:00 PM
Thanks!  After a few years on my shelf, I've restarted playing-this time developing the "loser" heroes

Ah, so playing through with Liberty Lad . . .
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

splunge

Liberty Lad, Sea Urchin, Alchemiss, Black Bird mainly and whoever the game forces on me!
I must say, LL is surprisingly effective with rage attack and running away.

Torch

Quote from: splunge on March 20, 2009, 04:25:03 PM
Liberty Lad, Sea Urchin, Alchemiss, Black Bird mainly and whoever the game forces on me!
I must say, LL is surprisingly effective with rage attack and running away.
Has anybody altered his battle-cry to match Arthur's from The Tick?

"Not in the Face!  Not in the Face!!"

:lol:

Alaric

Quote from: splunge on March 20, 2009, 04:25:03 PM
Liberty Lad, Sea Urchin, Alchemiss, Black Bird mainly and whoever the game forces on me!
I must say, LL is surprisingly effective with rage attack and running away.

I wouldn't consider either Sea Urchin or Alchemiss "losers". I remember both being extremely effective.

When I initially played through the game, I selected my teams at random, then had to figure out how to best use whatever combination of heroes I ended up with in that given mission. My team in the final mission was composed of Sea Urchin, Alchemiss, the Ant, and Law/Order. It was a surprisingly effective team.

Oddly enough, the hero I tended to have the most trouble using effectively was Minuteman. In any mission he was in, he almost always ended up being KO'd.
Fear the "A"!!!

stumpy

Just commenting more on Liberty Lad...

I am among those who was surprised at how effective LL can be in the original Freedom Force. I usually played through on the hardest setting (just to compensate somewhat for knowing what's coming up) and it became my habit to sort of sideline LL after the warehouse and Deja Vu missions because his health is low and that doesn't scale well when baddies are dong 25-30 points per hit, nevermind the vulnerability to acid and radiation. But, it turns out that he is a lot of fun to play and pretty effective, even when you might not expect it.

For example, in the Mr. Mechanical missions, one might expect him to be useless because his main attack does so little damage against metal opponents. But, his enrage power is great - just jump into the middle of some mech men, enrage them, then zip away while they tear each other apart. Their slow wrecking ball attacks have almost no chance of hitting the agile little dude, and he is useful even against the flame mechs, by waiting near a mech man until the flame beam comes, then running behind the other baddy so that it takes the heat. If he has energy grenades by then, he can even do some damage.

Even later on, between the grenades and throwing the molecularly excited objects, he is pretty useful. Paired up with someone who can throw heavy things, the two can pretty much take down Mr. Mechanical in the "disk" missions before you ever transport to Mr Mech's disk.

Of course, against the aliens and their undodgable radiation beams, he has to hang back.

Courage is knowing it might hurt, and doing it anyway. Stupidity is the same. And that's why life is hard. - Jeremy Goldberg

Lunarman

I love playing through the game using the heroes that arn't the obvious strong ones. I suspect most people stick with minuteman, el diablo, man-o-war and man-bot for most of the game, because they've got high health and can dish out a beating too. But you should try the weirder Heroes like Law and Order, LL, Sea Urchin and Mentor. Because they're all great in their own way, especially with FFX.

splunge

Pardon my ignorance, how does having FFX affect the standard heroes in the game?

Uncle Yuan

I agree, Alchemiss is totally hard-core - she actually breaks the final mish - just repel everyone off of the disc.  Easy Peasey.  I never played Sea Urchin, Blackbird or Law and Order.

Suddenly I have an urge to reply the original game . . .
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Gremlin

Quote from: splunge on March 23, 2009, 12:51:03 AM
Pardon my ignorance, how does having FFX affect the standard heroes in the game?

If I recall correctly, it doesn't unless you go into FFEdit and change stuff yourself. Only Dr. Mike's customs have FFX enabled.

FFQ's sample mod updated them to FFX, though.

stumpy

Gremlin is right. In the original FF, I don't think DrMike changed Irrational's characters. In FFX 3+ for FFvT3R, he gave many of Irrational's characters FFX attributes, power swaps, etc. Anyone who has only played the FFvT3R campaign without FFX has really missed out.
Courage is knowing it might hurt, and doing it anyway. Stupidity is the same. And that's why life is hard. - Jeremy Goldberg

splunge

Cool, I'll have to retry FFvTR with FFX3.  How does it work?  Start the game through the shortcut to FFX3 and start new campaign?

I'm having trouble getting FFX2 to work though in the original game-if anyone's feeling charitable, please look at my post in the mods section http://freedomreborn.net/forums/index.php?topic=49842.0