News:

Happy Thanksgiving!

Main Menu

Recent posts

#81
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - November 21, 2025, 09:06:11 PM
Quote from: Randomdays on November 21, 2025, 08:28:30 PMAbbott and Costello are done, though...

Costello rigged better than I thought to male_dwarf, though the left arm is identical in mesh and armature to the right, it's recessed into the body more for some reason. I tried adjusting the bones and the mesh but nothing seems to help.

The Abbott head went onto a male suit body but seems off. Perhaps due to the neck area. I may have to go back and use the original stl body.

Postimages won't let me log in right now, so this might just be a temporary picture that will vanish






Great progress! The little one looks much more harmonious; I'm sure it took a lot of effort, and that's what's truly commendable.

To upload the images, I chose

https://imgbb.com
I find it very practical, and uploaded images are saved for free indefinitely. Plus, the site is lightweight and accessible even while you're doing other things. Imgur is too resource-intensive to use when you're multitasking; it tends to freeze.
#82
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - November 21, 2025, 09:00:38 PM
Gave Abbott a neck and I think it improves the look.

:ffvstr:
#83
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - November 21, 2025, 08:28:30 PM
Abbott and Costello are done, though...

Costello rigged better than I thought to male_dwarf, though the left arm is identical in mesh and armature to the right, it's recessed into the body more for some reason. I tried adjusting the bones and the mesh but nothing seems to help.

The Abbott head went onto a male suit body but seems off. Perhaps due to the neck area. I may have to go back and use the original stl body.

Postimages won't let me log in right now, so this might just be a temporary picture that will vanish





#84
Meshes / Re: What could be done?
Last post by cranlox - November 21, 2025, 04:11:41 PM
HOODED CLAW (2 MODELS)
This villain really messed things up. I'm still not happy with the head; I'll try to create a close-up animated portrait and capture it in transition, like I did with Clamhead. That way, you'll have a more accurate head option for a transplant.
I had to reduce the polygon count of the layered model, which resulted in a loss of model quality, and the layer itself can become difficult to work with when creating the model. Therefore, I decided to exclude it from the second version.
I uploaded both because, since they were the ones that caused the texture problem, recovering a low-poly version of those models was quite an achievement. However, I don't think they're really useful on their own.
Perhaps they could be useful for cutting out a part for another character.

(I don't know why such a large variation of colors was generated, I suppose that in the first version Synthetik identified the character as Green Goblin and that's where I think the perception of the color came from)


https://www.mediafire.com/file/cnmqpd8q39j586c/HOODEDCLAW00.rar/file

SUPER BWOING (2 MODELS, THE SECOND EDIT)
The exact same thing happened, member of Thursday's problematic duo. You made timely corrections to the captured and published preview model, and I thought they were great. I used those directives with Synthetik's AI to edit the model, and I think it resulted in an improvement, although the helmet should have some kind of lower protrusion at the back of the neck, which it doesn't.
Perhaps the slim body from this first attempt can also be reused. I also have the same body in a model with the head cut off and the legs straight; if you're interested, I can upload them—I won't delete them yet.


https://www.mediafire.com/file/3u7nytkn3fdejek/SUPER+BWOING+FIRST+OPTION00.rar/file


https://www.mediafire.com/file/s9xqxfihl0jepbt/SUPER+BWOING2+EDIT00.rar/file

BULLY BROTHERS
The mouths on this model are barely perceptible up close, similar to HoodedClaw, the second model. This is because the final preview model only identifies the mouth as a short, straight line, giving it minimal visibility and volume. Otherwise, I thought the result was fantastic.

https://www.mediafire.com/file/cyed1kveze0cms0/BULLY+BROTHERS00.rar/file

GOOBER (IN 2 LEGS)
I encountered some minor difficulties with this adorable little dog. Its flimsy, intertwined legs ended up looking like whips, and the volume blended together as a single part. It didn't look good; I didn't think it was feasible to create something animatable, and it also exceeded the four-legged aspect. Since it also stands on two legs and interacts, I opted to focus on that to obtain a better model, and it turned out better.


https://www.mediafire.com/file/ubqyurr7v6jdkp4/GOOBER00.rar/file

TINA


https://www.mediafire.com/file/rivicvsgmkdif69/TINA.rar/file
#85
Meshes / Re: What could be done?
Last post by Randomdays - November 21, 2025, 03:38:39 PM
Good job. Super Bwoing was a big favorite of mine as a kid, but barely remembered until they came out with a restored dvd of the entire "Super 6" show a few years back. IT seems I had forgotten almost everything about him and the show except for his catch phrase.
#86
Meshes / Re: What could be done?
Last post by cranlox - November 21, 2025, 06:02:00 AM
I finally solved the texture issue. I had very little time today, and almost all of it was wasted.
I've already re-processed both characters and finished a head model that Dean had requested.
I have four active characters in progress that I hope to have ready to upload their models tomorrow:
* HOODED CLAW (correction and primitive model with which I managed to figure out what was wrong)
* SUPER BWOING (correction and primitive model with which I managed to figure out what was wrong)
* BULLY BROTHERS
* GOOBER
#87
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - November 21, 2025, 05:54:36 AM

It seems that Costello is giving you a lot of trouble. I only had two hours of free time on my computer today and I couldn't figure out the textures until just a little while ago (the hard way). Debbie and Mark have a perfect animation finish in action that goes perfectly with the excellent gameplay. I created some effects for them, and I'll probably be uploading them soon. Congratulations on that awesome pack and diorama!

The Nefertina action figure is one of the ones I'm missing from my Mummies collection. I have them all except her; naturally, she was the hardest action figure to get. I love seeing her in the game, and she seems to have a nice action finish. I'll definitely try her out a bit today.

Thank you so much! I love everything you do; you literally bring them to life in the game.
Anubis will finally have someone to test his strength against! :thumbup:  :thumbup:  :thumbup:
#88
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by bearded - November 21, 2025, 05:31:06 AM
That looks great. I almost grabbed that one, to physique.
#89
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - November 21, 2025, 01:00:48 AM
Nefertina from the Mummies Alive show done.

Rigged to female basic. Good model from Cranlox. Good rig in action though a bit complicated  due to her costume.

Uploaded to the "Others" folder

#90
Meshes / Re: What could be done?
Last post by Randomdays - November 20, 2025, 10:21:01 PM
The Hooded Claw turned out better than I thought it would.

If the other one is Super Bwoing, its a bit off but might work as a base. The sleeves should be long, the bottom of the shirt looser, and the helmet should cover the ears. Maybe skoping a modified football helmet on the head?

I'm not sure if any existing character has a helmet like that.

Thanks for the hard work.