![]() | Quote from: Marvel Wiki |
![]() | MESH: abomb_GREN_skope SKIN: standard MATERIAL: Flesh HEIGHT: 6,8 WEIGHT (lbs): 350 AI: CZero Cost VOICE: LL | ![]() |
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| a) A-Bomb (combo): |
This combo attribute represents A-Bomb's full gamma package: rapid recovery under fire, slow continuous regeneration, extreme carrying/throwing strength, and the sheer durability to survive hits that would normally KO him. It also includes the built-in instability of his form.
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| b) Temperature Control: |
| Resistant to heat and cold. This fits A-Bomb's gamma-mutated body enduring extreme environments without being impaired by temperature effects. |
| c) Invertebrate: |
| Highly resistant to radiation. Thematically, A-Bomb's internal structure is no longer "human normal," allowing him to withstand gamma/radiation exposure more safely than ordinary beings. |
| d) Claws: |
| Adds 10 points of Piercing damage to all melee attacks. A-Bomb's mutated hands function like natural weapons that tear through targets in close combat. |
| e) Armored: |
| Resistant to Piercing damage, but Speed is reduced by 1 level. This reflects A-Bomb's thick scaly hide (bullet resistance) and the fact that extreme mass/armor reduces mobility. |
| a) Gamma Smash (Melee): A-Bomb delivers a brutal close-range punch driven by raw gamma-enhanced strength.
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b) Gamma Taunt (Ranged – Control): A-Bomb releases a gamma-charged roar that draws enemy attention and disrupts their focus, forcing them to engage him.
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c) Chameleon Effect (Special): A-Bomb briefly blends into his surroundings, suppressing enemy awareness and allowing repositioning or ambush.
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d) Leaping Crush (Melee – Leap): A-Bomb launches himself forward in a devastating leap, striking the target with overwhelming momentum.
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e) Ground Pound (Area): A-Bomb smashes the ground with catastrophic force, sending shockwaves through the terrain and knocking down nearby enemies.
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f) Unstoppable Charge (Special): A-Bomb charges forward with unstoppable momentum, plowing through obstacles and enemies alike.
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g) Gamma Hide (Passive Defense): A-Bomb's gamma-mutated hide blocks many conventional damage sources, allowing him to endure sustained punishment through sheer biological armor.
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['x mvh a-bomb',
["target enemy",
'weakness_area_crushing',
'weakness_melee_crushing',
'tank',
'villain',
'gamma',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=1.2)',
"TFleeMelee(mindist='medium',situation=['lowerhealthpct 50','lowerenergy 66'],priority=100,time=1.2)",
"TCloak('chameleon effect',situation=['not cloaked','nearenemy 90','lowerhealthpct 50 or swarmed'],time=2.08)",
"TCloak('chameleon effect',situation=['not cloaked','not nearenemy 120','higherenergy 66'],pct=60,time=2.08)",
"TSpeedingBullet('unstoppable charge',situation=['not swarmed','not lowerhealthpct 50','not nearenemy 120'],pct=40,time=1.2)",
"TArea('ground pound',situation='swarmed',subtype='not alone',pct=65,time=2.11)",
"TRanged('gamma taunt',subtype='flying',pct=40,time=2.04)",
"TRanged('gamma taunt',situation=['higherhealthpct 50','not alone'],pct=40,time=2.04)",
"TMelee('leaping crush',time=2.2)",
"TMelee('gamma smash',time=1.4)",
'TSuperLeap()',
'TThrow(pickup_time=2.91,throw_time=2.52)',
'TMoveTo(mindist=\'medium\',time=1.2,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=1.2)',
],
['subtype',
'tank',
'hero',
'gamma',
],
]
![]() | Includes A-Bomb animated skin adapted for Freedom Force. DOWNLOAD LINK |
![]() | Quote from: Marvel Wiki |
![]() | MESH: clint SKIN: standard MATERIAL: Flesh HEIGHT: 5,9 WEIGHT (lbs): 170 AI: Custom (M25) VOICE: LL | ![]() |
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| a) Disciplined: |
| Rick has spent years surviving alongside superhumans and world-ending threats. This experience grants him exceptional emotional control, reducing the effects of panic and mental disruption during combat situations. |
| b) Accidental Change (A-Bomb): |
| Rick's body contains unstable gamma energy. Under extreme stress or by deliberate activation, this energy can trigger a catastrophic transformation into A-Bomb. This change may occur automatically in life-threatening situations or be manually forced, replacing Rick with a separate A-Bomb hero file for a limited duration. |
| a) Martial Arts (Melee): Rick uses basic hand-to-hand techniques to defend himself when cornered.
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| b) Takedown Throw (Melee – Control): Rick performs a short-range takedown, using leverage and momentum to throw an opponent to the ground and briefly neutralize the threat.
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c) A-Bomb (Special): Rick deliberately releases the unstable gamma energy within his body, triggering a violent transformation. Rick Jones is removed from play and replaced by A-Bomb for a limited time before forcibly reverting back.
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['mvh rick jones',
["target enemy",
'weakness_melee_crushing',
'not flying',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
'TFleeMelee(type="any",situation=["lowerenergy 66","hurt"],mindist="medium",time=0.87)',
"TEmpathy('a-bomb',pct=100)",
"TMelee('takedown throw',time=2.19)",
"TMelee('martial arts',time=2.19)",
'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.87)',
],
['energy reserve',
'medium',
],
['subtype',
'hero',
'gamma',
],
]
![]() | Includes standard Rick Jones skin with corrected proportions for Freedom Force. DOWNLOAD LINK |
