News:

Happy 20th, FFvT3R!

Main Menu

Recent posts

#71
Releases / Re: Warhammer 40,000 - Releas...
Last post by naitvalis - August 06, 2025, 06:07:23 AM
I Will upload It soon on a more stable link wyldfyre.
#72
Freedom Force Discussion / Re: Remote Use defense problem...
Last post by RingsOfReznor - August 05, 2025, 02:50:15 AM
Thanks for the background Epimethee. I think I understand the behavior now.

This testing was done in the Rumble Room - campaign results may vary. The behaviour is dependent on whether you're using Campaign heroes or Custom heroes, and what's in your power slot (as in the potential 10  powers each unit can have)

For example, I have custom hero 1 with 2x remotes (bubble & fire), casting on a different custom hero 2 with just a remote defense (hyper spin).

Custom hero 1 uses remote defense from slot 1 (bubbles) on custom hero 2 results in hero 2 using the slot 1 power (hyper spin) only if it's a shield. If not, then the end FX of the last used shield plays, or nothing. If instead there's nothing in the slot then you get a CTD, which is what using the fire shield does. If we fill out all of custom hero 2's powers with dummies then he will never get a CTD from another custom remote defense.

If I copy quetz as a custom and want to use his own shields on self, have another custom hero use a slot 8 or slot 10 remote shield used on the quetz custom.  Note: Doing this with the actual campaign Quetz will CTD if the custom remote lines up with slots 8 or 10 (his shields, or vice versa) - otherwise will do nothing.


In the campaign:
Campaign hero Remote Defenses behave as expected, you can even shield enemies with Quetz's proxy shield. A custom hero can trigger a campaign hero's Active Defense using a remote defense. Powers that are not unlocked are treated as empty for the purpose of crashing the game. Also the structure of powers needs to be considered - for instance to make tombstone activate translucency he must have the power (through levelling or DEBUG_ALLPOWERS=1) and the remote defence must be in slot 9 (as he only has 4 powers in tier 1, and translucency is the 4th in tier 2)

It's also not true that custom heroes casting on a non-hero causes CTD - crashes are dictated by power slots being blank on the target. By taking a remote defense as the first power, with no damage types blocked (free skill!) you can use it to instantly interrupt the animation of enemy attacks, this is especislly effective on beams and cones as the attack ends mid-flight (Frost Warrior's Cold Fusion Ray, Fortissimo/Nuclear winter cones, Blitzkrieg area, all reich eye attacks)
#73
Releases / Re: Warhammer 40,000 - Releas...
Last post by WyldFyre - August 04, 2025, 10:38:43 PM
The download link isn't working anymore. :(
#74
Freedom Force Discussion / Re: Remote Use defense problem...
Last post by Epimethee - August 04, 2025, 07:43:32 PM
If I remember correctly, it never worked entirely as intended due to game bugs. There was a beta patch fixing this (or attempting to, I don't remember if it worked 100%), but it was never officially released by Irrational Games, as it may have caused rare system freezes or something.

And of course, by that point, IG probably needed to put their resources elsewhere, as FFvsTTR clearly hadn't been nearly profitable enough, which would explain why the patch was never fixed and deemed ready for release.
#75
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - August 04, 2025, 04:58:39 PM
Quote from: crosspotts1.0 on August 04, 2025, 10:09:36 AMHope your doing better now get well
Luckily, things will start getting back to normal tomorrow. Thanks for remembering!
#76
Releases / Re: Warhammer 40,000 - Releas...
Last post by naitvalis - August 04, 2025, 04:48:07 PM
#77
Releases / Re: CRANLOX LABORATORY
Last post by crosspotts1.0 - August 04, 2025, 10:09:36 AM
Hope your doing better now get well
#78
Releases / Re: CRANLOX LABORATORY
Last post by crosspotts1.0 - August 04, 2025, 10:07:30 AM
Amazing
#79
Freedom Force Discussion / Remote Use defense problems
Last post by RingsOfReznor - August 04, 2025, 02:04:36 AM
I haven't gotten around to testing every condition but noticed some annoyances:

  • In-built hero remote defenses work as expected when used on campaign and custom heroes
  • Custom hero remote defenses instead trigger the campaign/custom hero to use their own defense, ignoring energy limits (will result in a stun if overdrawing) OR do nothing
  • Making a custom copy of a campaign hero with remote defense will do nothing on other custom heroes or CTD on campaign heroes
  • Both cause a crash to desktop when used on non-hero units

Note: this is all in the unmodded  :ffvstr:

Has anyone worked out what's driving the unexpected behaviors?
#80
Meshes / Re: Meshes not showing up
Last post by Shazam - August 03, 2025, 11:09:19 PM
I've sorted it now. Don't know how I've become such a plank, lol