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#71
Hero File Discussion / Re: Okto's DC/Marvel Hero File...
Last post by oktokels - December 31, 2025, 03:45:01 AM
"HULK... BAD. A-BOMB... WORSE."

------------------------------------------------------------
Hero File: A-BOMB
------------------------------------------------------------

Spoiler









Quote from: Marvel Wiki
Severely wounded during the events of World War Hulk, Rick Jones was transported to the original gamma bomb test site that gave birth to the Hulk. Shortly after being left there, Rick encountered the Red Hulk and witnessed him murder Emil Blonsky, the Abomination.

At this critical moment, members of the Intelligencia—MODOK and the Leader—intervened and subjected Rick Jones to forced gamma experimentation. The process transformed him into a massive blue gamma creature physically resembling the Abomination. Upon awakening in this new form, Rick called himself A-Bomb.

As A-Bomb, Rick exhibited traits similar to the earliest incarnation of the Hulk: he could not remember being anyone else once transformed, possessed an easily flaring temper, and spoke in simplified patterns. Despite this cognitive regression, A-Bomb demonstrated extraordinary physical power, holding his own against the Red Hulk for an extended period, withstanding all of his attacks and injuring him multiple times—something no opponent had previously achieved.

Later, A-Bomb joined forces with several heroes—including the Avengers, the Fantastic Four, She-Hulk, and the Hulk—to prevent a catastrophic earthquake in San Francisco caused by the Red Hulk. After Red Hulk's defeat, A-Bomb reverted back to Rick Jones. Attempting to expose Red Hulk's true identity, Rick was shot and forcibly removed from the scene by Doc Samson.

Rick Jones continued to use his powers as A-Bomb to help others. However, when the Hulk adopted a new persona known as "Doc Green" and began eliminating all gamma-powered individuals, Rick was among his first targets. A-Bomb confronted Doc Green and refused to be cured, but was ultimately overpowered. Hulk injected him with a gamma cure, permanently removing A-Bomb and returning Rick Jones to full humanity.

A-Bomb was created by writer Jeph Loeb and artist Ed McGuinness, first appearing in The Incredible Hulk #602 (2009).


GENERAL INFORMATION



    MESH: abomb_GREN_skope     
    SKIN: standard     
    MATERIAL: Flesh     
    HEIGHT: 6,8   
    WEIGHT (lbs): 350     
    AI: CZero Cost     
    VOICE: LL     



STATS

  • Strength:
  • Speed:
  • Agility:
  • Endurance:
  • Energy:
  • 8 – Incredible Strong
  • 4 – Fast
  • 4 – Agile
  • 7 – Extraordinarily Hardy
  • 7 – Extraordinarily Powerful


ATTRIBUTES

A-Bomb is Rick Jones rebuilt by forced gamma experimentation: a massive, durable brute whose survivability comes from raw toughness, constant recovery, and environmental resilience. In gameplay, he wins through pressure and attrition, while his transformation remains inherently unstable and time-limited.

a) A-Bomb (combo):
This combo attribute represents A-Bomb's full gamma package: rapid recovery under fire, slow continuous regeneration, extreme carrying/throwing strength, and the sheer durability to survive hits that would normally KO him. It also includes the built-in instability of his form.
  • Fast Healing: Continuously recovers HP whenever damaged, up to a max of 100 HP.
  • Lesser Regeneration: Recovers health slowly at 1 HP per second, with minimal energy cost.
  • Heavy Lifter: Adds strength value for lifting and throwing.
  • Iron Guts: ACID BURN and IRRADIATION are instantly removed and heal back a bit of damage.
  • Resilient (FFQ): Grants +30 HP.
  • Immortal (FFQ): Damage that would KO only stuns; repeated "fatal" blows restore some HP, reduced each time.
  • Invulnerable (05 hp): Reduces incoming damage (takes fewer points from attacks than normal).
  • Super-Leaper: Enables large horizontal leaps; LEAP TO appears on objects/buildings to jump in front of the target.
  • Involuntary Form: Transformation triggers via a specified state and lasts 60 seconds before reverting to normal.

b) Temperature Control:
Resistant to heat and cold. This fits A-Bomb's gamma-mutated body enduring extreme environments without being impaired by temperature effects.
c) Invertebrate:
Highly resistant to radiation. Thematically, A-Bomb's internal structure is no longer "human normal," allowing him to withstand gamma/radiation exposure more safely than ordinary beings.
d) Claws:
Adds 10 points of Piercing damage to all melee attacks. A-Bomb's mutated hands function like natural weapons that tear through targets in close combat.
e) Armored:
Resistant to Piercing damage, but Speed is reduced by 1 level. This reflects A-Bomb's thick scaly hide (bullet resistance) and the fact that extreme mass/armor reduces mobility.


POWERS

A-Bomb is a relentless gamma brute. His powers focus on overwhelming physical force, battlefield control, and aggressive mobility rather than technique or precision. His survivability comes from his mutated physiology, not from active defensive powers.


a) Gamma Smash (Melee):

A-Bomb delivers a brutal close-range punch driven by raw gamma-enhanced strength.
  • Damage Type: Crushing
  • Magnitude: High
  • Energy Point Cost: None
  • Stun: None
  • Knockback: High
  • Swiftness: Fast
  • Arc:
  • Level: 3
  • Animation Name: melee
  • Attached FX Name: bluedarkmen_rend







b) Gamma Taunt (Ranged – Control):

A-Bomb releases a gamma-charged roar that draws enemy attention and disrupts their focus, forcing them to engage him.
  • Damage Type: Decrease (Taunt State Swap)
  • Magnitude: High
  • Energy Point Cost: Low
  • Stun: None
  • Knockback: None
  • Velocity: Very Fast
  • Range: Medium
  • Accuracy: Very High
  • Level: 3
  • Animation Name: area
  • Attached FX Name: direct_taunt









c) Chameleon Effect (Special):

A-Bomb briefly blends into his surroundings, suppressing enemy awareness and allowing repositioning or ambush.
  • Special Type: Cloak of Shadows
  • Energy Point Cost: Low
  • Level: 2
  • Animation Name: ranged_7
  • Attached FX Name: libertylad_tumble









d) Leaping Crush (Melee – Leap):

A-Bomb launches himself forward in a devastating leap, striking the target with overwhelming momentum.
  • Damage Type: Crushing (2 contacts)
  • Magnitude: High
  • Energy Point Cost: High
  • Stun: Medium
  • Knockback: High
  • Swiftness: Normal
  • Arc:
  • Level: 3
  • Animation Name: melee_5
  • Attached FX Name: bluedarkmen_rend









e) Ground Pound (Area):

A-Bomb smashes the ground with catastrophic force, sending shockwaves through the terrain and knocking down nearby enemies.
  • Damage Type: Crushing
  • Magnitude: High
  • Energy Point Cost: Medium
  • Stun: High
  • Knockback: High
  • Radius: Medium
  • Level: 3
  • Animation Name: ranged_5
  • Attached FX Name: avalanche_seismic_ripples
  • Power Flags: Ground Targets Only








f) Unstoppable Charge (Special):

A-Bomb charges forward with unstoppable momentum, plowing through obstacles and enemies alike.
  • Special Type: Speeding Bullet
  • Energy Point Cost: Medium
  • Level: 3
  • Animation Name: run
  • Attached FX Name: bullet_sprint









g) Gamma Hide (Passive Defense):

A-Bomb's gamma-mutated hide blocks many conventional damage sources, allowing him to endure sustained punishment through sheer biological armor.
  • Block Type: Normal
  • Success Rating: Frequent (50%)
  • Level: 3
  • Animation Name: None
  • Attached FX Name: sky_king_bulletproof
  • Damage Blocked: Acid, Radiation, Crushing, Piercing, Energy, Cold, Fire
  • Attacks Blocked: Melee, Ranged, Area
  • Defense Flags: Always Active









------------------------------------------------------------
M25 AI FILE: A-BOMB
------------------------------------------------------------

Spoiler
['x mvh a-bomb',
["target enemy",
'weakness_area_crushing',
'weakness_melee_crushing',
'tank',
'villain',
'gamma',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=1.2)',
"TFleeMelee(mindist='medium',situation=['lowerhealthpct 50','lowerenergy 66'],priority=100,time=1.2)",
"TCloak('chameleon effect',situation=['not cloaked','nearenemy 90','lowerhealthpct 50 or swarmed'],time=2.08)",
"TCloak('chameleon effect',situation=['not cloaked','not nearenemy 120','higherenergy 66'],pct=60,time=2.08)",
"TSpeedingBullet('unstoppable charge',situation=['not swarmed','not lowerhealthpct 50','not nearenemy 120'],pct=40,time=1.2)",
"TArea('ground pound',situation='swarmed',subtype='not alone',pct=65,time=2.11)",
"TRanged('gamma taunt',subtype='flying',pct=40,time=2.04)",
"TRanged('gamma taunt',situation=['higherhealthpct 50','not alone'],pct=40,time=2.04)",
"TMelee('leaping crush',time=2.2)",
"TMelee('gamma smash',time=1.4)",
'TSuperLeap()',
'TThrow(pickup_time=2.91,throw_time=2.52)',
'TMoveTo(mindist=\'medium\',time=1.2,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=1.2)',
],
['subtype',
'tank',
'hero',
'gamma',
],
]

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DESIGN NOTES
------------------------------------------------------------

• A-Bomb is designed as a Gamma Tank, focused on durability, pressure, and battlefield control rather than precision.

• His survivability is primarily attribute-based (regeneration, damage reduction, and resilience), with Gamma Hide acting as a complementary passive defense.

• Ground Pound and Leaping Crush provide crowd control and disruption, while Gamma Taunt reinforces his role as a frontline aggro holder.

• Unstoppable Charge and Super-Leap give A-Bomb strong mobility despite his massive size.

• Chameleon Effect reflects his comic-accurate camouflage ability and is intentionally limited to avoid stealth abuse.

• A-Bomb is a temporary form; when accessed via Rick Jones' Accidental Change, it always reverts after 60 seconds.

------------------------------------------------------------
SKIN PACK
------------------------------------------------------------
Spoiler

Includes A-Bomb animated skin adapted for Freedom Force.

DOWNLOAD LINK
#72
Mods / Re: How create new missions?
Last post by BentonGrey - December 30, 2025, 05:48:45 PM
Mr. Cogito, I don't have any definite plans.  Is there anything in particular you'd like to see a tutorial for?
#73
Skins / Re: Dean's stuff.
Last post by BentonGrey - December 30, 2025, 05:46:56 PM
Lots of awesome stuff, Dean!  Dirk Savage!  Nice!  And you even have the Anti-Mutant squad!  I am using a riff on them for my TMNT campaign. 

Middle Aged Wolverine, ha!  He looks great!  :D
#74
Meshes / Re: Maligna
Last post by BentonGrey - December 30, 2025, 04:24:15 PM
Hey Bearded, how have things gone with Maligna?
#75
Hex Editing / Re: What've you skoped lately?
Last post by BentonGrey - December 30, 2025, 04:20:19 PM
These are really impressive, Style!  I really like that Punisher!

Cool, MH!
#76
General Discussion / Re: Happy Birthday Benton!
Last post by BentonGrey - December 30, 2025, 04:19:04 PM
Gren!  It's awesome to "see" you, man!  How are you doing?  Other than the troubles with AI, I'm doing grand in general. 

Thanks, guys.  Yeah, it's pretty crazy.  We've got an entire generation of students who are desperate to cheat their way out of actually receiving an education, and many of them are succeeding.  It makes me quite worried about the future.  Bearded, one of my colleagues has done that.  It's basically the only way to be sure.  I've resisted it so far because that eliminates the chance for the deeper learning that happens pretty much only through writing and reflection, but I may have to make the same kind of move.  It's absurd.  Our detection tools are very imperfect, so I often spend an hour or two, or even more, investigating possible AI instances.  I think fully a quarter of my composition students this last semester used AI to cheat in one way or another.
#77
Hex Editing / Re: What've you skoped lately?
Last post by MarvelHero - December 30, 2025, 04:00:49 PM
Here Comes The X-Man!!!

https://imgur.com/a/pqEHMbA

#78
Hero File Discussion / Re: Okto's DC/Marvel Hero File...
Last post by oktokels - December 30, 2025, 03:56:43 PM
"I never wanted to be a hero... I just happened to be there."

------------------------------------------------------------
Hero File: RICK JONES
------------------------------------------------------------

Spoiler






Quote from: Marvel Wiki
Rick Jones is one of the most important civilian figures in Marvel history, acting as a catalyst for the creation and evolution of several iconic heroes. He was present at the gamma bomb test that transformed Bruce Banner into the Hulk, becoming Banner's closest confidant and one of the few people able to calm him during his earliest rampages.

Over the years, Rick bonded with Captain Marvel through the Nega-Bands, served as a liaison to the Avengers, and was repeatedly exposed to dangerous energies beyond human limits.

During the events of World War Hulk, Rick Jones attempted to calm the Hulk after his return from exile on Sakaar, reminding him of who he was and the heroes he once stood beside. Although briefly successful, Rick was gravely wounded when Miek stabbed him moments after Bruce Banner reverted from the Hulk.

Critically injured, Rick was transported to the original gamma bomb test site. There, members of the Intelligencia—MODOK and the Leader—intervened, subjecting him to forced gamma experimentation. The process transformed Rick into A-Bomb, a powerful but unstable gamma being physically reminiscent of the Abomination.

Rick Jones was created by writer Stan Lee and artist Jack Kirby, first appearing in The Incredible Hulk #1 (1962).


GENERAL INFORMATION



     MESH: clint     
     SKIN: standard       
     MATERIAL: Flesh       
     HEIGHT: 5,9     
     WEIGHT (lbs): 170       
     AI: Custom (M25)       
     VOICE: LL       



STATS

  • Strength:
  • Speed:
  • Agility:
  • Endurance:
  • Energy:
  • 3 – Normal
  • 4 – Fast
  • 3 – Normal
  • 3 – Normal
  • 4 – Powerful


ATTRIBUTES

Rick Jones is not a frontline combatant. His attributes emphasize mental resilience and the unstable gamma energies within him. In gameplay, Rick relies on positioning, control, and survival instincts, with his true danger emerging only when he loses control.

a) Disciplined:
Rick has spent years surviving alongside superhumans and world-ending threats. This experience grants him exceptional emotional control, reducing the effects of panic and mental disruption during combat situations.
b) Accidental Change (A-Bomb):
Rick's body contains unstable gamma energy. Under extreme stress or by deliberate activation, this energy can trigger a catastrophic transformation into A-Bomb. This change may occur automatically in life-threatening situations or be manually forced, replacing Rick with a separate A-Bomb hero file for a limited duration.


POWERS

Rick Jones' abilities are grounded and tactical. He avoids direct confrontation, using basic self-defense and short-range control techniques. His most dangerous ability is not an attack, but the release of the gamma force contained within him.


a) Martial Arts (Melee):

Rick uses basic hand-to-hand techniques to defend himself when cornered.
  • Damage Type: Crushing
  • Magnitude: Low
  • Energy Point Cost: None
  • Stun: Low
  • Knockback: None
  • Swiftness: Normal
  • Arc:
  • Level: 3
  • Animation Name: melee
  • Attached FX Name: theant_punch




b) Takedown Throw (Melee – Control):

Rick performs a short-range takedown, using leverage and momentum to throw an opponent to the ground and briefly neutralize the threat.
  • Damage Type: Decrease (Throw State Swap)
  • Magnitude: Medium
  • Energy Point Cost: Low
  • Stun: None
  • Knockback: None
  • Swiftness: Normal
  • Arc:
  • Level: 3
  • Animation Name: melee
  • Attached FX Name: grab_melee_r






c) A-Bomb (Special):

Rick deliberately releases the unstable gamma energy within his body, triggering a violent transformation. Rick Jones is removed from play and replaced by A-Bomb for a limited time before forcibly reverting back.
  • Special Type: Blind Justice (Accidental Change State Swap)
  • Energy Point Cost: Medium
  • Duration: 60 seconds
  • Level: 3
  • Animation Name: direct
  • Attached FX Name: dejavu_cloneself





------------------------------------------------------------
M25 AI FILE: RICK JONES
------------------------------------------------------------

Spoiler
['mvh rick jones',
    ["target enemy",
        'weakness_melee_crushing',
        'not flying',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
        'TFleeMelee(type="any",situation=["lowerenergy 66","hurt"],mindist="medium",time=0.87)',
        "TEmpathy('a-bomb',pct=100)",
        "TMelee('takedown throw',time=2.19)",
        "TMelee('martial arts',time=2.19)",
        'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.87)',
    ],
    ['energy reserve',
        'medium',
    ],
    ['subtype',
        'hero',
        'gamma',
    ],
]

------------------------------------------------------------
DESIGN NOTES
------------------------------------------------------------

• Rick Jones is intentionally fragile and lacks any active or passive defenses. 
• His gameplay focuses on survival, positioning, and short-range control. 
• A-Bomb is implemented as a separate hero file and always reverts to Rick after 60 seconds, regardless of combat state. 
• Accidental Change functions as a mixed mechanic: emergency-triggered and player-controlled. 

------------------------------------------------------------
SKIN PACK
------------------------------------------------------------
Spoiler

Includes standard Rick Jones skin with corrected proportions for Freedom Force.

DOWNLOAD LINK
#79
Scripting Forum / Re: Problem swapping stun for ...
Last post by Jimaras8 - December 29, 2025, 04:13:01 PM
So there is no way to assign a stun state swap to a single power and have standard stun chances to the rest of the powers?
#80
Skins / Re: Dean's stuff.
Last post by deanjo2000 - December 29, 2025, 02:37:38 PM
Another wolverine variant.
Earth X.