Quote from: Jimaras8 on January 01, 2026, 11:57:21 AMHey Epimethee is it possible to change the Castle state swap fx for a specific character?Yeah, I should have made that customizable... rookie oversight. If you don't need the default FX for other characters, the simplest solution would be to change the hard-coded FX directly:
def makeroqued(target, source, intensity):
MPSendMessage(MP_ROQUE, Object_GetAttr(target, 'ffxMPID'), Object_GetAttr(source, 'ffxMPID'), intensity)
cshelper.disable(target)
cshelper.disable(source)
Object_PlayEffect(target, 'effect_portal_core')
Object_PlayEffect(source, 'effect_portal_core')
targetDestination = Get_ObjectPos(source)
targetDestination = FFQ_tupleToString(targetDestination)
sourceDestination = Get_ObjectPos(target)
sourceDestination = FFQ_tupleToString(sourceDestination)
RegTimer('OnRoque',0.1, 0, target, targetDestination)
RegTimer('OnRoque',0.1, 0, source, sourceDestination)
but i don't know if my health issues will allow me to work uninterrupted on the mod in the future so i do it now that i have some time.
but i don't know if my health issues will allow me to work uninterrupted on the mod in the future so i do it now that i have some time.
but i don't know if my health issues will allow me to work uninterrupted on the mod in the future so i do it now that i have some time.
Quote from: Jimaras8 on December 29, 2025, 04:13:01 PMSo there is no way to assign a stun state swap to a single power and have standard stun chances to the rest of the powers?Yes, but only for built-in characters (created in FFEdit). Custom characters (created in-game) don't communicate a unique power ID, so for them, the swap cannot be power-specific.
Quote from: MarvelHero on December 27, 2025, 08:33:30 AMIf only modern python coders would take a crack at FFVT3R.If by that you mean modding the game using its Python (version 1.5, the first Python version!) scripting engine, as we did in FFX, it's not possible. The game engine's API only gives access to a limited number of functions. Going beyond that would require much more advanced techniques, such as hacking the in-memory game executable (something modern operating systems make basically impossible, AFAIK).