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#61
Releases / Re: CRANLOX LABORATORY
Last post by BentonGrey - October 11, 2025, 04:00:11 PM
The zombies look great, and the Maligna bits are turning out awesome!
#62
Meshes / Re: Maligna
Last post by bearded - October 11, 2025, 11:21:05 AM
That looks great! I'll drop them on tonight.
#63
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - October 11, 2025, 09:07:23 AM

Maligna's upper left arm is bent. It should be reversed to make the upper right arm.
From what I saw, her arms are different, which is super complicated because they haven't kept them very clear. I'm going to make a model of the lower left arm, and I already have a graphic sculpt of the body.

https://www.mediafire.com/file/zomv82j44qi8gxw/mali.rar/file

and a frozone zombie skin

https://www.mediafire.com/file/shbu9wizc9adkxo/ZOMBIE+frozone.rar/file
#64
Meshes / Re: Maligna
Last post by cranlox - October 11, 2025, 07:26:06 AM
I can do all the parts for you, but the problem is that they might be too heavy. I don't know if you know how to reduce the number of bearded polygons. I'll start doing the arms tomorrow, and you can tell me if they look good to you.
#65
Sounds / Voices / Re: AI Voice Platform: Tool fo...
Last post by cranlox - October 11, 2025, 07:23:17 AM
I suggested that it was best to use eleben labs, "characterai" is other app that do the same, is even better if the sample is good, I've been using it for a few months now to have some characters shout or say iconic phrases that I couldn't get the audio for or that simply didn't have an audiovisual version to hear their voice.
#66
Meshes / Re: Maligna
Last post by bearded - October 11, 2025, 04:38:26 AM
Quote from: BentonGrey on October 11, 2025, 01:20:59 AMWeird!  The head looks amazing, though!
That's cranlox's head! Maligna has weird parts. If any more parts are made, I'll physique them on.
#67
Sounds / Voices / Re: AI Voice Platform: Tool fo...
Last post by bearded - October 11, 2025, 04:34:10 AM
That is an amazing vp. I think I was using the wrong version, for Ice when I [excited] she would just say the word excited. Do you download it line by line, or all of them at once? I did Plastic Man all at once, that's why his cadence is off.
#68
Sounds / Voices / AI Voice Platform: Tool for Vo...
Last post by BentonGrey - October 11, 2025, 03:32:30 AM
Howdy folks!  Bearded recently posted about using the AI platform ElevenLabs to create some voicepacks for characters he was working on.  I was really impressed by what he produced, so I decided to do a bit of experimenting with it too.  It is pretty amazing. 
https://elevenlabs.io/

I built a voice for the TMNT character Mondo Gecko and played around with it a bit.  The ability of the software to create a character voice essentially out of whole cloth is incredible, and the text-to-speech mode allows you to create and tweak voice lines in that voice, which is tailor-made for voicepacks.  Apparently you can even use sample audio to create voices, which means I'm going to have to eventually revisit all of my DC voice packs, haha.

This tech is, quite simply, a game changer for us.  AI is still probably going to destroy our civilization, but at least we can have fun with it before it does, ha!  :P

I've found the V3 the most useful, as it allows you to add "direction" to how the program "reads" your text-to-speech lines.  Adding things like [cocky] and [excited] generate better "readings" and allows you to tweak them easily.

:EDIT: It just occurred to me: if I put the time and resources into it, I could create fully-voiced campaigns for my mods!

Here's the Mondo Gecko voice I generated:
https://storage.googleapis.com/eleven-public-prod/database/user/VI8vLcB9yIP0yctxQaVbJ2bPlJN2/voices/3CKDuyEyvAmxwFA5C8YN/c3f475c5-ccce-4300-a367-186600e45533.mp3

I'll post the voice pack when I finish it. 
#69
Meshes / Re: Maligna
Last post by BentonGrey - October 11, 2025, 01:20:59 AM
Weird!  The head looks amazing, though!
#70
Hero File Discussion / Re: Deleted link
Last post by BentonGrey - October 11, 2025, 01:20:07 AM
Thanks, Spyder!