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#41
Scripting Forum / Re: Problem swapping stun for ...
Last post by Jimaras8 - January 05, 2026, 08:00:03 PM
I'm saying this because the character appeared in FFXCC and i was able to assign the blind swap to the specific power. I even went to ffxcustom.py and made sure instead of "all" i specified which power i wanted in the carriers section. It still applied blind to all powers with a stun chance
#42
DC Universe Online / Re: Freedom Reborn League Invi...
Last post by freegentile - January 05, 2026, 06:58:59 PM
Perhaps this is still The Way?

(thanks BigAl1775)

"March 05, 2013, 01:22:52 AM
Yessir. Hit F4 and add either Bow Sting, The BlackDragon, or Dreadlok to your list. When one of us log on, we'll shoot you a league invite. Or just ask us, and likely we will help when we can. I'll add your names to my friend list and look for you."
#43
DC Universe Online / Freedom Reborn League Invite.....
Last post by freegentile - January 05, 2026, 06:51:12 PM
Good day, neighbors. Family member and I have been playing DCUO almost literally since it was rolled out on PC. Like, 15 years ago. Year ago, I got an invite, can't remember how, to the Freedom Reborn league. Freedom Citadel = an INCREDIBLE base, to be sure. Sadly, I've only ever attained Sidekick level, so I can't send my son an invite. I checked out League tab>League Management on my character, & all I see is a Discord link for "Message of the Day". I tried link, it states it's an invalid invite. Tried the actual server sign-up invite portal on Discord, still shows invalid. So, I'd like to request an invite here, if anyone might be so generous and merciful as to send one our way. Happy to pass along his character name, etc. and do as much as I can on my end, so as not to bother y'all to much. Really really appreciate any guidance you have.
#44
Mods / Re: FF power system that is la...
Last post by MarvelHero - January 05, 2026, 11:36:30 AM
@Epimethee - Too bad for the FF community. I will still stick to it though.

Adventureverse looks very promising.
#45
Hero File Discussion / Re: Okto's DC/Marvel Hero File...
Last post by oktokels - January 04, 2026, 11:21:30 PM
The perfect physician doesn't raise his hand — He raises his voice.

------------------------------------------------------------
Hero File: ACCOMPLISHED PERFECT PHYSICIAN
------------------------------------------------------------

Spoiler





Quote from: SOURCE DC Wiki
Yao Fei, known as The Accomplished Perfect Physician, is a Chinese super-functionary whose powers are channeled entirely through his voice. Through precise sonic control, he weaponizes sound into superhuman effects—paralysis, force fields, healing, flight, matter disruption, and localized seismic resonance. His abilities are defined not by excess or spectacle, but by restraint, accuracy, and control.

Within the context of DC Comics, Yao Fei operates as a core member of The Great Ten, a state-sponsored team created by the Chinese government in response to the global dominance of Western superhero groups. Unlike traditional hero teams driven by individual morality or vigilantism, the Great Ten function as instruments of national policy, internal security, and geopolitical balance.

In this framework, Yao Fei serves a distinct and indispensable role. He is not a frontline enforcer, but the team's physician, diagnostician, and diplomatic stabilizer—often acting as the voice of reason amid ideological tension within the group. His analytical mindset and investigative skills position him as the problem-solver of the Great Ten, addressing crises through understanding, containment, and correction rather than escalation.

This role mirrors the thematic intent behind the Great Ten themselves: a commentary on state power, collective responsibility, and the contrast between Western superhero individualism and Eastern bureaucratic structure. Yao Fei embodies this philosophy through abilities that suppress, neutralize, and restore balance, reinforcing order instead of pursuing domination.

Although a member of the state-sponsored Great Ten, Yao Fei is ideologically aligned with the Tibetan cause, a stance that places him in quiet but constant tension with the Chinese government and several of his teammates.

The character was created by Grant Morrison and J.G. Jones, first appearing in 52 #6 (2006), as part of DC's broader effort to explore global perspectives and alternative models of heroism.


GENERAL INFORMATION



    MESH: El_Diablo     
    SKIN: standard     
    MATERIAL: Flesh   
    HEIGHT: 5,9   
    WEIGHT (lbs): 170     
    AI: CZERO_COST     
    VOICE: RED_SUN     



STATS

  • Strength:
  • Speed:
  • Agility:
  • Endurance:
  • Energy:
  • 2 – Weak
  • 4 – Fast
  • 4 – Agile
  • 4 – Hardy
  • 7 – Extraordinarily Powerful


ATTRIBUTES

Yao Fei's attributes are derived directly from his canonical portrayal in DC Database and reinforced by his official RPG profile. He is not defined by physical dominance or endurance, but by exceptional mental discipline, analytical awareness, and controlled application of his powers. His RPG statistics emphasize extremely high Intuition and Psyche, confirming awareness, insight, and emotional control as his primary strengths, while his physical capabilities remain intentionally modest.

As the physician, investigator, and diplomat of the Great Ten, Yao Fei survives and operates through preparation, positioning, and coordination rather than force. His attributes reflect this philosophy: disciplined resistance to mental disruption, the ability to infer enemy behavior through observation, controlled aerial positioning via sound-based flight, and reliance on a personal force field rather than raw toughness. His effectiveness lies in stability, precision, and equilibrium—maintaining control of the battlefield while supporting and coordinating others.

a) Coordinator
Represents Yao Fei's role as a diplomatic and tactical stabilizer within a team. Supported by his Military training and function as a state operative, this attribute enhances allied effectiveness through timing, positioning, and structured response rather than direct command or personal heroics.
b) Disciplined
Reflects Yao Fei's exceptional mental control and emotional composure. His very high Psyche in the RPG profile supports strong resistance to mental disruption, allowing him to remain effective under pressure and maintain focus in chaotic combat situations.
c) Tracking
Represents Yao Fei's investigative and diagnostic mindset rather than heightened supernatural senses. Tracking allows him to infer the general direction of nearby enemies through observation, pattern recognition, and situational analysis, consistent with his role as the team's detective.
d) Levitate
Derived from his sound-based flight, Levitate allows Yao Fei to maintain controlled aerial positioning without granting high-speed mobility. This supports safe casting, improved line-of-sight, and deliberate spacing, reinforcing his preference for clarity and control over aggression.
e) FF Active Defense (35 HP)
A personal force field generated through controlled vocal resonance. Rather than relying on physical endurance, Yao Fei uses this defensive measure to absorb sudden threats, preserving balance and continuity while he continues to support, suppress, and stabilize the battlefield.



POWERS

Yao Fei's power set is built around three interdependent pillars that define his role as a technical Mage rather than a conventional blaster. His abilities are all expressions of controlled vocal sound manipulation, emphasizing precision, restraint, and battlefield stability over raw destructive output.

The first pillar is Support, rooted in his canonical role as the physician of the Great Ten. Through harmonic restoration and normalization, Yao Fei stabilizes allies by healing damage and correcting disrupted physical or mental states, reflecting both his medical training and his exceptionally high Intuition and Psyche in the RPG profile.

The second pillar is Control. Drawing directly from his documented paralysis abilities, Yao Fei employs direct stasis effects and wide-area cone techniques to immobilize or suppress enemies, breaking formations and creating safe windows for his team rather than pursuing kills himself.

The third pillar is Disruption. His voice is canonically capable of interfering with powers and destabilizing matter; this is represented through Power Null effects and matter severance, allowing him to neutralize high-threat targets, disable enemy abilities, and reshape the battlefield without relying on sustained damage.

Direct damage exists only as a secondary tool, reserved for specific tactical situations. This deliberate limitation ensures that Yao Fei remains distinct from pure blasters: his strength lies in control, coordination, and equilibrium, functioning as a mage who governs the flow of combat rather than overwhelming it through force.


a) Resonant Palm (Melee):

A basic close-range sonic discharge, used only when Yao Fei is cornered. He is not a brawler, and this technique exists purely as a defensive reflex.
  • Damage Type: Crushing
  • Magnitude: Very Low
  • Energy Point Cost: None
  • Stun: Low
  • Knockback: None
  • Swiftness: Normal
  • Level: 3
  • Animation Name: melee
  • Attached FX Name: melee




b) Dissonant Breath (Ranged – Projectile):

A low-output sonic bolt used to apply sustained pressure during low-energy phases without committing to heavy control or disruption.
  • Damage Type: Energy
  • Magnitude: Low
  • Energy Point Cost: None
  • Stun: Low
  • Knockback: None
  • Velocity: Fast
  • Range: Short
  • Accuracy: Medium
  • Level: 3
  • Animation Name: area_3
  • Attached FX Name: sonic_bolt







c) Resonance Pulse (Projectile– Power Null):

A precisely tuned vocal pattern that destabilizes and suppresses superhuman abilities. This is Yao Fei's signature countermeasure against empowered targets.
  • Damage Type: Power Null
  • Magnitude: High
  • Energy Point Cost: Low
  • Range: Medium
  • Accuracy: Medium
  • Level: 3
  • Animation Name: ranged_5
  • Attached FX Name: sonic_bolt_2







d) Harmonic Balance (Ranged – Beam):

A stabilizing harmonic resonance that realigns disrupted physical or mental states in allies.
  • Damage Type: Energy Surge (NORMALIZE state swap)
  • Magnitude: High
  • Energy Point Cost: Low
  • Stun: None
  • Knockback: None
  • Range: Medium
  • Accuracy: Medium
  • Level: 3
  • Animation Name: ranged_5
  • Attached FX Name: sonic_beam







e) Stillness Command (Direct):

A commanding vocal resonance that induces complete physical and neural paralysis in the target.
  • Damage Type: Stasis
  • Magnitude: High
  • Energy Point Cost: Low
  • Stun: None
  • Knockback: None
  • Range: Medium
  • Level: 3
  • Animation Name: area_3
  • Attached FX Name: thebard_lullaby







f) Resonant Severance (Ranged – Beam):

A surgical sonic beam that destabilizes matter at a structural level, capable of shattering objects and constructs.
  • Damage Type: Disrupt Object
  • Magnitude: High
  • Energy Point Cost: Low
  • Stun: None
  • Knockback: High
  • Range: Medium
  • Accuracy: High
  • Level: 3
  • Animation Name: ranged_1
  • Attached FX Name: sonic_beam







g) Harmonic Fracture (Ranged – Beam):

A high-intensity sonic discharge used sparingly against resilient or high-priority targets.
  • Damage Type: Energy
  • Magnitude: Very High
  • Energy Point Cost: Medium
  • Stun: Low
  • Knockback: Medium
  • Range: Long
  • Accuracy: High
  • Level: 3
  • Animation Name: ranged_4
  • Attached FX Name: sonic_beam_2







h) Harmonic Restoration (Ranged – Beam):

A therapeutic harmonic frequency that accelerates biological recovery in allies.
  • Damage Type: Rally The Troops (HEAL state swap)
  • Magnitude: Very High
  • Energy Point Cost: Medium
  • Stun: None
  • Knockback: None
  • Range: Medium
  • Accuracy: High
  • Level: 3
  • Animation Name: ranged_6
  • Attached FX Name: sonic_beam_2







i) Vajra Wave (Area – Cone):

A forward-projected cone of resonant force that overwhelms multiple targets with disabling sonic pressure.
  • Damage Type: Energy
  • Magnitude: Medium
  • Energy Point Cost: Medium
  • Stun: High
  • Knockback: Low
  • Radius: Medium
  • Arc: 90°
  • Level: 3
  • Animation Name: area_3
  • Attached FX Name: sonic_cone







j) Earth Resonance (Area):

A controlled seismic disturbance triggered through vocal resonance with the surrounding terrain.
  • Damage Type: Crushing
  • Magnitude: Medium
  • Energy Point Cost: Medium
  • Stun: Medium
  • Knockback: High
  • Radius: Medium
  • Level: 3
  • Animation Name: area_3
  • Attached FX Name: avalanche_seismic_ripples
  • Power Flags: Ground Targets Only





------------------------------------------------------------
M25 AI FILE: ACCOMPLISHED PERFECT PHYSICIAN
------------------------------------------------------------

Spoiler
['dc yao fei',
["target enemy",
'weakness_melee_crushing',
'weakness_ranged_energy',
'weakness_area_crushing',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TFleeMelee(mindist='medium',movetype='fly',situation='hurt')",
"TFleeMelee(mindist='long',movetype='fly',situation=['lowerhealthpct 50','lowerenergy 66'],priority=100,time=0.88)",
"TActiveDefenseFFSelf(situation=['hurt','not active_defense'],pct=80)",
"TRanged('harmonic restoration',mindist=0,maxdist='visible',type='friend',subtype='lowerhealthpct 50',priority=100,time=3)",
"TRanged('harmonic balance',mindist=0,maxdist='visible',type='friend',priority=100,subtype='not normal',time=3)",
'TMoveTo(type="friend",subtype="not normal",priority=100,time=3)',
"TRangedCone('vajra wave',pct=80,subtype='not alone',mindist='short',maxdist='medium',time=3)",
"TArea('earth resonance',situation=['not flying','alone','swarmed'],time=3)",
"TRanged('harmonic fracture',pct=40,subtype='higherstrength 4',time=3)",
"TDirectExplosive('stillness command',pct=60,subtype=['not alone','not staticked','higherhealthpct 50'],time=3)",
"TDisruptObject('resonant severance',situation='not nearally 300',time=3)",
"TRanged('resonance pulse',pct=55,subtype='not nulled',time=3)",
"TLand()",
"TRanged('dissonant breath',time=3)",
"TMelee('resonant palm',time=1.68)",
'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'medium',
],
['subtype',
'mage',
'hero',
],
]

------------------------------------------------------------
DESIGN NOTES
------------------------------------------------------------
Role & Identity: Mage (Support / Control) focused on stabilization, denial, and battlefield correction rather than raw damage.

Survivability: Relies on positioning, discipline, and a personal active defense instead of endurance or passive tanking.

Power Structure: Powers are split between control (stasis, cone stun), support (heal, normalize), and disruption (power null, object severance), with minimal direct damage.

Energy Philosophy: Operates primarily on a 0 EP control loop, spending 2 EP only for decisive support or crowd control actions.

Lore & Limits: All abilities are voice-dependent, making him vulnerable to silence, pressure, and isolation, reinforcing his specialist role within the Great Ten.

------------------------------------------------------------
SKIN PACK
------------------------------------------------------------
Spoiler

This pack includes the complete Hero File and M25 AI for Yao Fei (The Accomplished Perfect Physician), fully balanced for a Mage (Support/Control) role in Freedom Force. The character uses the official El Diablo mesh with a custom Yao Fei skin, scaled to a canonical height of 5.9 ft.

DOWNLOAD LINK
#46
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 04, 2026, 06:40:30 AM
I didn't remember this one being released; it has a flaw where the head is too far forward instead of being on the torso. Otherwise, it's beautiful.
I still haven't found the Zak Storm princess. I'm afraid I never downloaded her.


Anyway, here's a low-poly Cheetor model in case anyone wants to fix it and add to it. As far as I know, there isn't a model of him in any Transformers game so far.
https://www.mediafire.com/file/nl90sxfitqc2skr/CHEETOR.rar/file

2 more wrestlers: Maxinne Dupri and Rhea Ripley, both in the same style as Theory, Seth Rollins & Chelsea Green.

https://www.mediafire.com/file/t32c0dyig0flgem/MAXXINE+DUPRI+WWE.rar/file

https://www.mediafire.com/file/6dw8tvdw4kyuaaz/RHEA+RIPLEY+WWE.rar/file

#47
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 04, 2026, 06:34:14 AM
They've uploaded Derpy Tigger from K-pop to model resources!
Here's my MediaFire link to the model. (It's a giant cat, slightly larger than a tiger, with the ability to teleport.)
It's the 2025Thanksgiving Day Parade balloon version of an app game, I think.
https://www.mediafire.com/file/u5j6l792zozwshc/Derpy+Tiger.rar/file
#48
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 04, 2026, 06:29:18 AM
Quote from: Jimaras8 on January 02, 2026, 12:37:30 PMYou can fix the ghosting issue with eznifconvert and python. If you type ghosting fix in the bar you will find the tutorial. If not, i can upload it here.

I've temporarily created two hero files, one for each person, with a different folder. Thanks anyway.
#49
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 04, 2026, 06:27:32 AM
It was really hard to find Jimmy Uso in my terabox folder; I knew I'd already captured both of them. Finally, I can upload them in cartoon style.

The Uuuuuuuuuuuuuuuuuusoooooooooooooooooos!

yeeet!



https://www.mediafire.com/file/i9a8egm083jpyi8/THE+USOS.rar/file
#50
Promotions and Site Updates / Re: Marvel Adventures 2.4 Rele...
Last post by Jimaras8 - January 03, 2026, 09:36:22 AM
Thank you Benton, happy new year to everyone! Btw i have updated the readme file and it has the new powers and characters included. I couldn't list all the fx tweaks and changes, they are too many but they are basically all fixes about where an FX should start from so they aren't really balancing tweaks to list.