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Author Topic: Okto's DC/Marvel Hero Files  (Read 25537 times)

Offline bungs2001

  • Full Member
  • Posts: 142
Re: Okto's DC/Marvel Hero Files
« Reply #300 on: July 06, 2022, 05:09:27 PM »
Regarding Joker Goons and AIM operatives, here is the skin pack of joker goons. These are recolored skins made for male_civilian_tommygun_glasses, thug1[bat] and thug2[gun]. I just went for the most basic of build for these characters, low dmg output, low accuracy, etc. I gave a rally power to the baseball bat clown. Anyway, you have to be careful with the amount of hero points used for these goons, because you could end up with joker having a private army that is just too big or too small.

Hi All, are these Joker goons anywhere else the link is no longer working. My e-mail is bungaychristian1980@gmail.com is its easier to send them.

Offline oktokels

  • Hero Member
  • Posts: 592
Re: Okto's DC/Marvel Hero Files
« Reply #301 on: July 06, 2022, 06:33:49 PM »
Hi All, are these Joker goons anywhere else the link is no longer working. My e-mail is bungaychristian1980@gmail.com is its easier to send them.

All mediafire links are down. Send me a private message for requests pls
Cheers

Offline oktokels

  • Hero Member
  • Posts: 592
Re: Okto's DC/Marvel Hero Files
« Reply #302 on: July 14, 2022, 08:12:21 PM »
I am the Sorcerer Supreme of the Dark Dimension. My magic is the match of any. Let them test me. If they dare.


Hero File: CLEA

   

Spoiler: ShowHide

Quote from: MARVEL Database
Clea is the daughter of Umar, a member of the extradimensional Faltinian race, and of Prince Orini, the son of Oinar, ruler of the Dark Dimension before Dormammu. Clea befriended and aided Doctor Strange on his first journeys into the Dark Dimension, as, Strange engaged in battle with the dreaded Dormammu. The comradeship of Clea and Strange led to their failing in love. Attempting to escape the vengeance and manipulations of Dormammu and Umar, Clea went to live with Doctor Strange on Earth, where she was his lover and disciple.

Clea eventually returned to her dimension to lead a rebel force against the tyrannical Umar. With the aid of Doctor Strange, the rebels bested Umar?s forces. Clea defeated Umar in personal combat and, by the people?s consent, became ruler and Sorceress Supreme of the Dark Dimension. Clea was created by Stan Lee and Steve Ditko, first appeared in Strange Tales # 126. (1964)


MESH:   clea_skope_H20
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        5' 8 ″
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   [LAW]

STATS

Strength: 3    Normal
Speed: 3    Normal
Agility: 3    Normal
Endurance: 4   Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Clea is half-Faltine and half-Dark Dimensional mortal, and can naturally fly and hover.  Clea can innately control the powerful Flames of Faltine, raising her already formidable magical abilities to even higher levels.

Clea has access to most magical powers and spells in her own dimension. She has studied under Doctor Strange and knows the Vishanti spells, and eventually became the Sorceress Supreme of the Dark Dimension, possessing vast magical power and knowledge. 

a) Clea (combo):     Composed of:
  • Fire Control: Clea can summon the "Flames of the Faltine".
    Quote
    ["mvh clea","ffx_flamethrower"]

  • Group Teleport: Clea can teleport herself and others to various locations and other dimensions.

  • Level Headed: Clea is half-faltine, her lineage has natural protections against mystical attacks.

  • Metal Eater: Clea can leech energy from exiled enemies. The flames of regency will appear over her head.

  • Cosmic Awareness: Clea is able to see all enemies in the level at all times, regardless of proximity.

  • Summoner 2: Clea can summon living flames of the faltine to battle with her. The flames can melee attack and blind enemies. They'll dissapear if they use too much energy.
    Quote
    ["mvh clea","faltine_flame","effect_ffx_faltine","x faltine","CUSTOM_TANK","","","","","plasmatic"]


  • Unbeliever: Clea is half-faltine, her lineage has natural protections against mystical attacks.

b) Glider:     Clea is half-Faltine and half-Dark Dimensional mortal, and can naturally fly and hover. She mostly cast spells on the ground though.


c) Symbiote:     Clea can draw energy from her faltine summons. The Flames of Regency will appear over her head.
Quote
["mvh clea","isSymbiote","drawEnergy","effect_ffx_faltine2","",100,""]


                   

POWERS

Clea's role in the team is that of a mage, she will try to disable enemies while attacking with powerful beams of mystical energy. Clea has access to several available spells, given her Faltinian lineage and her training in Vishanti spells.

To give her an individualized look to her powers, I colored the faltine's flames purple. Clea has a mechanic with her summons, every time a summon is near her, she will get more energy and the regency flames of the dark dimension will appear on her head.


a) Basic Melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              None
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     alchemiss_slap


b) Eldritch Bolt (Ranged - Projectile):
The flames of the Faltine can act as an eldritch bolt attack. Clea casts a purple eldritch fireball that attacks like an eldritch energy blast.

             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Swiftness:   Fast
             Range:      Medium
             Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    fireball_purple


c)  Dispel Barrier (Direct):
Clea removes any active shields from an enemy.

             DamageType:          Remove Defence
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      special
             Attached FX Name:    faltine_flame [new fx]


d)  Mystic Dispel (Direct):
The flames of the Faltine, when cast on a debuffed character, can "burn off" any mental or mystical secondary effect.

             DamageType:          Cerebral Balance
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:      Medium
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    faltine_flame [new fx]


e) Mystic Banish (Direct):
Clea opens a portal to the Dark Dimension, effectively banishing one enemy for a duration.
M25AI: Used only on not alone enemies that are attacking allies

             DamageType:          Purgatory
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      close_portal                 
             Attached FX Name:    dimension_banish [new fx]
                                           

e) Dimension Travel (Special):
Clea can teleport herself and others.

             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      special                       
             Attached FX Name:    teleport_dark [new fx]
                                           

e) Mystic Dragon (Ranged - Projectile):
Clea cast a mystic energy dragon that follows and attacks enemies.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Velocity:            Very Slow
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    dragon_purple     [new fx]           
             Power Flags:         Enemies Only
                                          Chained
                                          Homing
                                           

e) Magic Barrier (Active Defense):
The flames of the Faltine forms as a wall between the user and an attacker, absorbing all energy and mystical ranged damage.
M25AI: Used on lowerhealthpct 50 friends and used on herself when lowerhealthpct 25

             BlockType:          Absorb
             Energy Point Cost:   Medium
             Duration:               Long
             Damage Blocked:   Energy
               Electrical
               Fire
               Radiation
               Mystical
             Defense Flags:      Remote Use
             Attacks Blocked:      Ranged
               Area
               Direct
             Level:               3
             Animation Name:      active_defence
             Attached FX Name:    faltine_shield [new fx]           
                                           

e) Magic Shield (Passive Defense):
Clea casts a shield that blocks 50% of all attacks.

             BlockType:          Normal
             Success:               Frequent (50%)
             Damage Blocked:   Crushing
               Piercing   
               Energy
               Electrical
               Cold
               Fire
               Acid
               Radiation
               Mental
               Mystical
             Attacks Blocked:      Melee
               Ranged
               Area
               Direct
             Level:               3
             Animation Name:      dodge_left
             Attached FX Name:    faltine_shell [new fx]           
                                           




M25 AI File: CLEA

                     
                                 
Spoiler: ShowHide
Quote
['mvh clea',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_melee_crushing',
      'not exiled',
      'tank',
      'mage',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',time=0.87)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TActiveDefenseRemote('magic barrier',subtype='lowerhealthpct 50',mindist=0,time=1.68)",
      "TActiveDefense('magic barrier',situation='lowerhealthpct 25',mindist=0,time=1.68)",
      "TAddAllies(type='friend',situation='not tpallies')",
      "TTeleportAway('dimension travel',time=2.0)",
      "TDirect('mystic dispel',type='friend',subtype='enraged or panicked or blanked or hypnotized or blind',time=2.0)",
      "TDirect('dispel barrier',type='enemy',subtype='active_defense',time=2.0)",
      'TSummon(pct=25)',
      "TRanged('mystic dragon',time=2.0)",
      'TLand()',
      "TDirect('mystic banish',subtype=['not alone','nearattackerally'],time=2.76)",
      'TFireWall(pct=25)',
      "TRanged('flame bolt',time=2.07)",
      "TMelee('basic melee',time=1.59)",
      'TMoveTo(mindist=\'medium\',subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
      'mage',
      'hero',
      'cosmic',
   ],
]



Skin Pack: CLEA


New pack added to "MARVEL" folder:
https://mega.nz/file/EMUH1Yja#IKsdQ8bPS8U2YlaSZHVYtYyEm4EK0ez1ApaLV0ilhfE

Contains:

- Clea Skope and Faltine Flame Skope
- Hero file, M25AI file and Keyframes
- 5 Skins
Spoiler: ShowHide


Clea's FX:
https://mega.nz/file/lZFnlSDb#SIhBqHyTlE_KxGYCcpzv3CdbXI0de7XepExl-CVDsB0
« Last Edit: July 14, 2022, 08:17:25 PM by oktokels »

Offline oktokels

  • Hero Member
  • Posts: 592
Re: Okto's DC/Marvel Hero Files
« Reply #303 on: July 19, 2022, 05:40:31 AM »
Tor lorek san, bor nakka mur,
Natromo faan tornek wot ur.
Ter Lantern ker lo Abin Sur,
Taan lek lek nok--Formorrow Sur!


Hero File: INDIGO-1

   

Spoiler: ShowHide

Quote from: DC Database
Indigo-1 is the leader of the Indigo Tribe, the guardians of the Indigo light of compassion. Formerly Iroque, she was a compassionless killer who murdered the daughter of Green Lantern Abin Sur. Sur forced the light of compassion on her and she became the first member of the Indigo Tribe. The Indigos are chosen from among the universe's greatest sociopaths to rehabilitate them. They are a tribe of wanderers with a home on the planet Nok, and their representative entity is Proselyte.

Unlike the other Corps, the Tribes does not have a traditional uniform. Instead she has tattooed the symbol of her Tribe all over her body, as do members of the Tribe. Indigo-1 and her tribe speak the Nokian language that is unknown even to the Green Lantern Ring, which is supposed to be a universal translator for every language. In addition to a power ring, Indigo-1 and her Tribe wield a coral-like staff that acts as their power battery and energy conduit.

Indigo-1 and her fellow Indigo Lanterns were crucial in gathering and supporting members of the other Lantern Corps to oppose the Black Lanterns during Blackest Night. They withdrew again when the threat ended. Indigo-1 was created by Geoff Johns and Ivan Reis, and first appeared in Green Lantern (Volume 4) #25 (2008)


MESH:   iroque_SA
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 3 ″
WEIGHT (lbs):        150
AI:           CZeroCost
VOICE:   [LAW]

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Like all of her Corps, Indigo-1 wears a power ring and carries a primitive-looking staff that allows her to channel the indigo light of compassion to accomplish a number of incredible feats. The Indigo Power Staff is used by the Indigo Tribe, staffs and their own bodies channel the power of compassion for a variety of uses.

a) Indigo-1 (combo):     Composed of:
  • Enhanced Senses: Like other Power Rings, and Indigo Ring contains a basic AI that can scan the surrounding area.

  • Fast Flier: In space, an indigo tribal speed can be significantly greater and has been known to exceed lightspeed.

  • Group Teleport: Indigo ring wielders are able to teleport across interstellar distances either individually or collectively

  • Hatemonger: A power unique to the Tribe, the Indigo can emulate the other energies of the emotional spectrum when they are in close proximity to them. Indigo-1 can draw energy from enraged characters.
    Quote
    ["dc indigo-1","isEnraged","drawEnergy","effect_ffx_purplesparks","",200]

  • Metal Eater: A power unique to the Tribe, the Indigo can emulate the other energies of the emotional spectrum when they are in close proximity to them. Indigo-1 can draw energy from panicked characters.
    Quote
    ["dc indigo-1","isPanicked","drawEnergy","effect_ffx_purplesparks","",200]

  • Tracker: Indigo-1 can track energy patterns.

  • Unbeliever: Indigo-1 has some protections against mystical attacks.

b) Coordinator:     Indigo-1 is the leader of the Indigo Lantern Corps.


c) Flier:     By the manipulation of anti-gravitons and directed molecular movement, the indigo tribe can fly at incredible speeds.


d) Mindless:     Indigo-1's mind is submerged in light of compassion and cannot be altered.


e) Temperature Control:     Indigo-1's alien body is resistant to extreme temperatures.


                   

POWERS

The indigo tribe can use the light of compassion for various uses. Among them are: energy beams, shields, teleportation, healing and empathy. They have a limited ability to to heal others during or after they feel great compassion. Taking this into consideration, Indigo-1 should fulfill the role of a blaster/support.


a) Indigo Staff (Melee):
Indigo-1 attacks one time with her staff.
             
             DamageType:          Medium
             Magnitude:              None
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              Low
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee_staff [new KF]                       
             Attached FX Name:     theant_punch


b) Nok (Special):
Indigo-1 activates the light of compassion and causes enemies to take some of the damage they inflict.

             SpecialType:          Empathy
             Energy Point Cost:   None
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    indigo_empathy


c)  Empathic Light (Melee):
The indigo light can make enemies feel the pain they have caused to others. Attacks two times with the "Mental Damage" FFX State Swap.

             DamageType:          Power Null
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:               Fast
             Level:               3
             Animation Name:      melee_staff_2 [new kf]
             Attached FX Name:    energy_knife_indigo


d)  Indigo Chains (Ranged - Beam):
Indigo-1 creates chains made of indigo light. A "Ranged Grapple" FFX State Swap.
Quote
["dc indigo-1","effect_ffx_indigochain","No",6,"Yes"]

             DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:   Fast
             Range:      Short
             Accuracy:   High
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    indigo_chain [new fx]


e) Healing Light (Direct):
Indigo-1 transfers some of her HP to the target; for each HP lost, the target gains two.

             DamageType:          Mercy
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Short
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    indigo_cage [new fx]
                                           

e) Compassion Light (Area):
Indigo-1 shines with the indigo light and cures any bad mental state.

             DamageType:          Cerebral Balance
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    indigo_infusion [new fx]
                                           

e) Indigo Teleport (Special):
Indigo-1 teleports herself and her allies away from danger.

             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    indigo_teleport     [new FX]
                                     

e) Absorb Energy (Active Defense):
Indigo-1 cast a shield that can channel emotional energy. Absorbs energy and mental attacks.

             BlockType:          Absorb
             Energy Point Cost:   Low
             Duration:               Medium
             Damage Blocked:   Energy
               Electrical
               Fire
               Radiation
               Mental
             Defense Flags:      Remote Use
             Attacks Blocked:      Melee
               Ranged
               Area
               Direct
             Level:               3
             Animation Name:      area_2
             Attached FX Name:    indigo_shield [new fx]           
                                           

e) Indigo Blast (Ranged - Beam):
A powerful energy beam. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Very High
             Knockback:           None
             Swiftness:   Fast
             Range:      Medium
             Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    indigo_beam [new fx]
             Power Flag:   Penetrating
       
                                           

e) Power Staff  (Passive Defense):
Indigo-1 can reflect 50% of melee attacks and energy damage with her power staff.

             BlockType:          Reflect
             Success:   Frequent  (50%)
             Damage Blocked:   Energy
               Crushing
               Piercing
             Attacks Blocked:      Melee
               Ranged
             Level:               3
             Animation Name:      melee_staff_a [new kf]
             Attached FX Name:    indigo_block [new fx]           
                                           




M25 AI File: INDIGO-1

                     
                                 
Spoiler: ShowHide
Quote
['dc indigo-1',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_melee_crushing',
      'tank',
      'villain',
      'lantern',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefenseRemote('absorb energy',mindist=0,time=2.91)",
      "TActiveDefense('absorb energy',situation='hurt',subtype='ranged_energy or direct_mental',pct=50,mindist=0,time=2.91)",
      "TEmpathy('nok',pct=50,time=2.07)",
      "TMoveTo(type='any',subtype='panicked or enraged or blanked or hypnotized',mindist=100)",
      "TTeleportAway('indigo teleport',situation='hurt',subtype='not alone or strongerthan',time=2.91)",
      "TRanged('indigo blast',time=2.07)",
      "TDirect('healing light',type='friend',time=2.07)",
      "TRanged('indigo chains',situation='not alone',subtype='not alone',time=2.07)",
      "TArea('compassion light',subtype='panicked or enraged or blanked or hypnotized',time=2.91)",
      "TMelee('empathic light',time=3)",
      "TMelee('indigo staff',time=3)",
      'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
      'lantern',
   ],
]



Skin Pack: INDIGO-1


New pack added to "DC" folder:
https://mega.nz/file/odkHiL4B#wihpPDax21yANHAYwxE_K3l26SueGAHKLMEPa4wOXZc

Contains:
- Indigo-1 Skope= Height Corrected
- New Keyframes Set= melee_staff
- New node for weapon_point in the tip of the staff= weapon2
- Hero file, M25AI file and Keyframes
- 2 Skins
Spoiler: ShowHide


INDIGO-1 FXS:
https://mega.nz/file/EAUUyZqZ#cVVD9K6405w4iSe_gqnyxHQ9Bq8ucUOUNmTpVF8pR-I

Offline eluvium

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Re: Okto's DC/Marvel Hero Files
« Reply #304 on: August 27, 2022, 07:06:18 PM »
Am I supposed to be happy being the son of the mummy?  :ph34r:

------------------------------------------------------------
Hero File: NEGATIVE MAN
------------------------------------------------------------
Spoiler: ShowHide

Quote from: DC Wiki
Negative Man is a super-hero who projects a negative energy signature of himself to fight threats, leaving his physical body limp and useless until the astral form returns. Because of the radiation accident that gave him his powers, he is horribly disfigured and must completely bandage himself to prevent the energy from escaping. In his civilian identity he was a military pilot named Larry Trainor. He is a founding member of the Doom Patrol, alongside Niles Caulder, Elasti-Girl and Robotman. Negative Man was created by Bob Haney, Arnold Drake and Bruno Premiani, first appearing in My Greatest Adventure #80. (1963)

 

MESH:   male_nomouth_VERTEX
SKIN:    negative_man
MATERIAL:        Flesh
WEIGHT (lbs):   180
AI:   CZeroCost
VOICE:    [MAN_BOT]

STATS

Strength: 3    Normal
Speed: 4   Fast
Agility: 4   Agile
Endurance: 4    Hardy
Energy:5   Very Powerful

ATTRIBUTES

Negative Man doesn't have any significant attribute in his human form, other than being highly resistant to radiation and being able to transform into the negative spirit.

a) Accidental Change:    Negative Man has the ability to generate a black, electrical energy being composed of an as of yet unidentifiable radioactive substance from within his own body. Originally, he could only leave his body for a total of sixty seconds. This power could be simulated with the astral form or the free spirit attribute, but none of them work very well with the AI, that's why i picked this attribute over the others. Trigger: isEnraged, New Form: Negative Spirit, FX: blackenergy, RevertTrigger: isMinuteUp

b) Radioactive:     Larry is highly resistant to radiation.

 
                   

POWERS

Negative Man doesn't have any powers in his human form, so mostly he will try to run away from enemies, until he has enough energy to transform into the negative spirit.

a) Basic Melee(Melee):
Basic melee attack.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: default_punch






f) Negative Spirit (Special):
  Larry transforms  into the negative spirit for 60 seconds. Cost 2 EP.

   SpecialType:          Blind Justice
   Energy Point Cost:   Medium
   Level:               3
   Animation Name:      special_transform
   Attached FX Name:   black_energy_special






------------------------------------------------------------
M25 AI File: NEGATIVE MAN
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dc negative man',
   ["target enemy",
      'infiltrator',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TFleeMelee(type="enemy",situation="lowerenergy 66",mindist=300,time=0.87)',
      'TDodgeMissiles()',
      "TEmpathy('negative spirit')",
      "TMelee('basic melee',pct=100,time=0.88)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
      'warrior',
      'hero',
   ],
   ['energy reserve',
      'medium',
   ],
]
                       

Thank you for fulfilling my request, I'm glad I said something
I am the Watcher from the Web
https://i.imgur.com/NaCu4T6.png

Offline eluvium

  • Black_T0M
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Re: Okto's DC/Marvel Hero Files
« Reply #305 on: August 29, 2022, 07:58:00 AM »
fantastic
I am the Watcher from the Web
https://i.imgur.com/NaCu4T6.png

Offline Deaths Jester

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Re: Okto's DC/Marvel Hero Files
« Reply #306 on: August 29, 2022, 02:40:03 PM »
Those black boots look awfully familiar...mind sharing where you got them and the silver buckle on the last negative man from, okto?
Avatar picture originally a Brom painting entitled Marionette.

Offline oktokels

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  • Posts: 592
Re: Okto's DC/Marvel Hero Files
« Reply #307 on: August 29, 2022, 03:25:04 PM »
Those black boots look awfully familiar...mind sharing where you got them and the silver buckle on the last negative man from, okto?
The boots come from male_hunter_(not sure which variant, the one that have glasses and a sword) and the silver buckle is a recolor of C6 original belt. If there's a problem with using some parts of other's skins or meshes, please let me know and I'll make the proper adjustments. Cheers
« Last Edit: August 29, 2022, 03:29:37 PM by oktokels »

Offline Deaths Jester

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  • Posts: 4390
Re: Okto's DC/Marvel Hero Files
« Reply #308 on: August 29, 2022, 06:19:20 PM »
Those black boots look awfully familiar...mind sharing where you got them and the silver buckle on the last negative man from, okto?
The boots come from male_hunter_(not sure which variant, the one that have glasses and a sword) and the silver buckle is a recolor of C6 original belt. If there's a problem with using some parts of other's skins or meshes, please let me know and I'll make the proper adjustments. Cheers

you might want to swap out the C6 non-base skin work because we don't have his voice yea or nay on using his stuff in Kittbashes...his base skins are clear but his other stuff is currently no touch until we hear otherwise - there's a Kittbash permission list stickied over in the skins section explaining who is safe and not safe to bash.
Avatar picture originally a Brom painting entitled Marionette.

Offline Tomato

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Re: Okto's DC/Marvel Hero Files
« Reply #309 on: August 29, 2022, 06:25:48 PM »
Dude, really? You've been here since 2017 and there are two stickied threads in skins about this exact topic.

Kittbashing 101
Kittbashing Permission List

Offline oktokels

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Re: Okto's DC/Marvel Hero Files
« Reply #310 on: August 29, 2022, 06:34:51 PM »
ok, no problem. I will take down the stuff that is out of permission. Sorry for the inconvenience.

Offline hmarrs

  • Sr. Member
  • Posts: 372
Re: Okto's DC/Marvel Hero Files
« Reply #311 on: August 31, 2022, 04:33:48 AM »
May I have this Wendigo Mesh Please

Offline oktokels

  • Hero Member
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Re: Okto's DC/Marvel Hero Files
« Reply #312 on: August 31, 2022, 05:50:14 AM »
Over the weekend I will clean up this thread and delete all work with meshes and skins that are out of permission. Out of respect for the hard work of creators, I will no longer encourage kitbashing of creations that remain their property and have not given permission to be modified. Cheers.

May I have this Wendigo Mesh Please
Here, it's on the marvel villains section
http://forceofparadox.byethost31.com/grenadier_three.html