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Author Topic: Sentinels of the Multiverse Game 10  (Read 23627 times)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #30 on: July 06, 2016, 12:25:49 AM »
The starting situation.

Villain Ongoing Effects


Hero Ongoing Effects


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler: ShowHide

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.


Deck: 10
Trash: 16

Ennead in Play:

Nuit: She Who Protects
HP: 28/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 27/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler: ShowHide

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Set: God of Storms
HP: 26/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.




HP: 31/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.

Deck: 36
Hand: 4
Spoiler: ShowHide

Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment,Relic,Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment,Relic,Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
"Absolution": Equipment,Relic,Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Trash: 0
In Play: 0
Spoiler: ShowHide





HP: 27/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler: ShowHide

Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.

Trash: 0
In Play: 0

Spoiler: ShowHide





HP: 26/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler: ShowHide

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.

Trash: 0
In Play: 0
Spoiler: ShowHide







Deck: 15
Trash: 0
In Play:0
Spoiler: ShowHide

« Last Edit: July 06, 2016, 12:37:56 AM by catwhowalksbyhimself »
I am the cat that walks by himself, all ways are alike to me.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #31 on: July 06, 2016, 12:36:48 AM »


Start: Nothing

Play: Rise to Power: One-Shot--Move the top card from beneath the Shrine of the Ennead into the Villain play area. Play the top card of the Villain deck.

Set enters the fray!  Another card is played.

Sun's Fury: One-Shot, [Red Sun]--The Villain Target with the highest HP deals each Hero Target (H) minus 2 Fire Damage.

Nuit hits all heroes for 1 Fire damage.  All Red Sun effects trigger.

Nuit tries to heal herself, but is already full.

Shu tries to heal all non-hero targets, but all are at full health.

Set plays the top card of the Villain deck.

Set plays Ancient Magicks: One-Shot, [Green Hand]--Destroy (H) minus 1 Hero Ongoing and/or Equipment cards. The Villain Target with the lowest HP deals any Hero with Ongoing and/or Equipment cards in play (H) minus 2 Infernal Damage.

There are no Ongoing or Equipment cards to destroy and no damage is dealt.

All Green Hand effects trigger.

Shu's effect has already triggered.

Set deals all the heroes 1 Lightning damage.

End: None

It is now Fanatic's turn.
I am the cat that walks by himself, all ways are alike to me.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #32 on: July 06, 2016, 12:37:28 AM »
Villain Ongoing Effects


Hero Ongoing Effects


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler: ShowHide

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.


Deck: 10
Trash: 16

Ennead in Play:

Nuit: She Who Protects
HP: 28/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 27/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 26/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler: ShowHide

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.




HP: 29/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.

Deck: 36
Hand: 4
Spoiler: ShowHide

Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment,Relic,Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment,Relic,Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
"Absolution": Equipment,Relic,Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Trash: 0
In Play: 0
Spoiler: ShowHide





HP: 25/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler: ShowHide

Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.

Trash: 0
In Play: 0

Spoiler: ShowHide





HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler: ShowHide

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.

Trash: 0
In Play: 0
Spoiler: ShowHide







Deck: 15
Trash: 0
In Play:0
Spoiler: ShowHide

I am the cat that walks by himself, all ways are alike to me.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #33 on: July 06, 2016, 06:08:53 PM »
For when my turn comes up:

Spoiler: ShowHide
Play Look What I Found targeting Nuit, followed by power on Nuit, and draw 2.
Avatar picture originally a Brom painting entitled Marionette.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #34 on: July 06, 2016, 09:45:54 PM »
I will put Absolution into play, play redeem and then draw a card.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #35 on: July 07, 2016, 01:12:25 AM »
Since Guise already said his turn, I'll put mine in.

I'm going to use whatever's handy and make myself a utility belt (Improvised Invention, dig out Utility belt and put it into play) and then slip into the shadows before I'm seen. (activate Stealth)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #36 on: July 07, 2016, 02:05:26 AM »
Fanatic draws

Spoiler: ShowHide

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.


It is now Guise's turn

Villain Ongoing Effects


Hero Ongoing Effects


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler: ShowHide

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.


Deck: 10
Trash: 16

Ennead in Play:

Nuit: She Who Protects
HP: 28/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 27/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 26/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler: ShowHide

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.




HP: 31/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 36
Hand: 4
Spoiler: ShowHide

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.

Trash: 0
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler: ShowHide

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.




HP: 25/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler: ShowHide

Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.

Trash: 0
In Play: 0

Spoiler: ShowHide





HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler: ShowHide

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.

Trash: 0
In Play: 0
Spoiler: ShowHide







Deck: 15
Trash: 0
In Play:0
Spoiler: ShowHide

I am the cat that walks by himself, all ways are alike to me.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #37 on: July 07, 2016, 02:07:23 AM »
Guise draws

Spoiler: ShowHide

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.


It is now Wraith's turn

Villain Ongoing Effects


Hero Ongoing Effects


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler: ShowHide

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.


Deck: 10
Trash: 16

Ennead in Play:

Nuit: She Who Protects
HP: 23/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 27/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 26/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler: ShowHide

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.




HP: 31/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 34
Hand: 5
Spoiler: ShowHide

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.

Trash: 0
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler: ShowHide

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.




HP: 25/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler: ShowHide

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.

Trash: 1
In Play: 0

Spoiler: ShowHide





HP: 24/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 36
Hand: 4
Spoiler: ShowHide

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.

Trash: 0
In Play: 0
Spoiler: ShowHide







Deck: 15
Trash: 0
In Play:0
Spoiler: ShowHide

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #38 on: July 07, 2016, 02:09:50 AM »
Impromptu Invention lets you draw Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.

Impromput Invention also gives you an extra card play.   Would you like to play another card?
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #39 on: July 07, 2016, 03:25:28 AM »
Can I play another Impromptu invention?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #40 on: July 07, 2016, 09:37:51 AM »
Yes you may.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #41 on: July 07, 2016, 01:04:02 PM »
can I get my Utility Belt this time?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #42 on: July 07, 2016, 09:14:36 PM »
can I get my Utility Belt this time?

You said that this was what you wished to use the first one to get, so it's already out.  The Eyepiece was the free bonus draw.

The card does 3 completely different things.

1. Draws another card(Infrared Eyepiece)
2. Digs out an Equipment card(Utility Belt)
3. Plays another card.

So you already got your Utility Belt out.  Best use it on something else.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #43 on: July 08, 2016, 02:50:04 AM »
Ah, sorry, I thought for some bizarre reason it gave me the eyepiece (like take the first one instead of a specific one)

I'll go for Throwing knives.
« Last Edit: July 08, 2016, 02:52:07 AM by Glitch Girl »
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #44 on: July 09, 2016, 12:55:25 AM »
You second free card draw is

Spoiler: ShowHide
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


And you may now play one more card.
« Last Edit: July 09, 2016, 12:57:19 AM by catwhowalksbyhimself »
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #45 on: July 10, 2016, 03:50:55 PM »
I'll put Micro targeting computer out on the board
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #46 on: July 10, 2016, 03:55:26 PM »
As  you can use two powers and now have two, would you like to use both.  If so, which of the 4 enemies get the sharp pointy objects.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #47 on: July 10, 2016, 03:59:47 PM »
Nut, Osiris, and Set each get a knife.
« Last Edit: July 10, 2016, 04:06:47 PM by Glitch Girl »
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #48 on: July 10, 2016, 05:12:09 PM »
You draw Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.

It is now the Environment's turn.



Start: Nothing

Play: Akana: 8 HP, Mummy, Trial--Whenever a Villain Target is destroyed, play the top card of the Environment deck.

End: Nothing

That makes it the Ennead's turn.



Start: Nothing

Play: The Desert's Wrath: One-Shot, [Green Hand]--Destroy all Environment cards. The Villain Target with the lowest HP deals each Hero Target X Projectile Damage, where X = the number of cards destroyed by this card.

Akana is destroyed and Nuit hit's all heroes for 1 damage.  All Green Hand abilities are activated.

Shu heals all villains for 1.

Set hits all heroes for 1 damage.

It is now Fanatic's turn.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #49 on: July 10, 2016, 05:12:41 PM »
Villain Ongoing Effects
Damage dealt to Villains other than Nuit is reduced by 1.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Wraith's Projectile damage is increased by 2.(Micro Targeting Computer)


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler: ShowHide

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.


Deck: 16
Trash: 4

Ennead in Play:

Nuit: She Who Protects
HP: 21/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 26/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 25/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler: ShowHide

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.




HP: 29/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 34
Hand: 5
Spoiler: ShowHide

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.

Trash: 0
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler: ShowHide

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.




HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler: ShowHide

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.

Trash: 1
In Play: 0

Spoiler: ShowHide





HP: 22/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 4
Spoiler: ShowHide

Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.

Trash: 2
In Play: 3
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler: ShowHide

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.






Deck: 14
Trash: 1
In Play: 0
Spoiler: ShowHide


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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 10
« Reply #50 on: July 11, 2016, 06:16:47 PM »
My move for this round...

Spoiler: ShowHide
Exact same as last round, targeting Nuit.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #51 on: July 13, 2016, 02:33:24 PM »
Fanatic?  Hello?

Did you get called into a company-wide crossover event and forget to tell us?
-Glitch Girl

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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #52 on: July 15, 2016, 09:11:41 AM »
*Fanatic runs into the room, throwing aside suitcase, sunglasses and tanning sheet.*

I'll play prayer of desperation.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #53 on: July 17, 2016, 06:51:19 PM »
You do realize, you could draw 2 cards by skipping the rest of your turn even without a card right?

In any case.

You draw

Spoiler: ShowHide

Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
Sacrosanct Martyr: Ongoing, Limited--Power: Fanatic deals herself up to 5 Radiant Damage. Fanatic deals 1 Target X Radiant Damage, where X = the amount of Radiant Damage dealt to Fanatic this turn.


Villain Ongoing Effects
Damage dealt to Villains other than Nuit is reduced by 1.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Wraith's Projectile damage is increased by 2.(Micro Targeting Computer)


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler: ShowHide

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.


Deck: 16
Trash: 4

Ennead in Play:

Nuit: She Who Protects
HP: 21/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 26/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 25/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler: ShowHide

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.




HP: 29/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 32
Hand: 5
Spoiler: ShowHide

Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.

Trash: 1
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler: ShowHide

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.




HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 34
Hand: 5
Spoiler: ShowHide

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.

Trash: 1
In Play: 0

Spoiler: ShowHide





HP: 22/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 4
Spoiler: ShowHide

Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.

Trash: 2
In Play: 3
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler: ShowHide

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.






Deck: 14
Trash: 1
In Play: 0
Spoiler: ShowHide


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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #54 on: July 17, 2016, 06:54:47 PM »
Guise Draws
Spoiler: ShowHide

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.


It is now Wraith's turn.

Villain Ongoing Effects
Damage dealt to Villains other than Nuit is reduced by 1.(Nuit)


Hero Ongoing Effects
Wraith may use two powers in her Power phase.(Utility Belt)
Wraith's Projectile damage is increased by 2.(Micro Targeting Computer)


Environment Ongoing Effects


Side: The Power of the Ennead

Spoiler: ShowHide

The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.

The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.


Deck: 16
Trash: 4

Ennead in Play:

Nuit: She Who Protects
HP: 16/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.

Osiris: Lord of Silence
HP: 26/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.

Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.

Set: God of Storms
HP: 25/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.

Ennead Incapacitated:

Ennead Underneath the Shrine of the Ennead:
Spoiler: ShowHide

Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.

Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.

Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.

Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.




HP: 29/31

Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

Deck: 32
Hand: 5
Spoiler: ShowHide

Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.

Trash: 1
In Play: 1
-Absolution--Equipment, Relic, Limited
Spoiler: ShowHide

"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.




HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 6
Spoiler: ShowHide

I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good .If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.

Trash: 2
In Play: 0

Spoiler: ShowHide





HP: 22/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 32
Hand: 4
Spoiler: ShowHide

Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.

Trash: 2
In Play: 3
-Utility Belt--Equipment Limited
-Throwing Knives--Equipment Limited
-Micro Targeting Computer--Equipment Limited
Spoiler: ShowHide

Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.






Deck: 14
Trash: 1
In Play: 0
Spoiler: ShowHide


I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #55 on: July 17, 2016, 11:59:07 PM »
Oh, blast. I misread. I thought Prayer of Desperation added 6 additional cards. I was like "holy crap, jackpot!"

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #56 on: July 18, 2016, 02:48:24 AM »
Oh, blast. I misread. I thought Prayer of Desperation added 6 additional cards. I was like "holy crap, jackpot!"

No, it just fills you up to 6 cards.

If you want to redo, I'll reshuffle the second card back into your deck.
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 10
« Reply #57 on: July 18, 2016, 02:00:02 PM »
To save you having to reshuffle, could I change my turn to playing Sanctifying Strike and Absolution (Radiant) on Nuit?

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 10
« Reply #58 on: July 18, 2016, 08:59:05 PM »
That works and won't require any more adjustment.  Wraith can go on with her turn and I'll make the necessary hp adjustments then.
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 10
« Reply #59 on: July 19, 2016, 12:22:32 AM »
Coolness.  I'm going to pull out Razor Ordinance, then use it on Nut.  Follow that with Throwing knives on Nut, Osiris, and Set.

That should be 10 on Nut.

(Psst, Fanatic... you still got a little sunscreen on your nose.)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka