The Gene-Bound warriors begin their assault. The guards move in first, using their tough natural armor to protect the other. Behind them, Ion trooper follow with their energy claws by the burning Firesworn and the robotic Psi-Weavers, their glowing brains the only thing left of the once great intellectual Plune race. Worse of all are the shock troopers, Mynearians like Tempest, but twisted into something horrific, firing arcs of electricity.
One such blast knocks over the Scholars lawn chair. Relunctantly, he rises, still in bath robe and swim trunks, and walks over to the nearest Guard, picking him up easily in one hand. Ignoring the chaos around him, he begin firmly questioning the alien.
As this is going on, civilians continue to flee the scene. One is not quite fast enough, almost getting hit in a Fireswarm's blast. She is saved by a burst of air from Tempest, knocking her near the edge of the chaos. He looks at the scene. To his right, Expatriette has destroyed the walking frames of the Psi Weaver's brains, their braincases unharmed, but useless. To his right, wraith has incompacited the Ion Lancers with a series of blows to their throats. Right in front of him walk the twisted remains of his own people. Seething in anger, he calls on the coldest of the arctic winds, pulling from the clouds a storm of hails which pelts Voss's forces mercilessly.
Well protected behind his soldiers, Voss simply smiles in amusement.
It is now Voss's turn.
Side:Conquering Alien WarlordHP: 90
Highest Villain TargetMinions in play:
Gene-Bound Shock Infantry 2hp
Gene-Bound Guard 1hp
Lowest Villain TargetGene-Bound Firesworn 2hp
Gene-Bound Ion Lancer 1hp
Lowest Villain TargetGene-Bound Firesworn 2hp
Voss plays
Forced Deployment:Ongoing--When this card is destroyed, take all of the Minion cards from the Villain trash and put them into play.
At the start of the Villain turn, destroy this card.
Oh, I forgot to list a few effects for this turn. Wraith has damage reduction and the Ion Lancer cannot do damage.
Shock Infantry hits Tachyon for 3. She now has 22 hp. One Firesworn hits Expat and the other Tempest, leaving both at 22 hp as well. There is now a four-way tie for lowest hp.
Wraith's DR remains in effect until she gets hit. Using the power again will raise it to 4, but still only for the first hit taken.
To Explain forced deployment--it will basically bring back every minion killed so far. Right now that's only the Psi-Weaver. Anything you kill this turn will come right back at full hp next turn. Anything you injure will stay injured, however. That isn't a big factor though, since Tempest could use Hailstorm to kill them all by himself anyway. (in the case of mass damage, the person dealing the damage decides the order, so first point of damage on the Guard, kill him. No more armor, take out the rest.)
Anyhow, anything you take out now just comes back when Voss gets his turn or anything else destroys Forces Deployment, that's you bottom line.
With that out of the way, it is now Expat's turn.

HP: 22
Lowest Hero TargetBase Power: Load--Play a card.
Cards in Play: Tactical Shotgun
Tactical Shotgun:Equipment,
Limited,
Gun--Power: Expatriette deals 1 Target 4 Projectile Damage.
Only 1 Ammo card may be in play next to this card at a time.
Hand:
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand.
Shuffle the rest of the revealed cards into your deck.
Quick Draw:One-Shot--Search your trash of your deck for either ""Pride"" or ""Prejudice"" and put it into play.
If you searched your deck, shuffle your deck.
Quick Draw:One-Shot--Search your trash of your deck for either ""Pride"" or ""Prejudice"" and put it into play.
If you searched your deck, shuffle your deck.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.