Please login or register.

Login with username, password and session length
 

News:

Happy 20th Birthday, Freedom Force !!!


Author Topic: What've you skoped lately?  (Read 381148 times)

Offline SickAlice

  • One-Eyed Willy
  • Hero Member
  • Posts: 2924
  • I'm of a mind to make some mookie.
    • The Litterbox aka MeanJellybean
Re: What've you skoped lately?
« Reply #3360 on: July 19, 2022, 07:09:22 PM »
Ty. I'm still working on the holstered chucks yet. Getting the limp chain positions right and not rotating anything over the mark (they have to fit snug in the holsters/belt of course). But pretty much a blast doing this one.

Offline mac402

  • Full Member
  • Posts: 118
Re: What've you skoped lately?
« Reply #3361 on: July 29, 2022, 12:20:24 PM »
Man, I suck at skinning my skopes. Tried to use C6 base skin and kitbashed the rest.

Lol, can any of you even recognize the character it is supposed to be?


Offline hmarrs

  • Sr. Member
  • Posts: 372
Re: What've you skoped lately?
« Reply #3362 on: July 29, 2022, 07:37:48 PM »
Tht looks good!

Offline oktokels

  • Hero Member
  • Posts: 592
Re: What've you skoped lately?
« Reply #3363 on: July 29, 2022, 08:04:43 PM »
Lol, can any of you even recognize the character it is supposed to be?

selina kyle?  :wacko:

Offline Kenn

  • The Fandom Stranger
  • Hero Member
  • Posts: 3813
    • RCU Hero Net
Re: What've you skoped lately?
« Reply #3364 on: July 30, 2022, 12:23:38 PM »
My Amazing Woman - A Romantic Comedy of Super Heroic Proportions.

Also what Lightning Man and Kenn-X have been doing lately.

Offline WyldFyre

  • Hero Member
  • Posts: 906
  • Feel the Burn!
    • FF Museum
Re: What've you skoped lately?
« Reply #3365 on: July 30, 2022, 04:34:24 PM »
Woo Hoo!!! Another Mr. Mind! And good to see you again Kenn!
For Freedom!

Online deanjo2000

  • Hero Member
  • Posts: 1958
Re: What've you skoped lately?
« Reply #3366 on: July 30, 2022, 04:43:19 PM »
Love it!!!
https://www.mediafire.com/folder/da3a3y1ac4uqp/FreedoForce

"sorry she couldn`t wait" superman to wonderman jla/avengers.

Offline mac402

  • Full Member
  • Posts: 118
Re: What've you skoped lately?
« Reply #3367 on: August 04, 2022, 02:00:28 PM »
Lol, can any of you even recognize the character it is supposed to be?

selina kyle?  :wacko:

Heh, heh. Nah, but might look like her too. This is supposed to be Lila Cheney from X-Men/New Mutants. Never had her own comics or anything and doesn't really have a hero costume. I went with this look for reference.

Offline crosspotts1.0

  • Sr. Member
  • Posts: 361
Re: What've you skoped lately?
« Reply #3368 on: August 06, 2022, 05:08:03 AM »
Oh cool can't wait for a release what's her powers I like the obscure characters I think that why I started doing stuff with image characters cause less have been made or heard of lol

Offline SickAlice

  • One-Eyed Willy
  • Hero Member
  • Posts: 2924
  • I'm of a mind to make some mookie.
    • The Litterbox aka MeanJellybean
Re: What've you skoped lately?
« Reply #3369 on: August 06, 2022, 11:01:46 AM »
@mac402: If it helps learn about superimposing. That's much of the trick to capturing the look of a character/person as well the texture of a material. The big industries have guides that outline how all these trademarked actually are suppose to look. If you do a trademark for a cartoon, say picture Garfield when you register you have to draw and establish how the various lines look and why that distinguishes that character. So those ovals for Garfield's eyes, the halves for the lids, the hatches for the stripes and so forth. Comic books companies loves sharing their source material, you see it in handbooks and character reference. So say you look online and find Lila art. The lines on the faces typically have a signature placement. Copying and pasting that over the basic template texture then lining it up is step one. If you look at some of my very old textures I was real lazy and would just literally do that, dropping a clip from a comic right on the texture. But next you use blending techniques. Toying around with the opacity of the copy and pasted face and the base texture itself. Or even using the copy and pasted as sort of stencil to create your own. Then the routine smoothing and shading and such to capture the look. Same goes for the costume and epidermis, level of difficulty increased by the introduction of patterns like the one Lila's skirt is depicted with at times for example. All of this moves back to your wireframe. The dots are of course the vertices and are lined up and welded to an adjacent one. So you get a feel for that and work with lining things up. I can say that's about the gist of it. I employ a lot of trickery and optical illusion myself, simple tactics using the standard brushes and plugins in art programs all picked up just by sitting through online tutorials and learning those processes. I was lazy as stated, well I had no interest in doing otherwise. It was just fun to color these things. But after awhile I started spending more time with it and delving into the actual process. As others will tell you spend time looking at what the pros do, those are shared all around the internet of course. Look at how the pros do their textures. Kitbash their textures just see the process yourself.

Anyways hope any of that is of use. It really comes down to techniques and a lot of trickery. Like just glancing I would have looked at Lila art (and am as I type this in another tab), found something usable like her Handbook turnaround and/or looked for perhaps a model or actress that looks like that art. Maybe someone I would fancast then grab a photo of them and do the above process. This one is easy because Lila is literally based on Joan Jett and there's no shortage of model shoots of her face. It's a lot of fun on a rainy day (story of my summer it seems) if anything just to sink into all that. And of course cool when you finish a thing and your happy enough with the product.
« Last Edit: August 06, 2022, 11:04:47 AM by SickAlice »

Offline mac402

  • Full Member
  • Posts: 118
Re: What've you skoped lately?
« Reply #3370 on: August 06, 2022, 07:49:42 PM »
@SlickAlice: Thanks for sharing those tips SlickAlice. This was super informative to me. I admit I didn't know almost any of that stuff. I really just tried random things using the trial and error method. What tool would you recommended? I have Photoshop and have used it before, but it's been some time since I last used that (I'm just complacent with Paint.NET nowadays, eh).

@crosspotts1.0: Her only power is long range teleportation (we're talking intergalactic levels here). She is mostly depicted as a support character, but she's been shown to use some hi-tech guns on occasion.
« Last Edit: August 06, 2022, 07:53:54 PM by mac402 »

Offline SickAlice

  • One-Eyed Willy
  • Hero Member
  • Posts: 2924
  • I'm of a mind to make some mookie.
    • The Litterbox aka MeanJellybean
Re: What've you skoped lately?
« Reply #3371 on: August 07, 2022, 03:57:45 PM »
Whatever your comfortable with. I think anything is comparable. I toggle between tools for different purposes same as I do with 3d models. Personally I use PS and that's only because I am accustomed to it and paid for it ages ago. Anything that has the basic functions of layers and just well, painting works. It's all simple step process and trickery as I said so more than anything like say shading an illustration it's just losing yourself in it for awhile and going through motions until it looks right and stands out. Most of the look is taken care of in game anyways the only import part is the details standout. It's why I use a lot of heavy shading and contrast when I do textures, usually right before I finish I max out the values as far as I can. Else tutorials always. The internet is full of free classes to take. Like I was trying my hand at making old black and white that would look like the old Mirage Ninja Turtle comics so I just read about two tutorials and watched three videos tailored to the choice program. Likewise I read through Eastman and Lairds writings on their process and looked at the art references to see how they did it. It's really only about taking the time and nothing much else, the rest falls into place.

Offline crosspotts1.0

  • Sr. Member
  • Posts: 361
Re: What've you skoped lately?
« Reply #3372 on: August 07, 2022, 09:04:05 PM »
SA glad to see you back are you feeling better

Offline eluvium

  • Black_T0M
  • Sr. Member
  • Posts: 347
  • One is the onliest number that I've ever known.
    • vm.tiktok.com
Re: What've you skoped lately?
« Reply #3373 on: August 07, 2022, 11:07:19 PM »
I think this would count more as editing skins, but I'd like to share

I am the Watcher from the Web
https://i.imgur.com/NaCu4T6.png