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Darkforce Flechette

Started by Jimaras8, June 02, 2026, 07:50:28 AM

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Jimaras8

Hello guys, i have a request ofr anyone keen on fx making. I have been making Shroud to add him in the latest MA version and i wanted to add his darkforce blades that he uses in the comics. Here is a reference point
https://i.imgur.com/sQwIj9Q.jpeg

The thing is there is a flechette fx in the game that is perfect for the fx but i can't turn into a darkforce projectile since it means replacing the flechette.tga in the core.nif. Can someone far more skilled than me turn the flechette.tga to a darkforce one like blackout_darkforce_axe or blackout_darkforce_hammer? All those fx are in the MA mod.

Soory for asking this, i usually can work my way around fx but this specific fx is perfect for the ability and i would really like to be able to use it


Jimaras8

Ok, so i've been trying things and it's going better thna i expected. I replaced the flechette.tga texture in the core.nif with darkforce_projectile_01.dds and the color is close to the darkforce constructs. I want to add some textures in the NiTexturingProperty but i haven't done this before.

Which option to i select, "add detail map", "add bump map" or something else? The textures i want to add are darkforce_projectile_01_refl.dds and cb_glow.dds. Do i add them as detail, bump or decal map?