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FF power system that is lacking in VTR

Started by Mr. Cogito, December 19, 2025, 03:15:39 PM

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Mr. Cogito

Hello,

I have played and finished  :ffvstr: over 15 years ago. I remember it very fondly.

Being struck with nostalgia I decided to try Freedom Force and was astonishing with it's intelligent implementation of power system and how flexible it was. After that I decided to use GOG version of FFvtr instead of my old copy and try FF classic mod.

In that moment I realized something and quickly switched to FFvtr campaign to check it after so manny years. I was struck with fact of how much three bar system destroyed the whole power dynamic from OG Freedom Force. I remember people complaining many years ago about how  ffvtr has destroyed some part of :ff: legacy and now I have discovered what it was. It's like making DS game without stamina bar and infinite spell casting (costless spells).

Due to it  ffvstr become so easy that I have to switch to Insane difficulty to get at least part of original Freedom Force experience (which even on normal difficulty appear to be really challenging and satisfying). Manny powers and my favorite character mechanic from  :ff:  in  :ffvstr:  become completly useless.

Maybe that was the reason why  ffvtr flopped compared to Freedom Force according to this article.

 https://www.ign.com/articles/2009/06/26/the-past-present-and-future-of-freedom-force

My question is: Is there a possibility to bring back old  :ff: power system (even without changing UI) to  :ffvstr: (the five degrees of power intensity ( the <<, <, O, > and >>)?

Sorry for repeating potential subject from past of this forum.

Have a nice day :)