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What could be done?

Started by cranlox, November 02, 2025, 03:18:02 PM

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cranlox

#60
:thumbup: Adding to the list! :thumbup:  :thumbup:


https://www.mediafire.com/file/2bonrgw4f48f9cu/MOUSE+DETECTIVE.rar/file

It has a mistake on the back of its head, but otherwise it turned out very well.
I hope you can salvage it. If you can't, let me know!

https://www.mediafire.com/file/fk76wivrueopm5d/SPACELY.rar/file

AND THE LAST OF GILLIGAN!

https://www.mediafire.com/file/b8gjn90z11mg33a/GINGER.rar/file


Randomdays

Thanks Cranlox!

You've got Abbott linked twice though, no Costello.

I think for those two I might use your meshes for the bodies but do a head transplant from stls for them to get them closer to the original art



For Dastardly and Muttley, their outfits are different in the Flying Machine show than they are in Wacky Races and would need their own release.

I'm currently working on Mr Peabody and Sherman and a DD for them, with the Mummies Alive character Anubis for you after that.

cranlox

I made a mistake! I corrected the post! Sorry! I've been a bit rushed these days and haven't had much time on the computer. I didn't want to leave the whole day without uploading these characters, since I started working on them earlier. Use them however you like; it's my first attempt at capturing them. If you're not happy with it, I could try creating their heads directly or even animating the heads in the image and then trying to capture them. If you think the STL file and bodies work well, then do as you wish. I think if you need anything else, it might take a few more days, maybe until Saturday or late Friday night.

The character of Anubis in the series uses a scepter, and like with Crogar, I didn't model his weapons. I'll probably make the weapon for Anubis and the airplane wing that Crogar uses as an axe so that they are complete in the list.

Once the chaos of November is over (many things affect me, even my birthday), I'll probably get around to making the different versions of Zak Storm's sword, but I'll get ahead on making these two weapons if you're already working on Anubis soon, and for the other one, I borrowed the physical weapon from a figure to model it from photos.

Randomdays

Grabbed the Costello! Thanks!

Take your time with everything. I can start with Anubis and put a temporary scepter in place you can swap out later.

I've finished with Mr. Peabody and Sherman and will be posting them and their Diorama soon.

Have a happy upcoming birthday!

cranlox

#65
Quote from: Randomdays on November 18, 2025, 09:05:44 PMGrabbed the Costello! Thanks!

Take your time with everything. I can start with Anubis and put a temporary scepter in place you can swap out later.

I've finished with Mr. Peabody and Sherman and will be posting them and their Diorama soon.

Have a happy upcoming birthday!

My birthday is on the 30th november, and other family members have birthdays on November 26th, 27th, and 28th, so the celebration period is complicated.

I'm finish the scepter of Anubis! and working in this team


https://www.mediafire.com/file/cjqn1nfz9lbm9h7/BUBBLES.rar/file


https://www.mediafire.com/file/ygm6r5svq4t7dz9/biff.rar/file


https://www.mediafire.com/file/xaf19ydhh69qk75/shelly.rar/file

the magical staff for Anubis

https://www.mediafire.com/file/uohznmf8bj3sb6p/anubis+magical+staff.rar/file

cranlox

#66
Generally failing in most captures :wacko: , delivering a terrible response option or just shapeless white blobs, the fact that it's plain white doesn't help at all. Even less so the parts where it has a sort of translucent effect. What I did was find a coloring page to paint it gray in Paint, generate a video of that result converting it to live action, slightly modify its boots to make them more like a shoe structure, take a screenshot from that video, and it's the best I could get of this ghost. I doubt whether it's helpful or not with what you have in the STL file. Frankly, to capture this ghost, I should have called the real Ghostbusters. Another point to consider is its hair; I think it has a sort of ponytail that in the model I obtained is incorporated but inside and under the coat at the back of the head. Anyway, that's how it turned out!
Sorry! :doh:


https://www.mediafire.com/file/f0wg658hlt78uvw/phantom.rar/file

-------------------------------------------------------------------------------------------------

This great, beautiful character ended up with some problems, basically three:
1) Its eyes came out damaged and would have to be applied separately, like with the dog.

2) Its mouth has an incorrectly colored hole; placing a small red ball inside would fix it, but we'd lose depth.

3) The shark fin is deformed; cutting off all the excess and replacing it with one of the fins it has on its hand, like the one on its back, would solve the problem.

If all this seems too much, I'll start processing it again. The first attempt was worse; this is the second. Things didn't go as planned today!


I did the eye correction with the Skin, as best I could, it turned out better. Regarding the mouth, I placed the ball inside with a depth gradient, it turned out better. If you can keep that ball or put it back the same way, the only thing left is to fix the shark fin.


https://www.mediafire.com/file/upr3b5mwdouvzf8/Jabberjaw.rar/file

I liked the body, not so much the head. Maybe I'll take a picture of just the head to see if I have better luck, and the same could be done with the skinny Speedy Buggy lookalike who currently has a Shaggy head.

https://www.mediafire.com/file/zwih7adwpud33ye/clamhead.rar/file


Randomdays

All nice tries but needing some work. The Funky Phantom may work with just a head transplant from an stl, and Clamhead as you said.

The final Jabberjaw looks good from the front, but I could try to work with slimming the body.

I don't know if this would help with a capture, but here's a spinning painted model of him

https://cults3d.com/en/3d-model/art/jabberjaw-homermau-2?srsltid=AfmBOoqQbTxDcPQFHa29Z6iT_Qj-tCVjgwU98Cr1HU9zeZH-sbbl061V




cranlox

He did a great job with the Bearded the Teenage Mutant Ninja Turtle shark moving its mouth, so I started with a model with its mouth open. It would be easier, but less coherent, to use one with its mouth closed; it would avoid the empty space that open mouths create, although I don't know if a shark would render its mouth useless in combat. The rotating model saves me a lot of time for static capture using Bandicam. I'll use that one to see how it turns out.

If you're up for stylizing the body and attaching the fin, maybe that'll solve it. Frankly, I don't know how you're going to animate this shark, hahaha. It seemed incoherent and forced in the drawing; I don't even want to imagine trying to animate it for Freedom. Whatever you manage to do, whenever you do it, it's going to be amazing and far superior to what I could achieve. :thumbup:  :thumbup:

Randomdays

Thanks for the complement... we'll see. Some of my rigging is much better than others.

bearded

Quote from: cranlox on November 19, 2025, 04:57:33 PMHe did a great job with the Bearded the Teenage Mutant Ninja Turtle shark moving its mouth...
I did a trick. I connected the lower mouth to the neck bone so it would move independently of the shoulders and head. That's why some of the animations were 'off'. If I wasn't a hack, I would make a mouth bone. I think those little dinosaur max's have a mouth bone.

Randomdays

Gren's Wolf has some moveable jaw bones to make the mouth open and close.

cranlox

#72

cranlox

I'm having some problems with the textures; they're being generated as PNGs with transparency, which are corrupted, and it won't let me download the models as OBJs and convert them to DAE, which isn't practical for me. I'm stuck, but I think I'll be able to figure it out; I have these two started.

Tomato

So just to throw it out there, before you kill yourself redoing textures that are "corrupted", try converting them to another format via an online converter. Doesn't always work, but *sometimes* a converter will read exported data better than image programs do.

cranlox

Quote from: Tomato on November 20, 2025, 08:43:13 PMSo just to throw it out there, before you kill yourself redoing textures that are "corrupted", try converting them to another format via an online converter. Doesn't always work, but *sometimes* a converter will read exported data better than image programs do.

Thanks, I'll definitely try it. They look fine in the preview, but they come out damaged in the export.

Randomdays

The Hooded Claw turned out better than I thought it would.

If the other one is Super Bwoing, its a bit off but might work as a base. The sleeves should be long, the bottom of the shirt looser, and the helmet should cover the ears. Maybe skoping a modified football helmet on the head?

I'm not sure if any existing character has a helmet like that.

Thanks for the hard work.

cranlox

I finally solved the texture issue. I had very little time today, and almost all of it was wasted.
I've already re-processed both characters and finished a head model that Dean had requested.
I have four active characters in progress that I hope to have ready to upload their models tomorrow:
* HOODED CLAW (correction and primitive model with which I managed to figure out what was wrong)
* SUPER BWOING (correction and primitive model with which I managed to figure out what was wrong)
* BULLY BROTHERS
* GOOBER

Randomdays

Good job. Super Bwoing was a big favorite of mine as a kid, but barely remembered until they came out with a restored dvd of the entire "Super 6" show a few years back. IT seems I had forgotten almost everything about him and the show except for his catch phrase.

cranlox

#79
HOODED CLAW (2 MODELS)
This villain really messed things up. I'm still not happy with the head; I'll try to create a close-up animated portrait and capture it in transition, like I did with Clamhead. That way, you'll have a more accurate head option for a transplant.
I had to reduce the polygon count of the layered model, which resulted in a loss of model quality, and the layer itself can become difficult to work with when creating the model. Therefore, I decided to exclude it from the second version.
I uploaded both because, since they were the ones that caused the texture problem, recovering a low-poly version of those models was quite an achievement. However, I don't think they're really useful on their own.
Perhaps they could be useful for cutting out a part for another character.

(I don't know why such a large variation of colors was generated, I suppose that in the first version Synthetik identified the character as Green Goblin and that's where I think the perception of the color came from)


https://www.mediafire.com/file/cnmqpd8q39j586c/HOODEDCLAW00.rar/file

SUPER BWOING (2 MODELS, THE SECOND EDIT)
The exact same thing happened, member of Thursday's problematic duo. You made timely corrections to the captured and published preview model, and I thought they were great. I used those directives with Synthetik's AI to edit the model, and I think it resulted in an improvement, although the helmet should have some kind of lower protrusion at the back of the neck, which it doesn't.
Perhaps the slim body from this first attempt can also be reused. I also have the same body in a model with the head cut off and the legs straight; if you're interested, I can upload them—I won't delete them yet.


https://www.mediafire.com/file/3u7nytkn3fdejek/SUPER+BWOING+FIRST+OPTION00.rar/file


https://www.mediafire.com/file/s9xqxfihl0jepbt/SUPER+BWOING2+EDIT00.rar/file

BULLY BROTHERS
The mouths on this model are barely perceptible up close, similar to HoodedClaw, the second model. This is because the final preview model only identifies the mouth as a short, straight line, giving it minimal visibility and volume. Otherwise, I thought the result was fantastic.

https://www.mediafire.com/file/cyed1kveze0cms0/BULLY+BROTHERS00.rar/file

GOOBER (IN 2 LEGS)
I encountered some minor difficulties with this adorable little dog. Its flimsy, intertwined legs ended up looking like whips, and the volume blended together as a single part. It didn't look good; I didn't think it was feasible to create something animatable, and it also exceeded the four-legged aspect. Since it also stands on two legs and interacts, I opted to focus on that to obtain a better model, and it turned out better.


https://www.mediafire.com/file/ubqyurr7v6jdkp4/GOOBER00.rar/file

TINA


https://www.mediafire.com/file/rivicvsgmkdif69/TINA.rar/file

cranlox

HOKEY
A character from Huckleberry Hound, who I don't think is on the list but I thought was.
It has two textures, the one initially generated and one corrected with a smart directive; the second one turned out better.

https://www.mediafire.com/file/z1s59tshkv7m0w1/HOKEY.rar/file

Randomdays

Hokey should have been on the list, as well as his sidekick, Dingaling.

Goodjob!


cranlox


I'm not entirely satisfied with this screenshot, but it's a first attempt. It mistakes it for Pink Panther and resolves it accordingly, which sometimes complicates things.
https://www.mediafire.com/file/tpkp4fzxvxpk8r5/MLK.rar/file

Randomdays

#84
Snagglepuss - I could probably do a head transplant on an existing body if that makes things easier.

Also, Here's a turntable model that might help

https://cults3d.com/en/3d-model/art/snagglepuss-3d-figure-infinity-disney-style-100-mm?srsltid=AfmBOoogzlZT-bkEoncNm05ckt6_cjjWFmbXLZHincoy8vRFQMxD27L-


cranlox

#85
I forgot to mention that the shark you sent me had its fins attached to the body, making it a single piece. That's why it didn't work. I dismissed it immediately; besides, the eyes were worse than the repaired one.

If you have a body, I can try to capture just the loose head and maybe get a more faithful result.

It might be helpful to capture just the head of this model you sent. I'll try with the individual heads so it doesn't turn into a Pink Panther; the body I got is a sort of hybrid.

EDIT: Sometimes, making characters run in videos, especially Hanna-Barbera-style cartoons, makes it easier for the AI ��to recognize their bodies later. I think if I can make this model run while rotating in a video with AI, the model will be captured perfectly and in full body. Dingaling & Hokey were the result of making them run

Randomdays

The Yogi Bear and Boo Boo bodies are good bases for other HB characters, as is the Felix the Cat one I used on three or four characters before.

Both Hokey Wolf and Dingaling came out great.