so i need some help with theas meshes

Started by crosspotts1.0, November 09, 2016, 07:09:55 PM

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crosspotts1.0

i downloaded thease meshes Taskmaster_basic_belt_holstercharacter
TM_basic_belt_holster_Sword and another one and when i try to add key frames to them they dont work at all could some one help me pleas cause i finaly found the mesh i want with a sword and gun in it please help me

Cyber Burn

I have another possible option for you if you're interested, check your PM's.


crosspotts1.0

so yes the animations work with the second version thank u so much

but now the skins r pink well they wer always pink do u know how to change this

spydermann93

It just means that you need to convert that mesh's skin files to .dds format rather than .tga format. I use Paint.NET to do that.

ELECTR0

You can also use Gimp to convert, but you will need to download the DDS plugin.

Cyber Burn

There's also a program called XnConvert that does bulk conversions, there should be a Link to it in the Resources Yahoo Group.

crosspotts1.0

thank u for all ur help guys

electro if u could give me the plug in link

also alot of images r i tga format and they work in the game so why do only certian images have to be in dds format i was just wondering

Cyber Burn

In regards to the Pinking Issue, the best thread that I could point you to would be this one:

http://freedomreborn.net/forums/index.php?topic=57789.0

ELECTR0

#9
There U go : http://registry.gimp.org/node/70

@Cyber crosspotts is someone who I brought over from the Mugen community. Should be a lot more commuting to Freedom Reborn soon from that community. Huge superhero fanbase over there, took me forever to realize that they might think Freedom Force is awesome just like us. I think 2017 is going to be a good year for Freedom Force & Freedom Reborn.

Edit : If you open a TGA in Gimp and it looks invisible (sometimes can happen) Then simply right click the layer, select "add layer mask" select "Transfers layer's alpha channel" then right click the layer and select "delete layer mask" now you will see the image and then save as DDS. Your done no more pink.

detourne_me

#10
Quote from: Cyber Burn on November 11, 2016, 12:51:39 AM
In regards to the Pinking Issue, the best thread that I could point you to would be this one:

http://freedomreborn.net/forums/index.php?topic=57789.0

To quickly summarize the main points about the pink issue:

- meshes go pink when they are missing texture files or when the system memory is used up (trying to use too many different files with the same name)

- to fix it make sure all texture files are present, especially lightmap

- check the mesh in nifskope to see if multiple lightmaps are used, perhaps male_basic_lightmap.tga and lightmap.tga, if so try to rename them to only use one.

- converting texture files to .dds really helps

- in NifSkope, using specific filenames for each mesh's texture files seems to help system memory; instead of 30 meshes on screen all using male_basic.tga, male_basic_refl.tga, male_basic_glow.tga and male_basic_lightmap.tga, try renaming them to batman.tga, cyclops.tga, and so on. You can easily edit the character.nif to point to new texture files.

daglob

You need to mention that the NIF file will have to be edited so that it references the correct texture.

detourne_me