Saturday Morning Adventures Character Design

Started by BentonGrey, June 26, 2024, 04:13:36 AM

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BentonGrey

Howdy folks, I'll use this thread to do some brainstorming about characters for my new mod that I'm working on. 

First up, I've got the mad man-bat of the TMNT universe, Wingnut.  I've got him mostly built, but I'm going back and forth on some of the details.  He's built to be something of a contrast to my build for Ace Duck, who is designed to be something of an air superiority fighter, highly maneuverable, blazingly fast, though fragile, and packing a punch through his bombs.  Wingnut, on the other hand, I am designing to be a gunship, tough, not as fast or as maneuverable, and more melee-focused.  Drawing on his original action figure, I've supplemented Wingnut's Archie comic abilities, which were essentially just melee and dive-bombing, with a "bat bomb" grenade and a few other things.  His action figure is essentially a parody of Batman, complete with utility belt and literal bat-arang.  In the comic, he has a thing about throwing rocks, but that seems rather boring. 

So, I'm thinking of giving him the Utility Belt attribute, which would certainly make him more useful and flexible for the Mutanimals team, though there isn't necessarily a great thematic justification for it.  My other thought is to give him a batarang attack.  What do y'all think about that?  Too on the nose?

Finally, I had originally planned to give him the "Mad" attribute because, you know, he is rather nuts.  However, that would probably be pretty frustrating for players using him.  If you were playing, would you rather have the utility and gameplay or the accuracy?

Any other ideas for this wild winged wonder?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

oktokels

Benton, I don't have a reference for these characters, but regarding the question of whether gameplay or accuracy is preferable, in my opinion, it should be a mix of both, although most of the time I tend to sacrifice accuracy for gameplay, without letting the character lose their essence. Generally, I base my decisions on the character's appearances in animation, movies, or comics, to choose a set of powers and attributes that are most suitable for the game, leaving out those that don't adapt well to the game mechanics.

Maybe you could post the hero file of the characters, so I can better understand the set of powers and attributes you have.







BentonGrey

#2
Thanks for the response, Ok!  Indeed, that's my design philosophy as well.  I always try to balance accuracy with gameplay.  That's why my Aquaman has some rather creative applications of his mental powers and the like.

Yeah, you're right, of course.  I wrote that post on my work laptop last night, where I don't have access to my FF stuff, and I was too lazy to go grab the HF.  But here it is:

Spoiler
------------------------------------------------------------
 Hero File: t wingnut
------------------------------------------------------------

 Info:
     File Type:    FFv3R
     Mesh:         library\characters\Tmnt Wingnut\character.nif
     Skin:         standard
     Material:     Flesh
     Weight (lbs): 168
     AI:           CZeroCost
     Voice:       

 Stats:
     Strength:     3    Normal
     Speed:        4    Fast
     Agility:      4    Agile
     Endurance:    5    Very Hardy
     Energy:       4    Powerful

 Attributes:
     Flier                         
     Nimble Flier                 
     Enhanced Senses               
     Danger Sense                 
     Utility Belt                 

 Powers:
     batty bash (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    tombstone_phantom_punch       

     deranged divebomb (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           High
             Velocity:            Fast
             Radius:              No Arc
             Range:               Short
             Accuracy:            High
             Level:               4
             Animation Name:      flying_melee_2               
             Attached FX Name:    flying_punch                 

     batty blitzkrieg (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Medium
             Velocity:            Fast
             Radius:              No Arc
             Range:               Short
             Accuracy:            Medium
             Level:               4
             Animation Name:      flying_melee_3               
             Attached FX Name:    flying_punch                 

     nuts and bolts (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    tombstone_phantom_punch       

     wild whirlwind (Area):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Medium
             Radius:              180 Degrees
             Level:               4
             Animation Name:      area                         
             Attached FX Name:    storm_hurricane               

     bat bomb (Ranged - Explosive Projectile):
             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   High
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Slow
             Radius:              180 Degrees
             Range:               Long
             Accuracy:            Medium
             Level:               4
             Animation Name:      ranged_5                     
             Attached FX Name:    sky_king_grenadelauncher     
             Power Flags:         Grenade


He's also going to have an active defense to block ranged attacks and a PD at Occasional that can protect him against ranged and melee, both representing his metal wings.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

oktokels

Ok Benton, I found a page with the stats of the TMNT characters. I have Wingnut's stats here, and I can transfer them to the Freedom Force stats if you give me some time. I noticed that he has a companion named Screwloose; maybe you could play with that and give him a sidekick. I'll review the hero file you posted in more detail over the weekend. For now, I'll leave you the stats I found and the webpage link:

QuoteWingnut

F) Rm30
A) In40
S) Rm30
E) Am50
R) Ty6
I) Ty6
P) Ty6

Health: 150 Karma: 22
Resources: Ty Pop: 0

Known Powers:
Huanuan Bat Physiology: Wingnut is an alien from the planet Huanu in Dimension X. His very body gives him the following abilities:
-Wings: Gd Limited Flight
-Claws: Rm Edge

Equipment:
Mechanical Wings: In material, Wingnut used to use the mechanical wing to fly, but they were crushed. The gave him the following abilities:
-Flight: Am airspeed
-Edged Attack: In Edge

Talents: Thrown Weapons, Aerial Combat

Contacts: Screwloose, Mutanimals, Ninja Turtles

https://tmnta.angelfire.com/wingnut.html


BentonGrey

#5
Thanks, Ok!  I had forgotten that my favorite stat site had the Archie TMNT characters, too!  No need to transfer them for me; I have a loose formula I do on the fly.  I just offset their stats by -2 (essentially start counting at Poor), and that tends to get them about where they should be.  This is helpful, and I've got some ideas.

Oh, and as for Screwloose, I do have plans for him, but we don't have art assets yet.  I definitely want to give him and Wingnut Symbiote so they charge each other up, and I'll probably give Screwloose some state/mental healing support abilities, given his ability to calm teammates down.  I probably will create him as a sidekick, but I'll have to figure out how that works in campaigns.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

Alright folks, here's my build for He-Man.  What do y'all think?

He-Man HF
------------------------------------------------------------
 Hero File: he HeMan
------------------------------------------------------------

 Info:
     File Type:    FFv3R
     Mesh:         library\characters\MOTU_He-Man 4\character.nif
     Skin:         standard
     Material:     Stone
     Weight (lbs): 300
     AI:           CZeroCost
     Voice:       

 Stats:
     Strength:     9    Fantastically Strong
     Speed:        5    Very Fast
     Agility:      5    Very Agile
     Endurance:    7    Extraordinarily Hardy
     Energy:       7    Extraordinarily Powerful

 Attributes:
     Jumper                       
     Neutralize                   
     Strange Visitor               
     Grim Resolve                 
     Super-Leaper                 

 Powers:
     power sword (Melee):
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    legionnaire_melee             

     power slash (Melee): 2 hit quick arc
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Swiftness:           Normal
             Arc:                 180 Degrees
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    legionnaire_melee             
             Power Flags:         Enemies Only

     power of grayskull (Melee): 3 hit attack
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    legionnaire_melee             

     I have the power (Special):
             Special Type:        300 Percenter       
             Energy Point Cost:   
             Level:               2
             Animation Name:      special                       
             Attached FX Name:    hemanpower                   

     mighty blow (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Extreme
             Swiftness:           Normal
             Arc:                 90 Degrees
             Level:               4
             Animation Name:      melee_5                       
             Attached FX Name:    supercollider_massivepunch   

     power focus (Area):
             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   
             Stun:                Medium
             Knockback:           High
             Radius:              180 Degrees
             Level:               4
             Animation Name:      special                       
             Attached FX Name:    hemanpower2                   

     for eternia (Special):
             Special Type:        Speeding Bullet     
             Energy Point Cost:   
             Level:               2
             Animation Name:      run                           
             Attached FX Name:    bullet_speeding_bullet       

     champion's cleave (Melee): heavy single attack
             DamageType:          Piercing
             Magnitude:           Extreme
             Energy Point Cost:   
             Stun:                High
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_6                       
             Attached FX Name:    order_punishment             

     grayskull fury (Melee): 4 hit combo
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   
             Stun:                Medium
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    legionnaire_melee             

     grayskull aegis (Passive Defense):
             Block Type:         
             Success Rating:      Rare
             Level:               2
             Animation Name:      dodge_right                   
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Mystical
                                  Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

Is he overpowered?  Underpowered?  I've cheated a bit and gave him an area attack using the Power of Grayskull.  He's done it in the comics but never in the classic show or the 2002 version, at least to my knowledge. 
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

spydermann93

kind of hard to tell if he's overpowered without context of other characters, but he doesn't seem any more ridiculous than your Superman or Thor hero files from DCUG and Marvel Adventures. At least, not that I recall them being.

Can't wait to see him in action, though! Been watching the OG show again, this time with some friends who have never seen it, so I'm def hyped.

BentonGrey

#8
Yeah, fair enough.  I'm working on Skeletor now, who should provide some context.  Thanks, Spyder!

Fun!  It's cool that you're sharing the show with your friends, and that you've got friends who are game to do that!  While I've been working on the mod, I've re-watched the 2002 reboot, which is really great.  It's a really fun setting and cast of characters.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

spydermann93

Maaaaan, I saw the 2002 reboot as a kid and remember really liking it. I need to find a way to watch it again.

My friends think the original is cheesy as all hell (it is), but they're loving it. The stuff He-Man can do in that show is some really wacky stuff, hahaha

BentonGrey

Haha, yeah, the original is pretty darn cheesy.  It can really shade into the cartoony side of Saturday Morning cartoons, if you know what I mean.  The 2002 plays things more straight, but it is still fun, which is a balance that a lot of reboots don't manage.

As for where you can watch it, it's on Prime, but it is also available on Youtube in a few playlists if you search for it.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

Alright folks, I've been hard at work on the main characters from each setting, and I've discovered that I actually don't know several of the settings as well as I thought I did!  I've been watching episodes of Thundercats and Silverhawks, trying to refresh my memory about the powers and abilities of the heroes and villains.  I've managed to figure out the basics on most of them, but I welcome feedback on my builds, as I'm sure I'm missing things about these characters.

We'll start with the one I'm feeling best about--

Skeletor:
Skeletor

 Info:
    Skin:        standard
    Material:    Flesh
    Weight (lbs): 168   

 Stats:
    Strength:    5    Very Strong
    Speed:        5    Very Fast
    Agility:      4    Agile
    Endurance:    6    Extremely Hardy
    Energy:      8    Incredibly Powerful

 Attributes:
    Jumper                       
    Solid Skeleton               
    Spellcaster                 
    Unbeliever                   
    Master Sorcerer: (Combo: 'firecontrol','sensitive','guardianp','summoner2','supertk','puppetu','ffactivedefense50','puppetn','groupteleport'],)

 Powers:
    sorcerer stirke (Melee):
            DamageType:          Crushing
            Magnitude:          High
            Energy Point Cost:  None
            Stun:                Medium
            Knockback:          Low
            Swiftness:          Normal
            Arc:                No Arc
            Level:              4
            Animation Name:      melee                       
            Attached FX Name:    dark_shaman_hitspang         

    eldritch bolt (Ranged - Projectile):
            DamageType:          Energy
            Magnitude:          High
            Energy Point Cost:  None
            Stun:                Medium
            Knockback:          Medium
            Velocity:            Fast
            Radius:              No Arc
            Range:              Long
            Accuracy:            High
            Level:              4
            Animation Name:      ranged_7                     
            Attached FX Name:    alchemiss_arcanebolt         

    havoc blast (Ranged - Beam):
            DamageType:          Energy
            Magnitude:          Extreme
            Energy Point Cost:  Medium
            Stun:                Medium
            Knockback:          Extreme
            Velocity:            Fast
            Range:              Long
            Accuracy:            Extreme
            Level:              4
            Animation Name:      ranged_2                     
            Attached FX Name:    timemaster_energyxbeam       

    eldritch blow (Melee):
            DamageType:          Energy
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                High
            Knockback:          Extreme
            Swiftness:          Normal
            Arc:                No Arc
            Level:              4
            Animation Name:      melee                       
            Attached FX Name:    energy_punch                 

    skullfire blast (Ranged - Explosive Projectile):
            DamageType:          Heat
            Magnitude:          High
            Energy Point Cost:  Medium
            Stun:                Medium
            Knockback:          High
            Velocity:            Normal
            Radius:              180 Degrees
            Range:              Long
            Accuracy:            High
            Level:              4
            Animation Name:      ranged_3                     
            Attached FX Name:    aff_fireball_purple         

    chaos hex (Direct):
            DamageType:          Alteration
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                None
            Knockback:          None
            Range:              Long
            Level:              4
            Animation Name:      ranged_3                     
            Attached FX Name:    alchemiss_alteration         

    teleportation (Special):
            Special Type:        Teleport Self     
            Energy Point Cost: 
            Level:              2
            Animation Name:      ranged_7                     
            Attached FX Name:    xs_venus_teleport           

    eldritch assault (Ranged - Projectile):
            DamageType:          Energy
            Magnitude:          High
            Energy Point Cost:  Medium
            Stun:                Medium
            Knockback:          Medium
            Velocity:            Fast
            Radius:              No Arc
            Range:              Long
            Accuracy:            High
            Level:              4
            Animation Name:      ranged_6                     
            Attached FX Name:    alchemiss_arcanebolt         

    eldritch explosion (Area):
            DamageType:          Energy
            Magnitude:          High
            Energy Point Cost:  High
            Stun:                Medium
            Knockback:          High
            Radius:              360 Degrees
            Level:              2
            Animation Name:      ranged_7                     
            Attached FX Name:    aff_boom_purple             

This build punts much of Skeletor's magical power to his attributes, especially the "Spellcaster" attribute, which allows him to adapt to different situations on the fly.  I'm not sure how well the AI will use it, but I know the AI can use Fire Control and Puppetmaster, which will allow him to constantly throw different things at the Masters.  I've focused mainly on his damage dealing abilities, giving him just an "Alteration" power.  I'm debating on whether I'll need to give him more utility magic, like maybe a hex or something.  He's also got an active defense which will become his FFActive Defense, but for some reason, EZHero doesn't like it.

Next up, Mumm-Ra, who I feel like I don't grasp as well.

Mumm-Ra
Info:
    Material:    Flesh
    Weight (lbs): 168

 Stats:
    Strength:    6    Extremely Strong
    Speed:        5    Very Fast
    Agility:      5    Very Agile
    Endurance:    6    Extremely Hardy
    Energy:      8    Incredibly Powerful

 Attributes:
    Flier                       
    Master Sorcerer (Combo: 'firecontrol','sensitive','guardianp','summoner2','supertk','puppetu','ffactivedefense50','puppetn','groupteleport'],)
    Spellcaster                 
    Unbeliever                   
    Immortal                     

 Powers:
    everliving blow (Melee):
            DamageType:          Crushing
            Magnitude:          High
            Energy Point Cost:  None
            Stun:                Low
            Knockback:          Medium
            Swiftness:          Normal
            Arc:                No Arc
            Level:              4
            Animation Name:      melee                       
            Attached FX Name:    dark_shaman_hitspang         

    eldritch bolt (Ranged - Projectile):
            DamageType:          Energy
            Magnitude:          Medium
            Energy Point Cost:  None
            Stun:                Medium
            Knockback:          Medium
            Velocity:            Fast
            Radius:              No Arc
            Range:              Long
            Accuracy:            High
            Level:              4
            Animation Name:      ranged                       
            Attached FX Name:    bishop bullet               

    sword of plundarr (Melee):
            DamageType:          Heat
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                Very High
            Knockback:          Medium
            Swiftness:          Normal
            Arc:                No Arc
            Level:              4
            Animation Name:      melee                       
            Attached FX Name:    eldiablo_flamingfist         

    eldritch blast (Ranged - Beam):
            DamageType:          Energy
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                Medium
            Knockback:          High
            Velocity:            Fast
            Range:              Long
            Accuracy:            Extreme
            Level:              4
            Animation Name:      area_4                       
            Attached FX Name:    aff_xbeam_red               

    everliving assault (Melee):
            DamageType:          Crushing
            Magnitude:          Medium
            Energy Point Cost:  Low
            Stun:                Medium
            Knockback:          None
            Swiftness:          Normal
            Arc:                No Arc
            Level:              4
            Animation Name:      melee_3                     
            Attached FX Name:    tombstone_phantom_punch     

    evil sorcery (Direct):
            DamageType:          Alteration
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                None
            Knockback:          None
            Range:              Medium
            Level:              4
            Animation Name:      ranged_7                     
            Attached FX Name:    alchemiss_alteration         

    curse of evil (Direct):
            DamageType:          Hex
            Magnitude:          High
            Energy Point Cost:  Low
            Stun:                Low
            Knockback:          None
            Range:              Long
            Level:              4
            Animation Name:      ranged_2                     
            Attached FX Name:    alchemiss_hex               

    teleport spell (Special):
            Special Type:        Teleport Self     
            Energy Point Cost: 
            Level:              2
            Animation Name:      area_5                       
            Attached FX Name:    tombstone_shadow_shift       

    might of mumm-ra (Area):
            DamageType:          Energy
            Magnitude:          Very High
            Energy Point Cost:  High
            Stun:                Low
            Knockback:          High
            Radius:              360 Degrees
            Level:              4
            Animation Name:      area_5                       
            Attached FX Name:    timemaster_dimensionalrift   


Mumm-Ra is more of a physical threat, and he also has a little more utility magic.  He'll have a passive defense when I finish him.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

BentonGrey

#12
And where would Mumm-Ra be without his heroic adversary, Lion-O!

Lion-O

 Info:
    Material:    Flesh
    Weight (lbs): 168

 Stats:
    Strength:    4    Strong
    Speed:        5    Very Fast
    Agility:      6    Extremely Agile
    Endurance:    5    Very Hardy
    Energy:      5    Very Powerful

 Attributes:
    Field Commander             
    Wall Climbing               
    Jumper                       
    Acrobatic (amateur)         
    Danger Sense                 

 Powers:
    sword of omens (Melee):
            DamageType:          Piercing
            Magnitude:          High
            Energy Point Cost:  None
            Stun:                Medium
            Knockback:          Low
            Swiftness:          Fast
            Arc:                No Arc
            Level:              4
            Animation Name:      melee                                                     

    thunder slash (Melee):
            DamageType:          Piercing
            Magnitude:          Medium
            Energy Point Cost:  Low
            Stun:                High
            Knockback:          Low
            Swiftness:          Fast
            Arc:                180
            Level:              4
            Animation Name:      melee_3                       
            Attached FX Name:                                 

    lord of the thundercats (Melee):
            DamageType:          Piercing
            Magnitude:          Medium
            Energy Point Cost:  Low
            Stun:                Medium
            Knockback:          None
            Swiftness:          Fast
            Arc:                No Arc
            Level:              4
            Animation Name:      melee_2                       
            Attached FX Name:                                 

    thundercats ho! (Area):
            DamageType:          Rally The Troops
            Magnitude:          High
            Energy Point Cost:  Low
            Stun:                None
            Knockback:          None
            Radius:              360 Degrees
            Level:              4
            Animation Name:      ranged_8                     
            Attached FX Name:    thundercatsho               

    omens blast (Ranged - Beam):
            DamageType:          Energy
            Magnitude:          High
            Energy Point Cost:  High
            Stun:                Very High
            Knockback:          Extreme
            Velocity:            Fast
            Range:              Long
            Accuracy:           
            Level:              4
            Animation Name:      ranged                       
            Attached FX Name:    dynamo_beam                 

    capture claw (Ranged - Beam):
            DamageType:          Stasis
            Magnitude:          High
            Energy Point Cost:  Medium
            Stun:                None
            Knockback:          None
            Velocity:            Fast
            Range:              Long
            Accuracy:            Extreme
            Level:              4
            Animation Name:      direct                       
            Attached FX Name:    mk_spear                     

    eye of thundera (Ranged - Cone):
            DamageType:          Energy
            Magnitude:          Extreme
            Energy Point Cost: 
            Stun:                Extreme
            Knockback:          Extreme
            Velocity:            Fast
            Angle:              High
            Range:              Long
            Level:              4
            Animation Name:      area                         
            Attached FX Name:    cyclops_cone                 

Since the Sword of Omens can grant a bit of flight, I'm thinking of giving Lion-O a combo attribute with Limited Flight.  Any other suggestions?  I feel like I need to do something to capture the "Sight Beyond Sight" ability.  Maybe a Genetic Damage attack to represent his ability to get guidance from the sword?  In addition to that, I feel like there are almost certainly abilities he has that I haven't captured yet.  I've got a lot more episodes to watch.  Any suggestions?

Finally, here's the chief villain of Silverhawks, Mon*Star.

Mon*Star
Info:
    Material:    Stone
    Weight (lbs): 419

 Stats:
    Strength:    7    Extraordinarily Strong
    Speed:        4    Fast
    Agility:      3    Normal
    Endurance:    6    Extremely Hardy
    Energy:      7    Extraordinarily Powerful

 Attributes:
    Flier                       
    Strange Visitor             
    Tough Guy                   
    Unbeliever                   
   

 Powers:
    might of monstar (Melee):
            DamageType:          Crushing
            Magnitude:          High
            Energy Point Cost:  None
            Stun:                Low
            Knockback:          Medium
            Swiftness:          Normal
            Arc:                No Arc
            Level:              4
            Animation Name:      melee                       
            Attached FX Name:    manbot_punch                 

    menace of monstar (Ranged - Projectile):
            DamageType:          Energy
            Magnitude:          Medium
            Energy Point Cost:  None
            Stun:                Low
            Knockback:          Medium
            Velocity:            Fast
            Radius:              No Arc
            Range:              Long
            Accuracy:            Medium
            Level:              4
            Animation Name:      ranged                       
            Attached FX Name:    electro_bolt                 

    muscle of monstar (Melee):
            DamageType:          Crushing
            Magnitude:          Medium
            Energy Point Cost:  Low
            Stun:                Medium
            Knockback:          None
            Swiftness:          Normal
            Arc:                No Arc
            Level:              4
            Animation Name:      melee_3                     
            Attached FX Name:    sky_king_steelfists         

    light star (Ranged - Projectile):
            DamageType:          Energy
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                Very High
            Knockback:          Low
            Velocity:            Normal
            Radius:              No Arc
            Range:              Long
            Accuracy:            Extreme
            Level:              4
            Animation Name:      ranged_2                     
            Attached FX Name:    Electro_Projectile_Ball     
            Power Flags:        Homing

    light star stasis (Ranged - Projectile):
            DamageType:          Stasis
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                None
            Knockback:          None
            Velocity:            Normal
            Radius:              No Arc
            Range:              Long
            Accuracy:            High
            Level:              4
            Animation Name:      ranged                       
            Attached FX Name:    Electro_Projectile_Chain     
            Power Flags:        Homing

    light star hypnosis (Ranged - Projectile):
            DamageType:          Hypnosis
            Magnitude:          High
            Energy Point Cost:  Medium
            Stun:                None
            Knockback:          None
            Velocity:            Normal
            Radius:              No Arc
            Range:              Long
            Accuracy:            Extreme
            Level:              4
            Animation Name:      ranged                       
            Attached FX Name:    soldierant_acidspray         
            Power Flags:        Homing

    light bomb (Ranged - Explosive Projectile):
            DamageType:          Energy
            Magnitude:          High
            Energy Point Cost:  Medium
            Stun:                Medium
            Knockback:          Medium
            Velocity:            Normal
            Radius:              180 Degrees
            Range:              Long
            Accuracy:            High
            Level:              4
            Animation Name:      ranged                       
            Attached FX Name:    Electro_Projectile_Ball     
            Power Flags:        Homing


Mon*Star is a threat at range and in melee, and he's a big armored brute of a guy.  His primary weapon seems to be the "Light Star" on his eye, which lets him shoot a homing energy projectile that is really powerful and can do different things.  Once again, I'm sure there's a lot I'm missing here.  I feel like I definitely am missing attributes he should have.

So, that's what I'm working on at the moment.  Any suggestions or observations?  Can anyone think of elements of these characters that I'm missing?

Stand by for Quicksilver and some JOEs and Cobras.  I'm still working on them.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/