The Strongest in the Marvel Universe?But how strong

Started by danzrocker, October 24, 2011, 02:16:31 PM

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danzrocker

Hi guys! Any ideas and thoughts to how strong and powerful characters like ultron, beyonder,rune king thor ,franklin richards black bolt ,sentry and superboy prime should be as hero files in freedom force vs the third reich?  :unsure: Also when using powers like purgatory,statis,hypnosis,clone target should i use knockback and stunning ability as well or should it be just simple.

Though i know i am asking for too much but i am really confused whether to make these guys uber powerful or just super powered since these guys are displayed as one of the most powerful and extremely strong characters with respect to what i know is:

1. Beyonder is an omnipotent god and has also fought characters like the celestials,galactus and many others to a standstill.
2. Sentry has the power of a million exploding suns which makes him uber powerful and strong but yet he was still beaten by world war hulk after an extremely tough battle.
3. Ultron is also shown as synthezoid robot with ultimate beam attacks and super strength as you might have seen in Avengers Earth`s Mightiest and Next Avengers.
4. Franklin is an omega level mutant with intense psionic ,telepathic, telekinetic and reality manipulating powers.
5. Black bolt has an intensely high powered voice and the ability of an ultimate super sonic scream but the confusing part he also has an electron beam attack.
6. Rune King thor is one of the strongest and ultimate incarnations of Thor posessing the power of Odin and Rune Magic.
7. Superboy prime has been made into one crappiest yet extremely powerful and strong versions of superman.

The reason i am explaining this is to show that they maybe explained as uber powerful in the comics but in the games it really gets booring to see them be beaten by weak heroes  :wacko:and perhaps become too strong beating fifteen!!! :huh: good super heroes,it simply makes the game very abnormal and stupid  <_< so i want them to be adequately powerful and strong and have a smooth and tough fight.Any ideas how i should portray them in the game and what attributes and powers should i give them.Any Help will be much appreciated and many thanks.Danzrocker! :D

spydermann93

Well, here's a few ideas of mine:

1) I usually go for Physical Resistance for incredibly durable super-heroes and use a passive defense to buff them if they are more powerful than that. Some heroes (and villains) such as Superman I use Physical Resistance, Grim Resolve, and Invulnerable 05 and that makes him an absolute monster. For beings of immense power (beyond that of Superman/Sentry/Hulk), I usually give them Physical Resistance, Grim Resolve, Invulnerable 10 (or higher), and a really powerful passive defense. If you don't like Invulnerability, then I suggest using Mr. Brdo's Hero tool to make your character Concrete (one of the hidden materials) and use Physical Resistance. This makes them very durable in combat, but they can still be hurt. It just takes forever to kill them.

2) I usually set high-tier character attacks anywhere from High to Extreme (sometimes Medium) for melee since that will be dishing about 100 damage per punch, but with Physical Resistance and Concrete, the hit is reduced to about 25 or so at most. Beam and Projectile attacks tend to be higher in damage since Strength doesn't affect those attacks.

3) My most powerful character by far is the Living Tribunal. He is supposed to be the one constant thing in the Omniverse. If I ever get a character that can beat him, I know I did something wrong :P

4) Look here (http://phantombunburyist.freedomforceforever.com/cripp12/index.htm) for the official ratings of each hero. It gives you the exact measurements of their power and adjusts for all of the differing views authors have on each super-hero. For reference, Superman is a little stronger than the Sentry and the Gladiator, so you should be able to get rough estimates for your DC heroes as well.

danzrocker

Though its a personal question but could you send your hero file of living tribunal i.e. if you can and yes i totally agree with you spyder about the living tribunal since he is one of the most omnipotent characters in the marvel universe.

I have beyonder as my most powerful characters since i have not made the living tribunal also sometimes my beyonder gets a little beaten though his passive defense is at very frequent and also what good attributes would you suggest for him.Though i have used physical resistance and not invulnerable.Also what does invulnerable really display in the game,does it increase dodge chances,more blocking capability or just plain and  pure invulnerability.

Also one more thing where can i get this Mr.Brdo's tool from,please do enlist any site.And lastly when using attributes for extremely and super guys for example: like the Incredible Huk should i use both physical resistance and invulnerability or just one of them and also which is better.Thanks for reading buddy and all the help. :rolleyes:


danzrocker

Could you please please also answer my second request.Its a kind request.Much appreciated. :D

spydermann93

Are you asking about the invulnerability question?

Well, basically, each level of invulnerability means that every amount of damage (save for mental damage) is subtracted by x, x being the invulnerability level.

For example, if a character has the Invulnerable (05) attribute, that means that anything that does 5 or less will not hurt the character. Anything above 5 will do five less damage than normal. Same goes for the rest.

Invulnerability does not protect from stun or any other adverse affect (save for Acid Burn or Irradiate). It just protects your character from physical damage.

Shogunn2517

I know it's a PREFERENCE of how you want to play YOUR game, but in my experience, a Invulnerable 5 and physical resistence does not accurately depict the kind of invulnerability I'd associate with Superman.  I have seen plenty of medium attacks not simply get through, but take significant damage off of a Invulnerable(5).  For a character like Superman, I've given him an Invulnerability of 50Pts.  Only then am I assured that only the STRONGEST attacks from the STRONGEST(and yes, unbalanced) characters can affect him.  Does it make him not very fun to play against?  Yes.  Good luck to whoever I put against him.  Frankly, that's the way it should be, IMO.

Granted, there are some characters who have been portrayed pretty inconsistently that I've fudged and mismatched Body Aura, Material Type, Regeneration, etc to "simulate" an invulnerability or at least give them a fighting chance against true invulnerable characters, but according to some sources, I might be wrong for doing that.

Danz,  Spyder and I may have different philosophies on the usage of Invulnerability/Physical Resistance/Material Type/Passive Resistance and that's probably the same for every individual who plays this.  I think you might be best finding what's right for you, what you find fun.  There is no "magic bullet"(unless you make one and give it to the Punisher).  If you want to make your Hulk super strong and JUST give him physical resistence, fine.  I'm sure he'll still be able to take the bulk of the characters in the game because you probably made the rest with whatever scale you have in your head.  Now, if you want to do what I did and give him a Invulnerable(50) AND Regeneration, but still make a Superman with an Invulnerable(5) and/or Physical Resistence then that might be a problem.

Now, I typically use Physical Resistance to "toughen" some non-invulnerable characters up, like the Wrecking Crew.  Invulnerability, I'll use and likely ONLY use it on some of it's highest levels for like a Superman or Hulk.  I didn't use it for Thor, but he still can take on either of those characters for a very, very, VERY long time(hours, if I watch it that long) because of other stuff I used with him.  But at the same time, four members of the Wrecking Crew can beat Thor alone.  It's what it is.  Like I said, there's no magic bullet.  The game is what you make it(literally).

spydermann93

The thing is, Shogunn, that is just one of my many formulas and recipes. It is the one I use for my more "balanced" game-play.

I have hero files dedicated solely to a "realistic" game where bullets will, in fact, kill a human character in one hit, if not gravely injure them. With that, Superman is much like you portray yours as.

I don't always try and portray 100% accuracy with my hero files. I have many different types: some dedicated to balance, some dedicated to realism, some dedicated to a more vanilla-type gameplay, and some drawing heavy inspiration off of other players.

And to be honest, there is no "way it should be," as it is all up to speculation, interpretation, and personal taste. I don't mean to be aggressive towards you, and if I was/am, I am truly sorry. Just please do not act like anybody's views are less than those of your own. I don't look kindly on that those types of posts. I don't think you to be rude or anything, it's just posts like that are irritating to me at times.

I do hope you understand.

Shogunn2517

No, man.  I got it.  I'm not upset and I wasn't trying to irratate you or be condescending.  I actually think I was trying to tell Danz what you're saying, so I think we're both on the same wavelength.  There isn't a "way it should be" or a "magic bullet" to creating YOUR files in YOUR game(as I was saying to Danz).  You're right about that.  He could follow one of your recipes for Superman, but you have others depending on how you want to play it.  I totally understand that.  I sincerely doubt a single person on this site plays the EXACT same way as others.  Some may copy others ideas, but they'll eventually add their own tweaks here and there.  That's what makes this game as fun as it is.

But trust me, I'm totally not saying my way of playing is greater than yours or anyone elses.  It's different.  In fact I know a lot others specifically DO NOT want to play my way.  Like I said, it isn't fun to get knocked around the map by an Incredible Hulk that you cannot beat no matter how hard you try.  In that respect, I don't many would want to play my way.  Not even me.  It's a lot of fun to watch though.  But yeah, what you said is true, it's your own personal taste.  That combined with different writer's interpretation, there's no right or wrong way to play.

But sorry about that, I didn't mean to come off too strong.  Just saying to Danz there's different ways to play and he has to find what's right for him.

spydermann93

No, I must apologize for over-reacting.

I got a little over-board there.

My deepest apologies for that.

Shogunn2517

Please.  There's nothing to apologize for.  No problem at all.