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Weird behavior from Hulk

Started by freegentile, March 30, 2010, 02:45:31 PM

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freegentile

Hey, guys...I'm using Hulk_Rampaging & have issues w/ a couple of things...a) his Jump Travel attribute & b) a direct power I've named Hulk Thunder Clap.

Strangely, the other day, his hero file got disassociated w/ his skin, so I had to point him back to it w/ EZHero. Since then, his Hulk Thunder Clap doesn't have any effect on anyone, though the settings for the power haven't changed...it's still high magnitude, high knockback, low power use, zero stun, long range. FX is fx_cable_repel or something like that. For instance, I used it Doctor Doom from the Crisis mod (which I haven't tweaked in any way) & it had no effect on him. Used it on weaker characters & same thing.

I had also used a TommyBoy skin for Hulk, previously, & noted that he jumped really far when you moved him...yet I hadn't given him Jump Travel attrib. But, I wanted a new look so I went searching for new Hulk skins & have been using Hulk_Rampaging from REN. I gave him Jump Travel attrib & he just doesn't do it. I fiddled w/ Jumper, Leaper, & then JT, trying to find out which one would make him jump far, & appears that Jump Travel is it. Shouldn't that work & show him jumping far when you point him from one place to another? I've also tried this w/ Red_Hulk & he doesn't do it either. Unclear what I'm missing here.

freegentile

OK, I think I've determined the jump travel problem. REN's Rampaging_Hulk doesn't have all the options in the keyframes that classic_hulk_tf does. I can't just use TommyBoy's classic hulk keyframes for Rampaging Hulk, right? Looks like all the REN Hulk's are the same way. Would be great to get the REN Hulk's to jump really far, but I'll take what I can get. I'm still working on the direct power problem.

BentonGrey

Okay, here are a few things you should know.  First, if a power's FX isn't working, like if it is missing, often the power won't work at all.  This can create some REALLY weird AI behavior.  Secondly, several meshers have replaced the standard walk animations on some of their characters (like Ink's Beast) with a jumping type of movement.  This has no relationship to jump travel, and it has no statistical effect on the game.  You don't go any faster or farther than your attribute settings dictate, it is just a different visual.  I'm guessing that's the case with Tommy's Hulk.  However, any mesh with a jump animation, which should be just about every one ever made, is compatible with superleaper.  If you want the Hulk to be able to jump a long way, use that. 
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freegentile

Quick revisit on this one. I'm now using REN's Hulk & leaper attribs work, but you don't see Hulk travel thru the air, it's almost like he teleports & just ends up where you choose to "LEAP TO". Anything I can do about that? Maybe it's a factor of distance. Will have to test that.

freegentile

Sorry, credit where it's due...it's the Hulk that Ren & C6 made together.