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leaping/flying question

Started by herodad1, December 30, 2010, 06:57:42 PM

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herodad1

hey guys! is there a way to give a character flying ability but in game he's leaping? hard to describe what i'm trying to get across. i tried with gren's brute mesh with the leaping/run animation(used m25 keyframe transfer to rename run to fly) to have him leaping instead of fly but he never touched the ground during his leaps. wanted hulk to have a run animation without the leap.

detourne_me

He was never touching the ground? Hmm it sounds like it would work.
The only way I can think of fixing it would be by opening up the keyframes in nifskope, then fiddling with the leaping animations...
Crud I forget the name of the node/vector you are supposed to change,  but search for white knight's skoping tutorials.  He figured out many great ways of skoping keys.

You would want to change the y-axis so that the jumping and landing parts of his leap are quite low and the apex of his leap is at ground level.
Theoretically you'd be able to gauge how low youve skoped the keys in character tool, watching the animations.