Yearly Request: Plastic Woman

Started by daglob, February 12, 2010, 12:15:35 AM

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daglob

Yes, something like Female Basic or Female Longhair with shape-shiftng abilties like those of Plastic ManTJ or Tommy's Mr. Fantasic.

Scorpion13mk2

I second. I dont know why we havent got anything like this yet, but I sure wouldnt mind having it.

tommyboy

Quote from: Scorpion13mk2 on February 12, 2010, 01:55:46 PM
I second. I dont know why we havent got anything like this yet, but I sure wouldnt mind having it.

I know why. Because that type of mesh is probably the most difficult to make the geometry for (every animation tends to need a new custom made mesh; Mr_fantastic had something like ten bodies in it), and the most difficult to make the animations for (aside from animating new keyframes, you often need several extra sets of "bones" added, and all those bodies and body parts need to grown and shrunk for every animation). My Mr.Fantastic mesh took months. And bear in mind I've been known to knock out several meshes in a day.
Not to say it'll never get done. But for fairly obscure characters, that's a lot of meshing and animating.
And, to get self critical, I've never been 100% happy with any of my morphing/stretching meshes. Even when fairly well made (my Mr_fantastic had its moments of being adequate), the FF game engine does not let stretching powers work terribly well. They look a bit weird in action, to me.
So that adds up to; lots of meshing, lots of animating, to get obscure characters who are never going to look quite as good in action as a lot of others do.
You begin to see why these types of character so seldom get meshed. I still have a hankering to make a Metamorpho, but it's just so much work that I've yet to begin.
But having typed all this, stretchy woman is now on my radar. I'm thinking about it. No promises, because I've only just started meshing after a long break. We'll see what we see.

cmdrkoenig67

I'm still hoping you'll make growing female keyrames (like you made for male meshes), Tom...LOL!

Dana  ;)

daglob

When scoping Female Basic over male meshes was being discussed awhile back, I opened up Plastic Man TJ in Nifscope and took a look at it. It's really something; each of the shifts is a sepearate body (which is why putting the wrong keyframes makes them all show up at once in CTool). This gives me some idea how much trouble it would be to actually make one of these shape-shifting meshes from scratch.

It probalby is a lot of trouble for a little return (and I can only think of three characters that would use it), but I would still like one. Whenever this mesh is requested, though, several people usually chime in asking for it too, so the request isn't without merit.

...and it appraently has Tommyboy thinking about it...


...AND Metamorpho? I've been making do with Plastic Man, Mr. Fantastic, and Crusader/Saracen's Mist mesh.


daglob

Quote from: tommyboy on February 12, 2010, 03:06:50 PM
Quote from: Scorpion13mk2 on February 12, 2010, 01:55:46 PM
I second. I dont know why we havent got anything like this yet, but I sure wouldnt mind having it.

I know why. Because that type of mesh is probably the most difficult to make the geometry for (every animation tends to need a new custom made mesh; Mr_fantastic had something like ten bodies in it), and the most difficult to make the animations for (aside from animating new keyframes, you often need several extra sets of "bones" added, and all those bodies and body parts need to grown and shrunk for every animation). My Mr.Fantastic mesh took months. And bear in mind I've been known to knock out several meshes in a day.
Not to say it'll never get done. But for fairly obscure characters, that's a lot of meshing and animating.
And, to get self critical, I've never been 100% happy with any of my morphing/stretching meshes. Even when fairly well made (my Mr_fantastic had its moments of being adequate), the FF game engine does not let stretching powers work terribly well. They look a bit weird in action, to me.
So that adds up to; lots of meshing, lots of animating, to get obscure characters who are never going to look quite as good in action as a lot of others do.
You begin to see why these types of character so seldom get meshed. I still have a hankering to make a Metamorpho, but it's just so much work that I've yet to begin.
But having typed all this, stretchy woman is now on my radar. I'm thinking about it. No promises, because I've only just started meshing after a long break. We'll see what we see.

You do realize that your "not 100% happy" is a lot of other people's "...wow...".