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transforming Snowbird and Skrulls?

Started by cmdrkoenig67, April 27, 2008, 10:05:53 AM

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cmdrkoenig67

I was wondering...How hard would it be to Skope a Snowbird mesh that changes into animals for different attacks (white Owl-flying melee, white Wolf-melee bite, white Sasquatch-super strength punches or hits and Polar Bear), like Texas Jack's Beast Boy mesh?...Or a Skrull mesh that can transform into alien creatures/animals.

Jakew


AfghanAnt

Quote from: cmdrkoenig67 on April 27, 2008, 10:05:53 AM
I was wondering...How hard would it be to Skope a Snowbird mesh that changes into animals for different attacks (white Owl-flying melee, white Wolf-melee bite, white Sasquatch-super strength punches or hits and Polar Bear), like Beyonder's Beast Boy mesh?...Or a Skrull mesh that can transform into alien creatures/animals.


Texas Jack actually did Beast Boy. I thought Skrulls only transformed into semi-humaniods?

Carravaggio

i don't think it can be done atall, unfortunately, unless you use TJ's BB as a base...
skoping only allows you to add things to the mesh itself, and attacks where a character changes for a short time (ie, changing into an owl for a swooping attack) would have tob e reflected in the keyframes somewhere, something that would have to be done in 3DSMAX.

As I understand it the actual character (snowbird, for example) has to be shrunk down via the keyframes until she is unable to be seen, then the owl mesh, which already exists in a shrunk down state would have to be enlarged at the same time, allowing snowbird to be replaced by the owl form. the shrinking/enlarging process would have to happen on the keyframe end of things. Nifskope couldn't achieve it.

cmdrkoenig67

Quote from: AfghanAnt on April 28, 2008, 04:35:47 AM
Quote from: cmdrkoenig67 on April 27, 2008, 10:05:53 AM
I was wondering...How hard would it be to Skope a Snowbird mesh that changes into animals for different attacks (white Owl-flying melee, white Wolf-melee bite, white Sasquatch-super strength punches or hits and Polar Bear), like Texas Jack's Beast Boy mesh?...Or a Skrull mesh that can transform into alien creatures/animals.


Texas Jack actually did Beast Boy. I thought Skrulls only transformed into semi-humaniods?

Oh...Whoops...Sorry Texas Jack (corrected)! 

Actually, Skrulls can turn into any living creature and even inanimate objects, like a phone booth, a statue or a vase of flowers.

DANA

cmdrkoenig67

Quote from: Carravaggio on April 28, 2008, 06:24:57 AM
i don't think it can be done atall, unfortunately, unless you use TJ's BB as a base...
skoping only allows you to add things to the mesh itself, and attacks where a character changes for a short time (ie, changing into an owl for a swooping attack) would have tob e reflected in the keyframes somewhere, something that would have to be done in 3DSMAX.

As I understand it the actual character (snowbird, for example) has to be shrunk down via the keyframes until she is unable to be seen, then the owl mesh, which already exists in a shrunk down state would have to be enlarged at the same time, allowing snowbird to be replaced by the owl form. the shrinking/enlarging process would have to happen on the keyframe end of things. Nifskope couldn't achieve it.

Ah poop!  Thanks guys...I was hoping to see meshes like these someday.

Dana