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Warhammer 40K meshes...bodysuit question.

Started by The Pwime, July 16, 2007, 05:21:50 PM

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The Pwime

Alright, so JIK made some awesome Warhammer meshes, and I've had a lot of fun with them for a long time now.  I figured that since they were so awesome, I should make my own original skin/design for them...and that included making a mesh-texture for the bodysuit part that they have under there armor.

However, by default it is coloured black (the actual part of the MODEL itself is...) and I can't figure out if there's any way to assign a texture to it.  I fooled around in nifskope, but I couldn't even export a wiremap for it.

So...if anyone can give me any hints/tips/any help at all  :lol:, I'd appreciate it a lot.

detourne_me

i think if you click on the undebosy part.  then if you open upo that child node,  you'll see a little pallete next to a name.  if you click on the pallette it will open up a new window, and you can do some minor colouring there...  hope that helps.

The Pwime

Quote from: detourne_me on July 16, 2007, 10:59:36 PM
i think if you click on the undebosy part.  then if you open upo that child node,  you'll see a little pallete next to a name.  if you click on the pallette it will open up a new window, and you can do some minor colouring there...  hope that helps.

haha, I just remembered those awesome lizard...dudes...that Rev made.

I was hoping I'd be able to actually assign a .tga to it...but after looking around a bit more, it seems like adjusting the colour will be the only option. =/

Thanks anyways, detourne.