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Re-Building a Invc/SSt Tanker

Started by MJB, March 01, 2007, 10:20:16 PM

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Alaric

Quote from: MJB on March 22, 2007, 05:16:33 PMI haven't taken Rage before but after reading your description I'll probably toggle it on and off when I need it.

Just want to point out, rage is NOT a toggle power, it's a click power. If you're talking about toggle it on and off by changing whther it auto-fires or not, than ignore me.

(personally, I never set any powers on auto- I like to keep as much control over how and when I use my powers as possible...)

MJB

You will have to forgive my n00bness. I don't honestly know the difference between toggle powers and click powers.

-MJB

Alaric

Quote from: MJB on March 23, 2007, 08:33:24 PM
You will have to forgive my n00bness. I don't honestly know the difference between toggle powers and click powers.

-MJB


Toggle powers are powers you can turn on and off, like temp invunerability, for example. Click powers you click once and they do something, like attacks, for example. Rage is a click power that has an effect that lasts a while. You click on it, and for a certain amount of time afterwards you have increased damage, then it wears off, at which point you have a short periood where you can't attack at all and have reduced deffenses. You can't toggle it on and off at will as you want to.

MJB


El Condor

Quote from: Verfall on March 23, 2007, 11:09:56 AM
Punch is nowhere near as good as Air Superiority, so I'd leave that off.

Do all attacks, whether taken from tanker sets or power pools, get the Gauntlet effect on a tank? For example, would Air Superiority or Flurry (not that I'm considering Flurry) radiate the same amount of taunt that Punch or Haymaker would?  I ask specifically because I've been "scared" of taking non-SS attacks for my Inv/SS for fear of gimping him with non-taunting attacks (my goal is for him to be a team-tank).

Please advise, oh sage guides!

EC