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Facedown Animations

Started by hoss20, April 02, 2008, 05:31:25 PM

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hoss20

I finally got all my hero files set up to use the grapple keyframes by Yellow Lantern and the grapple function by TaskmasterX. I was able to get the animations working on most of my meshes and even found a workaround for Renegade's meshes. The only problem is that for some of his meshes (Captain America, Luke Cage, Martian Manhunter, and US Agent) the grapple animation makes them turn face down. They are right side up for all other animations. Is there any way to fix this in Nifskope or by hexxing? Any help would be appreciated. Thanks.

Alphanaut

Make sure you're using the FFVT3R version of Yellow Lantern's keyframes, as the meshes you specified are FFVT3R specific.

hoss20

That was the first thing I checked. I've converted all that needed to be converted. Thanks for the idea, though.

Alphanaut

No, that's not quite what I meant. Yellow Lantern, as far as I know, made two sets of grapple keyframes: ones exported with FF exporters and one exported with FFVT3R exporters. So what you want is to get the ones that were exported with the FFVT3R exporters, as these are the same exporters used to export all of Renegades newer meshes.

hoss20

I'm sorry, I misunderstood. I only saw one set of keyframes on Yellow Lantern's Yahoo site. Do you know where the FFVT3R keyframes are? Thanks again, I appreciate it.

hoss20

Never mind. I see that the nocapeman grappler keys are for FFVT3R and they work with the transfer. Thanks for all your help and for pointing me back in the right direction.