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Issue 12 Info! New powersets released!

Started by Time Titan, March 12, 2008, 09:53:01 AM

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Dweomer Knight

It's good news but I don't want to see the trend of Scrappers and Tankers getting the same powersets continue.  I know how much work has to go into a new powerset but Scrappers and Tankers seemed more interesting and distinct when they had completely different power sets (excepting Invulnerability).

DK

Alaric

Quote from: Dweomer Knight on March 13, 2008, 08:29:21 AM
It's good news but I don't want to see the trend of Scrappers and Tankers getting the same powersets continue.  I know how much work has to go into a new powerset but Scrappers and Tankers seemed more interesting and distinct when they had completely different power sets (excepting Invulnerability).

DK

I strongly disagree. I'd like to see as much of a distinction as possible between what powers a character has and what that character's in-game function is. If I want to play a super-strong hero, or a hero with fire melee powers, I shouldn't be forced to play that character as a tanker- and, for that matter, I should be able to play an agile martial artist in a more defensive way than a scrapper allows. The more power sets each AT has- including sets shared with otehr ATs- the more variety there is in what can be done with that AT.

captainspud

Illusion/Dark with a MM's scales on damage and buff would be the highest-damage build in the entire game. AND one of the safest.

Ephemeris

Quote from: Alaric on March 13, 2008, 06:57:51 AM
I should point out that the devs have stated the next completely new power set they add to the game will be Shields, and that that won't be ready in time for I12- whcih means ALL the "new" sets are going to be sets already used by other ATs (or, for Blaster and Dominator secondaries, likely combinations of powers from a couple of existing sets)- which is why the new Dominator primary pretty much has to be Illusion Control.

There's always Earth Control.

captainspud

Quote from: Alaric on March 13, 2008, 08:56:21 AM
I strongly disagree. I'd like to see as much of a distinction as possible between what powers a character has and what that character's in-game function is. If I want to play a super-strong hero, or a hero with fire melee powers, I shouldn't be forced to play that character as a tanker- and, for that matter, I should be able to play an agile martial artist in a more defensive way than a scrapper allows. The more power sets each AT has- including sets shared with otehr ATs- the more variety there is in what can be done with that AT.

A lot of it's balance, though-- Fire Armor on a scrapper would be nuts. More damage than Dark with better shields and some endurance managements? And there are lots of others-- fun as /Dark on a troller would be, and as much as I want it, it would break Fire/. Psi Blast on a blaster would be disgusting in PvP. /Ice breaks Brutes in the wrong direction, by making Fury take forever to charge.

Etc etc.

Stopman

Quote from: RTTingle on March 12, 2008, 07:29:43 PM

QuoteVillain Epic Archetypes
So, uh.... anyone wanna' powelevel Emerald C1oak?  Dev confirmed - at some point you actually do get the spider guys backpacks.  Sweet!  Most interesting part of this news?  Devs said the excellent sales of the Wedding Pack enabled this to be bumped up to Issue 12 and not 13.

RTT

And a lot of people here said Wedding pack was useless! Well, I did my part.  :P

Verfall

Quote from: captainspud on March 13, 2008, 10:17:25 AM
A lot of it's balance, though-- Fire Armor on a scrapper would be nuts. More damage than Dark with better shields and some endurance managements?

Actually Dark has the better shields, plus they get Psi res and better status effect protection. And fires endurance management has an incredibly long recharge, it's practically useless most of the time. The only thing fire has is the better damage aura and less toggles to run. The one deal breaker is burn. Burn is ridiculous with Fury up, I don't even wanna imagine it with scrapper damage numbers, plus fiery embrace, plus crits.

NeoDarke

Must get more reliable internet... And my Computer up and running... Buy more time... Mein Gott... Can't wait!

Figure Fan

So...

When do you guys think this will go live? Maybe in May?

RTTingle

You know... I love how active BAB is on the forums.  Good quality stuff from him too.

Quote
   
QuoteQuote:
    I think this new system is just an ad hoc reaction to CO's true power/character customization.



We've actually been talking about power proliferation for over a year and a half (at least). We just couldn't come to a consensus about how to get them all done at once, whether or not to reserve some for certain ATs or hero/villain, how to deal with problematic things like EM for Scrappers or Kinetics for Masterminds, etc.

Issue 12 was a good time to start working on it. We originally sat down and said, "Lets do them all at once!". Then I came up with my estimate on how much time it would take to address the new power animations, FX work, etc. and we said, "Let's not do them all at once."

So we sat down again and said, "Let's do all of the ones that can just be ported straight over."

Then we tossed that idea out on it's ear and picked one, because some ATs ended up with a half dozen and some ended up with none.

So we picked one Primary and one Secondary for each AT. Except for Brutes. "It would be dumb to not do Battleaxe and Mace when we just added custom weapons", I said.

In the end, most powersets ended up being straight ports. Others required tinting the effects from hero to villain (or vice versa). Stalkers needed an Assasin's Strike. Dominators ended up getting a mix of powers from a melee set and a ranged set and the Blaster secondary ended up with a completely new power.

This is just the first batch. Plenty more to come in the future.

Wow... some good info.  Of course... the last bit caught my eye and I put some emphasis on it.  The blasters get a totally new power for their secondary.   Hmmm.  Wonder what it is.

RTT

MJB

"Totally new" as in combining a few powers from this set and some from that. Thus a "new" set is born. Nothing built from the ground up I'm sure.

-MJB

captainspud

He said they got a new power, not a new powerset. Which means the new Blaster secondary has 8 old powers and one we've never seen before.

Figure Fan

Quote from: Figure Fan on March 14, 2008, 06:53:58 PM
So...

When do you guys think this will go live? Maybe in May?

Anybody know when it might go live? How long do they usually take from this time until the release date?

Alaric

Quote from: Figure Fan on March 15, 2008, 10:43:39 AM
Quote from: Figure Fan on March 14, 2008, 06:53:58 PM
So...

When do you guys think this will go live? Maybe in May?

Anybody know when it might go live? How long do they usually take from this time until the release date?

It varries. A lot.

El Condor

Quote from: Figure Fan on March 15, 2008, 10:43:39 AM
Quote from: Figure Fan on March 14, 2008, 06:53:58 PM
So...

When do you guys think this will go live? Maybe in May?

Anybody know when it might go live? How long do they usually take from this time until the release date?

Asking this question in any forum will get you the same answer, essentially, with various layers of sarcasm (from none to thick) heaped on.  The answer would be "nobody knows".  The devs get close enough to completion to comfortably announce the upcoming issue, but there is still so much testing and tweaking left to do (much of it by the player base), that an exact date or even window will not be given.  The best that can be said right now is "Not tomorrow, but sometime in the not-too-distant future, whatever that might mean". 

Now wasn't that helpful?  :P

EC

Figure Fan

Quote from: El Condor on March 15, 2008, 12:16:51 PM
Quote from: Figure Fan on March 15, 2008, 10:43:39 AM
Quote from: Figure Fan on March 14, 2008, 06:53:58 PM
So...

When do you guys think this will go live? Maybe in May?

Anybody know when it might go live? How long do they usually take from this time until the release date?

Asking this question in any forum will get you the same answer, essentially, with various layers of sarcasm (from none to thick) heaped on.  The answer would be "nobody knows".  The devs get close enough to completion to comfortably announce the upcoming issue, but there is still so much testing and tweaking left to do (much of it by the player base), that an exact date or even window will not be given.  The best that can be said right now is "Not tomorrow, but sometime in the not-too-distant future, whatever that might mean". 

Now wasn't that helpful?  :P

EC

Mucho gracias, senor Condor.

I thought maybe this announcement meant something like it was going to be released soon. They even have artwork on the site, so it seemed like they were about to drop it on us or something. Thanks for the warning though. I would never ask such a question anywhere else, and most certainly not on the CoH boards. Eek!

BlueBard

Geez.  A thought occurred to me.  Now I'm getting flashbacks to FFvTTR.  Time travel and Roman Legionnaires.

Coincidence?

Think about it... Alien invasions... Nazi-ish soldiers...

If the trend continues we might well wind up coming full circle...

Figure Fan

"Animals wither in my presence"

Ohh..

NeoDarke

I. Want. DA and DM for Tankers! Sure, they'll probably get Electric Armor and Electric Melee first, but I still want Dark/Dark. That way I can roll NeoDarke the way he should be. As a Dark Armor/Duel Blade Tanker! :P Sure, some might say "Do a Scrapper", but NeoDarke is too self abusive, masochistic, and insane to be anything other then a Tanker. :P

Why do you think my first 50 was a Tanker? :lol:

Raptor

Quote from: Figure Fan on March 15, 2008, 10:43:39 AM
Quote from: Figure Fan on March 14, 2008, 06:53:58 PM
So...

When do you guys think this will go live? Maybe in May?

Anybody know when it might go live? How long do they usually take from this time until the release date?

Soon ™

Tortuga

According to Gamezone we get detailed info about power proliferation tomorrow.

Alaric

Quote from: Tortuga on March 27, 2008, 06:13:31 PM
According to Gamezone we get detailed info about power proliferation tomorrow.

Yes.

I just want to add to my previous predictions that I think Scrappers will likely be getting Energy Melee and Energy Aura (or whatever it's called)- much as I'd prefer Super Strength.

Time Titan

The new powerset have been released:

Blaster
New Primary - Psychic Blast
New Secondary - Mental Manipulation

Corruptor
New Primary - Electrical Blast
New Secondary - Storm Summoning

Controller
New Primary - Plant Control
New Secondary - Thermal Radiation

Dominator
New Primary - Earth Control
New Secondary - Electricity Manipulation

Defender
New Primary - Cold Domination
New Secondary - Ice Blast

Mastermind
New Secondary - Storm Summoning

Brute
New Primary - Battle Axe
New Primary - War Mace
New Secondary - Super Reflexes

Stalker
New Primary - Electric Melee
New Secondary - Electric Armor

Tank
New Primary - Dark Armor
New Secondary - Dark Melee

Scrapper
New Primary - Fiery Melee
New Secondary - Fiery Aura

Camma

Quote from: Time Titan on March 28, 2008, 09:28:45 AM
Corruptor
New Primary - Electrical Blast
New Secondary - Storm Summoning

Evil Camma/Evil TT FTW!!! (was TT electrical blast, i forget?)

Time Titan

Aye. The orignal TT was a Storm/Elec Defender. He currently resides on the Virtue Server.

I see myself rolling at least 6 new toons when issue 12 is released.

I need to come up with a name for my future Fire/Fire Scrapper  :lol:

Camma

I like the prospect of a storm MM but im not sure about a conceptual pairing with any of the primaries.  I guess thugs or bots would give a really nice dmg output.

Midnight

Quote from: Camma on March 28, 2008, 11:17:35 AM
I like the prospect of a storm MM but im not sure about a conceptual pairing with any of the primaries.  I guess thugs or bots would give a really nice dmg output.

Ninja/Storm works, especially for those of us who are still scarred by those damn Tsoo sorcerers...

Alaric

Very disapointed in the new Scrapper sets. Just don't inspire me at all- and scrappers are generally my favoate AT, so I was looking forward to some added variety...

captainspud

Very underwhelming Troller sets. They wussed out and gave sets that don't combo or stack. ie, don't do what Trollers do best.

:thumbdown:

Camma

I love the cold domination set as a corruptor but i don't think its going to be to good on a defender at least from a solo'ing standpoint.  Cold has awesome debuffs (Heat Loss > FS !!!!) but its not that strong in terms of dmg mitigation on its own.  If the levels thru the low 20s were rough with an ice/cold i cant imagine how slow itll be with a Cold/Electric or Cold/Rad defender yeesh.

I am pleased that defenders are finally getting ice blast.  Camma was supposed to be Storm/Ice but i had to settle for electric.

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